More actions
m (Text replacement - "image = https://dlhb.gamebrew.org/psphomebrew/" to "image = ") |
m (Text replacement - "| licence" to "| license") |
||
Line 4: | Line 4: | ||
| type = Shooter | | type = Shooter | ||
| version = 1.1 (15 Sept 2010) | | version = 1.1 (15 Sept 2010) | ||
| | | license = Mixed | ||
| author = dan369 | | author = dan369 | ||
| website = http://forums.qj.net/psp-development-forum/171504-release-delta-force-v1-1-a.html | | website = http://forums.qj.net/psp-development-forum/171504-release-delta-force-v1-1-a.html |
Revision as of 09:59, 20 October 2021
Delta Force | |
---|---|
General | |
Author | dan369 |
Type | Shooter |
Version | 1.1 (15 Sept 2010) |
License | Mixed |
Links | |
Download | |
Website | |
Delta Force is a zombie top-down shooter written by dan369.
It was participated in the PSP-Hacks Homebrew Idol 3 Horror Show in 2010.
User guide
Play as a soldier and you will have to complete your mission by killing zombies, whilst trying to stay alive and picking you ammo boxes to re-fill your ammo.
Controls
Analog - Rotate cursor
R - Walk (move character in the direction of the cursor)
Triangle - Swap weapon
Cross - Shoot
L+R - Run (when the red meter is filled)
Known issues
Does lag after round 6-7 due to the amount of zombies on-screen. According to the developer no changes were made to limit the numbers, as that would make the game less challenging.
Changelog
Version 1.1
- Fixed running bug.
- Changed The reloading status to also having a bar, gives the player a better visual reference onto when reloading will be done.
- Added in Background, it's just some nice blood effects but looks rather cool (IMO).
- Added in 4 sounds, 3 are for the guns, the other sound is for when the bullet hits the zombie.
- Misc changes: Zombie are a tiny bit faster, death animation faster, how long dead zombies stay on screen has been reduced, limited the number of ammo boxes available at any time to 5 (So hopefully, no more constant spraying with the machine gun).
- Probably forgot one or two other things.
Credits
Thanks to elite for help with the sounds.