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ScummVM DS: Difference between revisions

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|description=Re-engineer classic point and click adventure games of the 80s-90s on PC.
|description=Re-engineer classic point and click adventure games of the 80s-90s on PC.
|author=ScummVM Team
|author=ScummVM Team
|lastupdated=2021/10/09
|lastupdated=2022/01/02
|type=Computer
|type=Computer
|version=2.5.0
|version=2.5.1
|license=Mixed
|license=Mixed
|download=[https://dlhb.gamebrew.org/dshomebrew/scummvmds.7z 1.2.1 and 2.5.0]
|download=https://www.scummvm.org/downloads/#release
|website=http://www.scummvm.org
|website=http://www.scummvm.org
|source=https://www.scummvm.org/downloads/#source
|source=https://www.scummvm.org/downloads/#source
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==Changelog==
==Changelog==
'''2.5.1 Californium 2022/01/02'''
General:
* Ported ResidualVM GUI theme to remastered version.
* Fixed edge case for Punycode.
* Fixed checking for savegame overwrite in autosave slot.
* Fixed moving savegame to new slot for most engines.
* Scalers are now supported with the OpenGL graphics mode.
AGOS:
* Fixed old Waxworks AdLib music regression.
AGS:
* Detection list updates.
Grim:
* Fixed default "Talk Speed" option value.
* Fixed black screen while entering save game name.
* OpenGL without shaders is preferred as default for Grim Fandango.
Kyra:
* Fixed graphical glitch in Legend of Kyrandia 3.
SAGA:
* Fixed digitized music not looping in Inherit the Earth.
SCUMM:
* Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
* Improved OPL3 sound emulation for Sam&Max.
* Fixed music not looping in The Dig.
* Fixed crash when loading savegames from Humongous Entertainment games.
Sherlock:
* Fixed crash using matches on lab table.
* Fixed character animation in Rose Tattoo.
* Fixed glitch opening map in Rose Tattoo.
* Fixed bell pull and fog horn sounds in Serrated Scalpel.
* Fixed inventory not updating in Serrated Scalpel after examining watch.
* Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
* Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
* Made Serrated Scalpel darts closer in speed to the original.
* Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
* Process pending key presses in the order they were made, not the most recent first.
* Fixed crash when using Delete key in Rose Tattoo save dialog.
* Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
* Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
* Fixed various user interface glitches in both games.
Stark:
* Added OpenGL renderer (without shaders).
* Added TinyGL renderer.
* Fixed autosave handling.
TwinE:
* Numerous bugfixes and stability improvements.
Xeen:
* Fixed crash on startup loading constants from xeen.ccs.
* Fixed spell selection aborting when characters were switched.
* Fixed some bad memory accesses.
* Various sound fixes.
* Fixed the monster item drop probabilities.
'''2.5.0 2021/10/09'''
'''2.5.0 2021/10/09'''
* The Nintendo DS port got a major rewrite.
* The Nintendo DS port got a major rewrite.

Revision as of 15:23, 3 Ocak 2022

ScummVM for Nintendo DS
Scummvmds2.png
General
AuthorScummVM Team
TypeComputer
Version2.5.1
LicenseMixed
Last Updated2022/01/02
Links
Download
Website
Source

ScummVM allows you to play classic graphic point-and-click adventure games, text adventure games, and RPGs, as long as you already have the game data files. ScummVM replaces the executable files shipped with the games, which means you can now play your favorite games on all your favorite devices.

Many of the famous LucasArts adventure games, such as Maniac Mansion and the Monkey Island series, were created using a utility called SCUMM (Script Creation Utility for Maniac Mansion) and the VM in ScummVM stands for Virtual Machine.

ScummVM is written in such a way that it can be ported from one type of machine to another, and ScummVM DS is a port of ScummVM to the Nintendo DS handheld games console.

Features

  • Major rewrite since the last official release for the DS port v1.2.1.
  • Should now work out of the box with TWiLight Menu++.
  • Full button remapping.
  • Supports games with 16-bit colour.
  • Provides a single build with support for all 320x200 games.

Installation

Note: ScummVM does not include any games. To play one of the supported games you will need to have your own copy of the game and add it to ScummVM.

Extract the archive and copy the extracted scummvm.nds file onto the SD card. The exact location is not important.

Transfer game folders onto the SD card (you can find a list of required data files for each game from the wiki entry for that game).

For ease of use, you can create a dedicated games folder into which folder containing game files can be copied. The resulting directory structure will look somewhat like this:

ScummVM Games/
 |-Day of the Tentacle/
 |    |-MONSTER.SOU
 |    |-TENTACLE.000
 |    |-TENTACLE.001
 |-Flight of the Amazon Queen/
 |    |-QUEEN.1
 |    |-queen.tbl


User Guide

Supported games

While ScummVM was originally designed to run LucasArts' SCUMM games, over time support has been added for many other games.

Please see the full list of Supported Games and the compatibility game list for the Current Version.

Some games are available for free on ScummVM's Game Downloads page. For other games see the Where to get the games page from the official wiki.

Note that games requiring a resolution of 512x512 or higher are not supported for the DS version.

Audio

Supported audio file formats:

  • MP3.
  • Uncompressed audio - The games run gaster using uncompressed audio files.

FAQ

Please refer to the FAQ section.

Known issues

Games requiring a resolution of 512x512 or higher are not supported on the DS due to hardware limitations.

Some games are not playable due to the slow CPU speed and limited RAM on the DS. If there are any games that run really slowly, this is considered a hardware limitation, not a bug.

Changelog

2.5.1 Californium 2022/01/02

General:

  • Ported ResidualVM GUI theme to remastered version.
  • Fixed edge case for Punycode.
  • Fixed checking for savegame overwrite in autosave slot.
  • Fixed moving savegame to new slot for most engines.
  • Scalers are now supported with the OpenGL graphics mode.

AGOS:

  • Fixed old Waxworks AdLib music regression.

AGS:

  • Detection list updates.

Grim:

  • Fixed default "Talk Speed" option value.
  • Fixed black screen while entering save game name.
  • OpenGL without shaders is preferred as default for Grim Fandango.

Kyra:

  • Fixed graphical glitch in Legend of Kyrandia 3.

SAGA:

  • Fixed digitized music not looping in Inherit the Earth.

SCUMM:

  • Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
  • Improved OPL3 sound emulation for Sam&Max.
  • Fixed music not looping in The Dig.
  • Fixed crash when loading savegames from Humongous Entertainment games.

Sherlock:

  • Fixed crash using matches on lab table.
  • Fixed character animation in Rose Tattoo.
  • Fixed glitch opening map in Rose Tattoo.
  • Fixed bell pull and fog horn sounds in Serrated Scalpel.
  • Fixed inventory not updating in Serrated Scalpel after examining watch.
  • Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  • Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  • Made Serrated Scalpel darts closer in speed to the original.
  • Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  • Process pending key presses in the order they were made, not the most recent first.
  • Fixed crash when using Delete key in Rose Tattoo save dialog.
  • Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
  • Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
  • Fixed various user interface glitches in both games.

Stark:

  • Added OpenGL renderer (without shaders).
  • Added TinyGL renderer.
  • Fixed autosave handling.

TwinE:

  • Numerous bugfixes and stability improvements.

Xeen:

  • Fixed crash on startup loading constants from xeen.ccs.
  • Fixed spell selection aborting when characters were switched.
  • Fixed some bad memory accesses.
  • Various sound fixes.
  • Fixed the monster item drop probabilities.

2.5.0 2021/10/09

  • The Nintendo DS port got a major rewrite.

1.2.1

  • Bugfix release - no new features.

1.2.0

  • New game supported: Fascination.

1.1.1

  • Bugfix release: no new features.

1.1.0

  • New games are supported in this stable build: Return to Zork, Rodney's Funscreen, Manhole, Leather Goddess of Phobos 2, Cruise for a Corpse.

1.0.0

  • No changes.

1.0.0 RC1

  • Gamma correction feature to improve brightness level of game on the original DS.
  • The usual round of bugfixes.

0.13.1

  • Support for the ScummVM Global Main Menu (hold select during the game).
  • The usual round of bugfixes.

0.12.0

  • New games supported: Lure of the Temptress, Nippon Safes, Lost in Time.
  • New laptop-style trackpad input method. Uses relative movement when you drag on the touch screen.
  • New option which allows you to drag to hover, tap the touch screen to click, and double tap the screen to right click.
  • Reorganised DS Options screen into three tabs for clearer navigation.
  • New top screen scaling options let you choose the scaling factor used on startup.
  • The usual round of bug fixes.

0.11.1

  • Bugfix release - No new DS port features.

0.11.0

  • New games supported: Elvira 1 and 2, Waxworks (Amiga version).
  • Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature.
  • Function keys added to virtual keyboard (used in AGI games).
  • Plenty of bug fixes.

Credits

A massive thank you to the entire team for making the ScummVM project possible.

External links

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