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|author=Daniel 'dbeef' Zalega | |author=Daniel 'dbeef' Zalega | ||
|lastupdated=2021/05/16 | |lastupdated=2021/05/16 | ||
|type= | |type=Platformer | ||
|version=0.5 | |version=0.5 | ||
|license=GPL-3.0 | |license=GPL-3.0 |
Revision as of 17:37, 14 April 2022
Spelunky PSP | |
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General | |
Author | Daniel 'dbeef' Zalega |
Type | Platformer |
Version | 0.5 |
License | GPL-3.0 |
Last Updated | 2021/05/16 |
Links | |
Download | |
Website | |
Spelunky PSP is a remake of Spelunky Classic, a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows.
This is a cross platform project, using C++, OpenGL 1.3 (ES 1.0) as a rendering API, CMake as a build system and SDL as a mean of platform abstraction. Currently supported platforms are: PSP, Android, Linux, Windows, macOS. With successful attempts to run it on such devices as Raspberry PI 3, Orange PI One, Samsung Note III.
User guide
The player controls an unnamed adventurer, known as the spelunker. The aim of the game is to explore tunnels, gathering as much treasure as possible while avoiding traps and enemies.
The spelunker can whip or jump on enemies to defeat them, pick up items that can be thrown to either attack enemies or set off traps, and use a limited supply of bombs and ropes to navigate the caves.
Levels are randomly generated and grouped into four increasingly difficult "areas", each with a distinctive set of items, enemies, terrain types and special features. Later areas contain more valuable treasures, secret locations, and items.
If the player loses all their hearts or runs into an instant-kill trap, they will have to start from the beginning.
Controls
D-Pad - Move
Cross - Jump
Circle - Crouch
Square - Equip a rope
Triangle - Equip a bomb
R - Action (whip, throw bomb/rope)
Hold L - sprint
Select - Pause
Usual Spelunky input combos apply (e.g. crouch+action to pick up items).
Screenshots
Media
Spelunky PSP devlog #1 (Daniel Zalega)
Spelunky PSP devlog #2 (Daniel Zalega)
Spelunky PSP devlog #3 (Daniel Zalega)
Spelunky PSP devlog #4 (Daniel Zalega)
PSP HDC 2021 - Spelunky PSP - First year of development (Daniel Zalega)