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Bubble Fight EX: Difference between revisions

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A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
Bubble Fight EX is a Nintendo DS homebrew game where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.


It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012.
It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012.


==Features==
==Features==
*2D gameplay
* 2D gameplay.
*3D background
* 3D background.
*All fixed-point engine (no single float/double variable is ever used)
* All fixed-point engine (no single float/double variable is ever used).
*Optimized texture use via texture packing
* Optimized texture use via texture packing.
*Oldskool 8-bit sprites
* Oldskool 8-bit sprites.
*Newskool bullet hell gameplay
* Newskool bullet hell gameplay.
*Source included
* Source included.


==User guide==
==User guide==
Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.
Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.


Player can't damage those electric sparks. Bursting can be used for defense. Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
You cannot damage those electric sparks. Bursting can be used for defense.  


[[File:Bubblefightds2.png|600px]]
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.


==Controls==
==Controls==
Up or A - fly
Up/A - Fly


Right or Left - move
Right/Left - Move


B - attack
B - Attack


Start - pause
Start - Pause


Select - debug
Select - Bebug
 
==Screenshots==
[[File:Bubblefightds2.png|600px]]


==Compatibility==
==Compatibility==
Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware
Tested on:  
:Ultra R4 FlashCard with Firmware 1.56
 
DSTT/TTDS (firmware 1.17a12) <br>
Ultra R4 (firmware 1.56) <br>


==Changelog==
==Changelog==
'''Bubble Fight NEO'''
'''Bubble Fight NEO'''
*Added another stage
* Added another stage.
*New Boss
* New Boss.
*Ikaruga-like lasers
* Ikaruga-like lasers.
*Particles
* Particles.
*Eye candies
* Eye candies.
*Fixed gameplay
* Fixed gameplay.
*Boss Life meter
* Boss Life meter.
*Cleaner and beddar sub screen
* Cleaner and beddar sub screen.
*Metaballs
* Metaballs.


==Credits==
==Credits==
Programming: Richard Eric M. Lope BSN RN (relminator)
Programming - Richard Eric M. Lope BSN RN (relminator).
 
Design: Anya Therese B. Lope, Relminator
 
Art: Adigun A. Polack, Marc Russel, Relminator


Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor
Design - Anya Therese B. Lope, Relminator.


Art - Adigun A. Polack, Marc Russel, Relminator.


Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.


[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 08:21, 4 August 2021

Bubble Fight EX
File:Bubblefightds.jpg
General
Author(s)Relminator
TypeShooter
VersionCompo Final
LicenceMixed
Links
[Media:Bubblefight2ds.zip Download]
Website
[Media:Bubblefight2ds.zip Source]
Advertisements

<htmlet>adsense</htmlet>


Bubble Fight EX is a Nintendo DS homebrew game where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.

It is submitted to the Nintendomax DSdev compo and Bubble Fight Neo was created for the NeoFlash Compo 2012.

Features

  • 2D gameplay.
  • 3D background.
  • All fixed-point engine (no single float/double variable is ever used).
  • Optimized texture use via texture packing.
  • Oldskool 8-bit sprites.
  • Newskool bullet hell gameplay.
  • Source included.

User guide

Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.

You cannot damage those electric sparks. Bursting can be used for defense.

Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.

Controls

Up/A - Fly

Right/Left - Move

B - Attack

Start - Pause

Select - Bebug

Screenshots

File:Bubblefightds2.png

Compatibility

Tested on:

DSTT/TTDS (firmware 1.17a12)
Ultra R4 (firmware 1.56)

Changelog

Bubble Fight NEO

  • Added another stage.
  • New Boss.
  • Ikaruga-like lasers.
  • Particles.
  • Eye candies.
  • Fixed gameplay.
  • Boss Life meter.
  • Cleaner and beddar sub screen.
  • Metaballs.

Credits

Programming - Richard Eric M. Lope BSN RN (relminator).

Design - Anya Therese B. Lope, Relminator.

Art - Adigun A. Polack, Marc Russel, Relminator.

Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.

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