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| license = Mixed | | license = Mixed | ||
| author = Ken Snyder (coda) | | author = Ken Snyder (coda) | ||
| lastupdated = 2009/04/24 | |||
| website = http://duckslinger.s3m.us | | website = http://duckslinger.s3m.us | ||
| download = https://dlhb.gamebrew.org/dshomebrew/duckslinger.7z | | download = https://dlhb.gamebrew.org/dshomebrew/duckslinger.7z |
Revision as of 01:05, 22 October 2021
DuckSlinger | |
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File:Duckslinger.png | |
General | |
Author | Ken Snyder (coda) |
Type | Music |
Version | r49 |
License | Mixed |
Last Updated | 2009/04/24 |
Links | |
Download | |
Website | |
DuckSlinger is a tracker for the Nintendo DS. Its aim is to use the unique hardware of the DS to make an intuitive tool for quickly creating chiptune-style music.
It was submitted to the Wild Demo competition at Blockparty 2009 and in the 2nd place.
User guide
It has 5 sound modes and 7 ways to make the tone sound to adjust from.
There is also a play mode (with 2 original demo songs), if playing the wrong note, for 2 second the note will not be played.
Sample songs:
Duckslinger uses song0.ctm - song8.ctm for its save slots.
Rename the sample songs to the appropriate name to load it in that slot.
To use the save/load feature you will need to DLDI patch the .nds file.
Controls
D-Pad/A/B/X/Y - Move cursor
Hold L/R - Switch subscreen: use touchscreen to move around
Hold Select - Selection (Move cursor to expand selection)
Up/Down (selection active) - Transpose +/- 1 Octave
Left/Right (selection active) - Transpose +/- 1 Semitone
Tap Select - De-select
Start - Fill pattern with rows above cursor
Screenshots
Compatibility
Tested on R4DS and no$gba.
Changelog
r49
- Tested with R4DS and no$gba. Hopefully it should work unmodified on any card, but you need DLDI patching for loading/saving songs.
External links
- Author's website - http://duckslinger.s3m.us
- pouët.net - http://pouet.net/prod.php?which=53103