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From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Shooter) - GameBrew |title_mode=append |image=chocolatedoomforwiiwii.jpg |image_alt=Chocolate DOOM for Wii }} {{Infobox Wii Homebrews |title...")
 
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|title_mode=append
|title_mode=append
|image=chocolatedoomforwiiwii.jpg
|image=chocolatedoomforwiiwii.jpg
|image_alt=Chocolate DOOM for Wii
|image_alt=Wii-DOOM
}}
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{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Chocolate DOOM for Wii
|title=Wii-DOOM
|image=chocolatedoomforwiiwii.jpg
|image=chocolatedoomforwiiwii.jpg
|description=Port of Chocolate DOOM to the Wii!
|description=Port of Chocolate DOOM to the Wii!
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|lastupdated=2021/11/08
|lastupdated=2021/11/08
|type=Shooter
|type=Shooter
|version=1.0
|version=r33
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/chocolatedoomforwiiwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/chocolatedoomforwiiwii.7z
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|source=https://code.google.com/p/wii-doom/issues/list
|source=https://code.google.com/p/wii-doom/issues/list
}}
}}
https://oscwii.org/library/app/WiiDoom
'''Wii-DOOM''' is a version of the first-person shooter game DOOM developed by id Software that is designed to run on the Nintendo Wii and Wii U. It utilizes the Wii U's built-in Wii emulator, allowing users to play DOOM on their Wii U by installing the Homebrew Channel.
 
This port is based on the Chocolate DOOM engine, which allows for compatibility and seamless gameplay on the Wii and Wii U platforms.
 
==Installation==
To use Wii-DOOM, place the file "DOOM.WAD" (with lowercase letters) in the same directory as "BOOT.DOL" and "PSPDOOM.WAD." The program will automatically create the necessary configuration file and savegame files/directories within its own directory.


==Screenshots==
==Media==
==Media==
<youtube></youtube>
'''PS2DOOM vs. Wii-DOOM ([https://www.youtube.com/watch?v=DcBv2tPmMU4 TheDimensioner])'''<br>
<youtube>DcBv2tPmMU4</youtube>
 
==Changelog==
'''Wii-Doom (R33)'''
* Applied More Patches To Ogg-Support For Doom 2
* Applied More Patches To Ogg-Support For The Game States
* Disabled Shortly Visible Error Message When Starting Up Hacx On Map01
* Speed-Up When Loading Game Resources
* Speed Up When Choosing Pwad's In The Wad Selector Menu
* Doubled The Ram Provided For Use
* Small Cosmetic Changes To Wad Selector Menu & Game Startup Screen
* Remapping Of Classic Button B And A For Wad Selector Menu
* Allowing To Open The Menu Using The Classic Controller While A Demo Is Running
* Disallow Addition Of Previously Selected Pwad's
* Deactivated Pseudo Sd-Gecko Support For Wad Selector Menu
* Deactivated Dead Gamecube Controller Code
* Deactivated Demo Playback For All Iwad Files Of Doom (Needs Further Investigation)
* Upgraded Renderer To Use 32-Bit Integer Math
* Included Floor / Ceiling Wiggle Fix By Fabian Greffrath's Source Port "Crispy Doom"
* Changes To Error / Failure Logging & Output
* Changed Flag Back To Non-Debug Mode
* Changed Throttle For Joystick Y Axis From 0 To +20 / -20
* Changed Wad Selector Home Directory To Default App Path
* Removed Demo Playback For Several Doom Iwads (Out Of Sync Error)
* Refreshing / Redrawing Enhancement To The Screen Border
* Fixed Ogg Support For Sd Card Usage
* Fixed Ogg Music Not Playing For Certain Iwads
* Fixed Wrong Typo Upon Rendering Sprite Clipping Info (Not Really A Bug)
* Fixed A Bug That Would Cause The Port To Crash If Enabling The Display Ticker When Not Running A Game
* Fixed A Bug For Freedoom Phase 2 Where Selecting A Map To Warp To Didn't Display The Destination Map
* Fixed A Bug For Freedoom Phase 2 Where The Weapons Cheat Menu Didn't Display The Super Shotgun
* Fixed A Bug Causing A Crash When Entering Game Settings Menu While Not Running Any Game
* Fixed A Bug Causing A Crash When Pressing The Button For Automap Start Upon Game Startup
* Fixed A Bug Causing Crashes When Walking Into Sectors That Have Been Lowered By Crossing A Linedef
* Fixed A Bug When Using Crosshair At Fullscreen Was Drawn At Wrong Y-Pos
* Fixed A Bug In The Finale Cast Of Doom Ii Where Monsters Weren't Showing The Dying Frames
* Fixed Menu Button For Going Back
* Fixed Buttons For Wad Selector Menu
* Added Ingame Console
* Added Ogg-Music Support
* Added "No Rest For The Living" Support
* Added Possibility To Warp To Secret Map E1m10 (Sewers) For Xbox Doom.Wad
* Added Possibility Of Using A Button Bind For Running
* Added Iwad Support For The Psn Doom Iwad Release
* Added Iwad Support For Xbox Doom.Wad
* Added Iwad Support For The Xbox Doom 2 Iwad Release
* Added Support For The Doom & Doom 2 Iwad's Of Doom 3 Bfg Edition (Pc)
* Added Support For Warping Xbox' Doom 2 Iwad From Map 02 To Secret Map 33
* Added Possibility To Jump In The Game
* Added Wad Selector Menu Info On How To Reset The Flags (Shown If A File Has Been Almost Selected)
* Added Crosshair Flag To Config
* Added Sd-Card Support
* Added Button To Change Weapons Backwards
* Added Possibility Of Loading Up To 3 Pwads
* Re_Introducing Key Bindings From My Previous Releases Of Chocolate To The Psp / Ps Vita
* Workaround For Some Minor "Bad V_Drawpatch" Crashes (But Hacx's Shotgun Frame Is Still A Bit Buggy)
* Reset Flags For Pwad's When Pressing The "X"-Button On The Wad Selector Menu
 
==External Links==
* Official Site - http://web.archive.org/web/20171230085554/http://cfgusbloader.ntd.homelinux.org/trac/CfgUSBLoader/
* Discord - https://code.google.com/archive/p/cfg-loader-mod/
 
* WiiBrew - https://wiibrew.org/wiki/Sintro
* Github - http://code.google.com/p/libmii/downloads/list
 
* SceneBeta - https://wii.scenebeta.com/noticia/wum-wii-update-manager
* Gbatemp - https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/

Revision as of 02:38, 22 Ocak 2023

Wii-DOOM
File:Chocolatedoomforwiiwii.jpg
General
Authornitr8
TypeShooter
Versionr33
LicenseMixed
Last Updated2021/11/08
Links
Download
Website
Source

Wii-DOOM is a version of the first-person shooter game DOOM developed by id Software that is designed to run on the Nintendo Wii and Wii U. It utilizes the Wii U's built-in Wii emulator, allowing users to play DOOM on their Wii U by installing the Homebrew Channel.

This port is based on the Chocolate DOOM engine, which allows for compatibility and seamless gameplay on the Wii and Wii U platforms.

Installation

To use Wii-DOOM, place the file "DOOM.WAD" (with lowercase letters) in the same directory as "BOOT.DOL" and "PSPDOOM.WAD." The program will automatically create the necessary configuration file and savegame files/directories within its own directory.

Media

PS2DOOM vs. Wii-DOOM (TheDimensioner)

Changelog

Wii-Doom (R33)

  • Applied More Patches To Ogg-Support For Doom 2
  • Applied More Patches To Ogg-Support For The Game States
  • Disabled Shortly Visible Error Message When Starting Up Hacx On Map01
  • Speed-Up When Loading Game Resources
  • Speed Up When Choosing Pwad's In The Wad Selector Menu
  • Doubled The Ram Provided For Use
  • Small Cosmetic Changes To Wad Selector Menu & Game Startup Screen
  • Remapping Of Classic Button B And A For Wad Selector Menu
  • Allowing To Open The Menu Using The Classic Controller While A Demo Is Running
  • Disallow Addition Of Previously Selected Pwad's
  • Deactivated Pseudo Sd-Gecko Support For Wad Selector Menu
  • Deactivated Dead Gamecube Controller Code
  • Deactivated Demo Playback For All Iwad Files Of Doom (Needs Further Investigation)
  • Upgraded Renderer To Use 32-Bit Integer Math
  • Included Floor / Ceiling Wiggle Fix By Fabian Greffrath's Source Port "Crispy Doom"
  • Changes To Error / Failure Logging & Output
  • Changed Flag Back To Non-Debug Mode
  • Changed Throttle For Joystick Y Axis From 0 To +20 / -20
  • Changed Wad Selector Home Directory To Default App Path
  • Removed Demo Playback For Several Doom Iwads (Out Of Sync Error)
  • Refreshing / Redrawing Enhancement To The Screen Border
  • Fixed Ogg Support For Sd Card Usage
  • Fixed Ogg Music Not Playing For Certain Iwads
  • Fixed Wrong Typo Upon Rendering Sprite Clipping Info (Not Really A Bug)
  • Fixed A Bug That Would Cause The Port To Crash If Enabling The Display Ticker When Not Running A Game
  • Fixed A Bug For Freedoom Phase 2 Where Selecting A Map To Warp To Didn't Display The Destination Map
  • Fixed A Bug For Freedoom Phase 2 Where The Weapons Cheat Menu Didn't Display The Super Shotgun
  • Fixed A Bug Causing A Crash When Entering Game Settings Menu While Not Running Any Game
  • Fixed A Bug Causing A Crash When Pressing The Button For Automap Start Upon Game Startup
  • Fixed A Bug Causing Crashes When Walking Into Sectors That Have Been Lowered By Crossing A Linedef
  • Fixed A Bug When Using Crosshair At Fullscreen Was Drawn At Wrong Y-Pos
  • Fixed A Bug In The Finale Cast Of Doom Ii Where Monsters Weren't Showing The Dying Frames
  • Fixed Menu Button For Going Back
  • Fixed Buttons For Wad Selector Menu
  • Added Ingame Console
  • Added Ogg-Music Support
  • Added "No Rest For The Living" Support
  • Added Possibility To Warp To Secret Map E1m10 (Sewers) For Xbox Doom.Wad
  • Added Possibility Of Using A Button Bind For Running
  • Added Iwad Support For The Psn Doom Iwad Release
  • Added Iwad Support For Xbox Doom.Wad
  • Added Iwad Support For The Xbox Doom 2 Iwad Release
  • Added Support For The Doom & Doom 2 Iwad's Of Doom 3 Bfg Edition (Pc)
  • Added Support For Warping Xbox' Doom 2 Iwad From Map 02 To Secret Map 33
  • Added Possibility To Jump In The Game
  • Added Wad Selector Menu Info On How To Reset The Flags (Shown If A File Has Been Almost Selected)
  • Added Crosshair Flag To Config
  • Added Sd-Card Support
  • Added Button To Change Weapons Backwards
  • Added Possibility Of Loading Up To 3 Pwads
  • Re_Introducing Key Bindings From My Previous Releases Of Chocolate To The Psp / Ps Vita
  • Workaround For Some Minor "Bad V_Drawpatch" Crashes (But Hacx's Shotgun Frame Is Still A Bit Buggy)
  • Reset Flags For Pwad's When Pressing The "X"-Button On The Wad Selector Menu

External Links

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