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MarbleMan: The Arena: Difference between revisions

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It has R6/Mk6 motion support and was ranked 6th in the NEO Spring Coding Compo 2008.
It has R6/Mk6 motion support and was ranked 6th in the NEO Spring Coding Compo 2008.


==Features==
==Installation==
* Stores 10 highscores.
Put the .nds or .ds.gba file anywhere on your card.
 
Extract the data folder to the root of your card, or just create the folder structure yourself (so it would be /data/magnet/marbleman/).
 
The highscore file will be created automatically if that folder is in place.


==User guide==
==User guide==
Test your reflexes with red zone following and concrete block breaking game.
Touch the red zones with the ball and survive as long as you can.
 
To get some extra score try to break as many concrete blocks as possible.


==Controls==
==Controls==
Can be played with the Stylus.
Tilt your DS (DSMotion required) or Touchscreen - Move the marble
 
Start - Pause
 
Select - Quit
 
B - Switch between motion and stylus mode (works only with a DSMotion card inserted)
 
In menu select options by touching or using start and select.


==Compatibility==
==Compatibility==
Does not work on emulators.
Does not work on emulators.
==Credits==
CODE, GFX, SFX - MagNet.
CODE HELP, BETATEST - Programix.
MUSIC - tobbx.


==External links==
==External links==

Revision as of 01:03, 6 October 2021

MarbleMan: The Arena
marbleman.png
General
Author(s)MagNet
TypeOther
Version2008
LicenceMixed
Links
Download
Website
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MarbleMan: The Arena is built grounds-up for the DSMotion, it takes the top-down ball game approach and gives it an original new twist.

It has R6/Mk6 motion support and was ranked 6th in the NEO Spring Coding Compo 2008.

Installation

Put the .nds or .ds.gba file anywhere on your card.

Extract the data folder to the root of your card, or just create the folder structure yourself (so it would be /data/magnet/marbleman/).

The highscore file will be created automatically if that folder is in place.

User guide

Touch the red zones with the ball and survive as long as you can.

To get some extra score try to break as many concrete blocks as possible.

Controls

Tilt your DS (DSMotion required) or Touchscreen - Move the marble

Start - Pause

Select - Quit

B - Switch between motion and stylus mode (works only with a DSMotion card inserted)

In menu select options by touching or using start and select.

Compatibility

Does not work on emulators.

Credits

CODE, GFX, SFX - MagNet.

CODE HELP, BETATEST - Programix.

MUSIC - tobbx.

External links

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