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https://dlhb.gamebrew.org/dshomebrew/aliends7.png | https://dlhb.gamebrew.org/dshomebrew/aliends7.png | ||
https://dlhb.gamebrew.org/dshomebrew/aliends8.png | https://dlhb.gamebrew.org/dshomebrew/aliends8.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online Emulator== | |||
{{#tag:html| | |||
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div> | |||
<script type='text/javascript'> | |||
{{DS EmulatorJS Settings}} | |||
EJS_core = 'nds'; | |||
EJS_gameName = "AlienDS"; | |||
EJS_gameUrl = 'https://dlhb.gamebrew.org/dshomebrew/aliends.7z'; | |||
</script> | |||
{{EmulatorJS Loader}} | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Media== | ==Media== | ||
'''Alien DS''' ([https://www.youtube.com/watch?v=jfP7jDPojh0 Master Cracker]) <br> | '''Alien DS''' ([https://www.youtube.com/watch?v=jfP7jDPojh0 Master Cracker]) <br> |
Revision as of 11:16, 20 November 2023
AlienDS | |
---|---|
General | |
Author | Pac |
Type | Shooter |
Version | Update |
License | Mixed |
Last Updated | 2008/10/26 |
Links | |
Download | |
Website | |
AlienDS is a DS first person shooter game for the NDS. This is a FPS homebrew developed in 3D with two control modes, touch screen or buttons.
Features
- 2 control modes (Touch and Buttons).
- Developed in 3D.
- Light column.
- Map on the touchscreen.
- Alien Detector (the faster it sounds, the closer you will be to one).
User guide
In each level there is a blue key hidden that is needed to open the exit door.
The radar/map displays enemies, which works like a motion sensor and only shows them as they move.
Controls
Touch mode:
D-Pad or A/B/X/Y - Move
Stylus - Rotate Camera
L/R - Shoot
Recharging - Automatic
Start - Pause
Select - Reset
Buttons mode:
D-Pad - Move
L/R - Move sideways
A - Shoot
Y - Load
Start - Pause
Select - Reset
Screenshots
Online Emulator
Nintendo DS | Keyboard |
---|---|
Media
Alien DS (Master Cracker)
Changelog
Updated 2008/10/26
- Multiple improvements have expanded the size of 32x32 to 64x64 mapping tiles.
- Random appearance of enemies also to improve their IA.
- Saving in memory usage.
- New elements of scenery.
- And anything more than minor importance.