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PixelRoad 3DS: Difference between revisions

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|title=PixelRoad
|title=PixelRoad
|image=PixelRoad.png
|image=PixelRoad.png
|description=Lead a pixel on a tiny road with your stylus. This game is created using LUA language.
|description=Lead a pixel on a tiny road with your stylus. This game is created using Lua language.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2014/12/03
|lastupdated=2014/12/03
Line 8: Line 8:
|version=1.0
|version=1.0
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/PixelRoadv1.7z
|download=https://dlhb.gamebrew.org/3dshomebrews/pixelroad3ds.7z
|website=https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/
|website=https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292
}}
}}
<youtube>lhmmVS3uBxw</youtube>


==PixelRoad==
PixelRoad is a 3DS homebrew to demonstrate how to create a simple game with [[Lua Player Plus 3DS|Lua Player Plus 3DS]] using a simple syntax.
Hello everyone.
<br />
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid &quot;demo&quot; game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game.
<br />
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).<br />
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).<br />


==Last Update:==
==User guide==
New version for this hb, now it can be considered a real game-homebrew!
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
<br />
* Added timing for your play, test your accuracy and your speed!<br />
* Added possibility to take screenshot of your result.<br />
* Added new default levels<br />
* '''Added possibility to load custom levels, you need only Paint to create new levels'''


==Default levels:==
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
 
==Changelog==
'''v1.0'''
* Added timing for your play, test your accuracy and your speed.
* Added possibility to take screenshot of your result.
* Added new default levels.
* Added possibility to load custom levels, you need only Paint to create new levels.
 
==External links==
* Author's website - http://rinnegatamante.it
* GBAtemp - https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292
* Wololo - https://wololo.net/talk/viewtopic.php?t=45687
 
[[Category:3DS homebrew games]]
[[Category:Other 3DS homebrew games]]

Revision as of 09:55, 28 December 2021

PixelRoad
File:PixelRoad.png
General
AuthorRinnegatamante
TypeOther Games
Version1.0
LicenseMixed
Last Updated2014/12/03
Links
Download
Website


PixelRoad is a 3DS homebrew to demonstrate how to create a simple game with Lua Player Plus 3DS using a simple syntax.

User guide

In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).

To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.

Changelog

v1.0

  • Added timing for your play, test your accuracy and your speed.
  • Added possibility to take screenshot of your result.
  • Added new default levels.
  • Added possibility to load custom levels, you need only Paint to create new levels.

External links

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