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{{Infobox DS Homebrews
{{Infobox DS Homebrews
| title       = DSPaintball
|title=DSPaintball
| image       = dspaintball.png
|image=dspaintball.png
| type       = Puzzle
|description=Draw paths for a bouncing ball to get to the goal.
| version     = 2010
|author=miguel28
| license     = Mixed
|lastupdated=2010/08/15
| author      = miguel28
|type=Puzzle
| lastupdated = 2010/08/15
|version=2010
| website     = http://www.neoflash.com/forum/index.php/topic,6278.0.html
|license=Mixed
| download    = https://dlhb.gamebrew.org/dshomebrew/dspaintball.7z
|download=https://dlhb.gamebrew.org/dshomebrew/dspaintball.7z
| source      =
|website=http://www.neoflash.com/forum/index.php/topic,6278.0.html
}}  
}}
 
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.



Revision as of 08:15, 28 October 2021

DSPaintball
File:Dspaintball.png
General
Authormiguel28
TypePuzzle
Version2010
LicenseMixed
Last Updated2010/08/15
Links
Download
Website

DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.

It was presented to the NEO Coding Compo 2010 and Scenery Beta 2010.

Features

  • 30 levels.
  • Painting is not unlimited.
  • Create and save up to 8 custom levels.

Installation

There are 2 versions available:

  • DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
  • Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.

To install on your flash card, DLDI patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.

There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.

Menu options

  • Start game - Starts from the first level.
  • Select level - Choose the level you want to play.
  • Create levels - Level editor.
  • Play levels created - Play custom levels.

Cusom levels

In level editor, you need to include a starting point, goal and obstacles/level lines (draw with the Stylus).

You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.

Controls

Basic:

Stylus - Draw lines to redirect ball

A - Throw/return the ball to initial position

B - Back to menu

Start - Return ball to original position and erase drawn lines

Level editor:

Stylus - Choose position of star/ball, Draw level lines/obstacles (green)

A - Switch between steps (posistion of the ball/star/line)

B - Back to menu

Start - Reset the entire level

Screenshots

dspaintball2.png dspaintball3.png

dspaintball4.png dspaintball5.png

Compatibility

Tested on R4DS flashcard with Wood R4 firmware V. 1.12.

External links

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