More actions
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|author=RSDuck | |author=RSDuck | ||
|lastupdated=2017/08/21 | |lastupdated=2017/08/21 | ||
|type= | |type=Simulation | ||
|version=2017 | |version=2017 | ||
|license=Mixed | |license=Mixed | ||
Line 54: | Line 54: | ||
I called the folder zscreenshot because I want to have in my editor(VSCode) to be lower than the source folder | I called the folder zscreenshot because I want to have in my editor(VSCode) to be lower than the source folder | ||
[[Category:3DS homebrew games]] | |||
[[Category:Homebrew simulation games on 3DS]] |
Revision as of 00:08, 30 October 2021
Craftus | |
---|---|
File:Craftus3DS.jpg | |
General | |
Author | RSDuck |
Type | Simulation |
Version | 2017 |
License | Mixed |
Last Updated | 2017/08/21 |
Links | |
Download | |
Website | |
Source | |
There is a rewritten version which is in active developement: https://github.com/RSDuck/craftus_reloaded
Craftus
Craftus in a Minecraft clone for Nintendo 3DS(and not a continuation of 3DSCraft by smea).
Features!
- A world which is theoretically infinite which looks a little bit like a landscape
- Stereo 3D
- Building and placing blocks
- Ambient Occlusion(these shadows in the edges between the cubes)
Upcoming features
- A hand/the current item
- Trees, water, stuff that makes landscapes interesting
- Saving and opening worlds
- (Maybe) support for Minecraft Ressourcepacks or atleast a custom format and a converter for PC
Note on building
Craftus needs a patched version of Citro3D to build(I going to do a pull request soon, but before this happends I have to improve the code quality to the standards of Citro3D)
License
Apache License Version 2.0, see LICENSE and NOTICE
Credits
- Of course to those who made 3DS homebrew possible(too many to be listed here)
- Everybody who wrote something for 3DS and made it open source
- The textures come from the Minecraft Ressourcepack Pixel Perfect by XSSheep which is licensed under CC-BY-SA. The file "Pixel Perfection V3.5.zip" is a full copy of it. The folder romfs/textures contains some textures extracted from it. For more informations about the Ressourcepack see here: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1242533-pixel-perfection-freshly-updated-1-10
- Craftus also depends on several other small but very useful libraries packaged in the deps folder
- The greedy meshing algorithm is based of the work from Robert O'Leary and Mikola Lysenko(see here: https://github.com/roboleary/GreedyMesh)
I called the folder zscreenshot because I want to have in my editor(VSCode) to be lower than the source folder