More actions
m (Text replacement - "image = https://dlhb.gamebrew.org/3dshomebrew/" to "image = ") |
m (Text replacement - "| licence" to "| license") |
||
Line 5: | Line 5: | ||
| version= 1.0 | | version= 1.0 | ||
| lastupdated = 2014/12/03 | | lastupdated = 2014/12/03 | ||
| | | license = Mixed | ||
| author = Rinnegatamante | | author = Rinnegatamante | ||
| website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/ | | website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/ |
Revision as of 10:13, 20 October 2021
PixelRoad | |
---|---|
File:PixelRoad.png | |
General | |
Author | Rinnegatamante |
Type | Other Games |
Version | 1.0 |
License | Mixed |
Last Updated | 2014/12/03 |
Links | |
Download | |
Website | |
PixelRoad
Hello everyone.
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game.
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).
Last Update:
New version for this hb, now it can be considered a real game-homebrew!
- Added timing for your play, test your accuracy and your speed!
- Added possibility to take screenshot of your result.
- Added new default levels
- Added possibility to load custom levels, you need only Paint to create new levels
Default levels:
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.