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Magic Floor GBA: Difference between revisions

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Today you've decided to play with your new floor, and to see how many points you can get.  
Today you've decided to play with your new floor, and to see how many points you can get.  


===How to play===
===Gameplay===
The floor cells are made of four shades of brightness. The magic floor gives you one point when moving from a darker field to a field of next higher brightness, or when moving from the brightest to darkest color.
The floor cells are made of four shades of brightness. The magic floor gives you one point when moving from a darker field to a field of next higher brightness, or when moving from the brightest to darkest color.



Revision as of 14:31, 18 September 2022

Magic Floor
Magicfloorgba2.png
General
AuthorMartin Korth
TypePuzzle
Version1.0
LicenseFreeware
Last Updated2002/06/26
Links
Download
Website
Source

Magic Floor is a freeware sample for the nocash debuggers and A22i assembler.

This game covers the nocash minimum software quality requirements.

Features

  • Uses Halt/IntrWait low power mode.
  • Supports both flashcarts and multiboot, including burstboot backdoor.
  • Free of bugs.
  • It is raw assembler code; not a HLL program.
  • Not using any 3rd librabries.
  • It is small & free of huge/uncompressed INCBIN junk data.
  • It is a play-able game, not a boring demo.
  • Includes built-in title screen with story & instructions.
  • Supports video, joypad & sound.

User guide

Story

In this game, you are a boulder, and yesterday you’ve discovered a hidden underground hall in your magic cellar!

At the first glance it appeared to be just empty, but at closer look it turned out to be having a very funny bewitched floor…

Today you've decided to play with your new floor, and to see how many points you can get.

Gameplay

The floor cells are made of four shades of brightness. The magic floor gives you one point when moving from a darker field to a field of next higher brightness, or when moving from the brightest to darkest color.

Arrow symbols show up to indicate your tracks, you may repeat these moves again, but no further points are given. You can move freely between fields of same brightness. Other moves are not possible.

Note: The current version consists of only one screen, that should keep you busy for a while though, the game doesn't check if you have solved all moves, best possible score should be 92 points.

Controls

D-Pad - Move around

A - Jump to a more distant field

Screenshots

magicfloorgba3.png magicfloorgba4.png

External links

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