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Bombs Away GBA: Difference between revisions

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==Credits==
==Credits==
*Design & Code - GreenGianT
*Design & Code - GreenGianT.
*GFX - GreenGianT, Red Deth, SpriteLib GPL
*GFX - GreenGianT, Red Deth, SpriteLib GPL.
*Music & SFX - GreenGianT, Various sources, Krawall Free SDK
*Music & SFX - GreenGianT, Various sources, Krawall Free SDK.


Thanks also go to KST, THC, and anyone else who helped with ideas and play testing.
Thanks also go to KST, THC, and anyone else who helped with ideas and play testing.

Revision as of 05:12, 16 September 2022

Bombs Away
Bombsaway2.png
General
AuthorLiquidbrain (Paul Bright/GreenGianT)
TypePlatform
Version2003
LicenseMixed
Last Updated2003/09/15
Links
Download
Website

Bombs Away!! is a little platformer for the Nintendo Gameboy Advance.

It was developed for the GBADev.org 2003 competition (7th place).

Features

  • 21 levels including 4 bonus levels.
  • End of game sequence.
  • Hiscore Table (saved to SRAM).
  • Music and Sound Effects (using the Krawall Free SDK).
  • Cheat mode.

User guide

Gameplay

The aim of the game is to collect all the bombs before the timer runs out, you receive a time bonus at the end of each level. The following pickups are found in the game:

  • Bomb - 200 points.
  • Coin - 500 points.
  • Cherry - 1000 points.
  • Strawberry - 2000 points.
  • Heart - 1 up, gain a life.
  • Skull - Death, lose a life.
  • HiJump - HiJump powerup, increases your jump height for one jump.

Cheats

To enable/ disable the cheat mode, go to the credits screen and press UP, B, L, DOWN, B, R.

With the cheat mode enabled you can skip levels using L and R.

If you gain a hiscore with the cheat mode enabled then your name will be replaced with ""!!!"".

Controls

D-Pad - Move left/right

A - Jump, High jump

Start - Pause/Resume

Screenshots

bombsaway3.png bombsaway4.png

bombsaway5.png bombsaway6.png

Credits

  • Design & Code - GreenGianT.
  • GFX - GreenGianT, Red Deth, SpriteLib GPL.
  • Music & SFX - GreenGianT, Various sources, Krawall Free SDK.

Thanks also go to KST, THC, and anyone else who helped with ideas and play testing.

Written in C using;

External links

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