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A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure. | A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure. | ||
It | It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012. | ||
==Features== | ==Features== | ||
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Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware | Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware | ||
:Ultra R4 FlashCard with Firmware 1.56 | :Ultra R4 FlashCard with Firmware 1.56 | ||
==Changelog== | |||
'''Bubble Fight NEO''' | |||
*Added another stage | |||
*New Boss | |||
*Ikaruga-like lasers | |||
*Particles | |||
*Eye candies | |||
*Fixed gameplay | |||
*Boss Life meter | |||
*Cleaner and beddar sub screen | |||
*Metaballs | |||
==Credits== | ==Credits== | ||
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Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor | Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor | ||
[[Category:Homebrew applications]] | [[Category:Homebrew applications]] |
Revision as of 03:26, 19 September 2012
Bubble Fight EX | |
File:Bubblefightds.jpg | |
General | |
---|---|
Author(s) | Relminator |
Type | Shooter |
Version | Compo Final |
Licence | Mixed |
Links | |
[Media:Bubblefight2ds.zip Download] | |
Website | |
[Media:Bubblefight2ds.zip Source] |
<htmlet>adsense</htmlet>
A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
It is submitted to the Nintendomax DSdev compo and Bubble Fight Neo was created for the NeoFlash Compo 2012.
Features
- 2D gameplay
- 3D background
- All fixed-point engine (no single float/double variable is ever used)
- Optimized texture use via texture packing
- Oldskool 8-bit sprites
- Newskool bullet hell gameplay
- Source included
User guide
Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.
Player can't damage those electric sparks. Bursting can be used for defense. Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Controls
Up or A - fly
Right or Left - move
B - attack
Start - pause
Select - debug
Compatibility
Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware
- Ultra R4 FlashCard with Firmware 1.56
Changelog
Bubble Fight NEO
- Added another stage
- New Boss
- Ikaruga-like lasers
- Particles
- Eye candies
- Fixed gameplay
- Boss Life meter
- Cleaner and beddar sub screen
- Metaballs
Credits
Programming: Richard Eric M. Lope BSN RN (relminator)
Design: Anya Therese B. Lope, Relminator
Art: Adigun A. Polack, Marc Russel, Relminator
Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor