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Bubble Fight EX: Difference between revisions

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A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.


It was submitted to the Nintendomax DSdev compo and was created for the NeoFlash Compo 2012.
It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012.


==Features==
==Features==
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Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware
Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware
:Ultra R4 FlashCard with Firmware 1.56
:Ultra R4 FlashCard with Firmware 1.56
==Changelog==
'''Bubble Fight NEO'''
*Added another stage
*New Boss
*Ikaruga-like lasers
*Particles
*Eye candies
*Fixed gameplay
*Boss Life meter
*Cleaner and beddar sub screen
*Metaballs


==Credits==
==Credits==
Line 54: Line 66:


Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor
Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor




[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 03:26, 19 September 2012

Bubble Fight EX
File:Bubblefightds.jpg
General
Author(s)Relminator
TypeShooter
VersionCompo Final
LicenceMixed
Links
[Media:Bubblefight2ds.zip Download]
Website
[Media:Bubblefight2ds.zip Source]
Advertisements

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A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.

It is submitted to the Nintendomax DSdev compo and Bubble Fight Neo was created for the NeoFlash Compo 2012.

Features

  • 2D gameplay
  • 3D background
  • All fixed-point engine (no single float/double variable is ever used)
  • Optimized texture use via texture packing
  • Oldskool 8-bit sprites
  • Newskool bullet hell gameplay
  • Source included

User guide

Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.

Player can't damage those electric sparks. Bursting can be used for defense. Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.

File:Bubblefightds2.png

Controls

Up or A - fly

Right or Left - move

B - attack

Start - pause

Select - debug

Compatibility

Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware

Ultra R4 FlashCard with Firmware 1.56

Changelog

Bubble Fight NEO

  • Added another stage
  • New Boss
  • Ikaruga-like lasers
  • Particles
  • Eye candies
  • Fixed gameplay
  • Boss Life meter
  • Cleaner and beddar sub screen
  • Metaballs

Credits

Programming: Richard Eric M. Lope BSN RN (relminator)

Design: Anya Therese B. Lope, Relminator

Art: Adigun A. Polack, Marc Russel, Relminator

Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor

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