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Alien Puzzle: Difference between revisions

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https://dlhb.gamebrew.org/dshomebrew/alienpuzzle2.png
https://dlhb.gamebrew.org/dshomebrew/alienpuzzle2.png
https://dlhb.gamebrew.org/dshomebrew/alienpuzzle3.png
https://dlhb.gamebrew.org/dshomebrew/alienpuzzle3.png
 
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'nds';
EJS_gameName = "Alien Puzzle";
EJS_gameUrl = 'https://dlhb.gamebrew.org/dshomebrew/alienpuzzle.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==External links==
==External links==
* NeoFlash - http://www.neoflash.com/forum/index.php/topic,5731.0.html
* NeoFlash - http://www.neoflash.com/forum/index.php/topic,5731.0.html

Revision as of 09:34, 20 November 2023

Alien Puzzle
Alienpuzzle.png
General
AuthorGEMISIS, PrinceGohan
TypePuzzle
Version2009
LicenseMixed
Last Updated2009/08/21
Links
Download
Website

Alien Puzzle is a DS homebrew puzzle game. The goal is to get as many points as possible and get to the finish.

It was submitted to the NEO Summer Coding Compo 2009, ranked 5th under Game section.

Installation

Download and extract file.

Copy the data folder to the root directory of the card.

User guide

Gameplay

Guide an alien, that does does not stop moving, to the finish and get as many points as possible:

  • Brown fossils - These give you points.
  • Bombs - The white bomb sprites, these will kill you.
  • Blue Polygons - These are teleporters. The one with the F is the end of level teleporter, the other two you can use to move. Only one actually works, and you have to figure out which one.

Customize Level

Put the corresponding numbers in the corresponding area and then save it to a .txt file in data/pgg/custom/levels/ and it will appear in the file browser.

You can use notepad to make the levels (and maybe other text editors).

Picture those numbers as the DS screen, with each number represent an 16X16 spot on the screen. The definition of each number is below.

[Level Format]
0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 0 0 0 0 0 0 0 0 0 0 1 2 0
1 0 3 1 0 0 1 1 1 1 1 0 0 1 2 0
1 32 0 2 1 1 0 2 2 2 0 0 0 1 2 0
1 0 0 0 1 1 2 0 0 0 0 0 0 1 2 0
1 0 0 0 1 1 2 0 4 0 0 0 0 1 0 0
1 2 5 1 0 1 2 0 0 0 0 0 0 1 2 0
1 1 1 0 0 1 2 0 2 2 1 0 0 1 2 0
1 0 0 0 0 1 2 0 0 2 1 0 0 1 2 0
1 0 0 0 0 1 0 2 2 2 1 0 0 0 0 0
1 0 0 0 0 0 1 1 1 1 1 3 3 1 2 0

The example is included with the game (pgg.txt).

Number Definitions:

  • 1 represents the player's starting position (Limit per level: 1)
  • 0's represents blank spots (Limit per level: none)
  • 1's represents walls (Limit per level: 60)
  • 2's represents points (Limit per level: 60)
  • 3's represents bombs (Limit per level: 60)
  • a 4 represents the 1st portal (Limit per level: 1)
  • a 5 represents the 2nd portal (Limit per level: 1)
  • a 32 represents the end of level teleporter (Limit per level: 1)

Controls

D-Pad - Move

Play - Load default levels

Start -Load custom levels from the data/pgg/custom/levels folder

Screenshots

alienpuzzle2.png alienpuzzle3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

External links

Advertising: