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Ghost Town: Difference between revisions

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==User guide==
==User guide==
===List of Classic Adventures===
===List of Classic Adventures===
All games from the Classic Adventure series have the same interface (stories are displayed on the top screen and text inputs on the bottom sreen), and can be played exactly the same way.


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All games from the Classic Adventure series have the same interface (stories on the top screen and text inputs on the bottom sreen), and can be played exactly the same way.


===Gameplay===
===Gameplay===
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==Controls==
==Controls==
X  - Swap keyboard and grafiti input modes
X  - Swap keyboard and grafiti input modes

Revision as of 12:37, 11 September 2021

Ghost Town
ghosttown.png
General
Author(s)papafuji
TypeAdventure
Version1.0 beta
LicenceMixed
Links
Download
Website
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Ghost Town is a text and graphic classic adventure games/interactive fictions from Scott Adam's Classic Adventure #9, ported to the Nintendo DS, as part of the Nintendo DS Classic Adventures series.

The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.

The collection was ported to the NDS by papafuji, divided into 3 categories (see complete list):

  • Classic Graphic Adventures.
  • Magnetic Scrolls Adventures.
  • Classic Text Adventures.

This homebrew is under the category of Classic Graphic Adventures, which you can find Level 9's adventures as well as Scott Adams and Brian Howarth adventures, with Atari 8 bits graphics or brand new NDS illustrations.

User guide

List of Classic Adventures

Classic Graphic Adventures Magnetic Scrolls Adventures Classic Text Adventures
Ghost Town Corruption DoubleScott
Pyramid of Doom Fish! Mysterious Adventures
Sorcerer of Claymorgue Castle Jinxter
The Golden Baton Myth
The Time Machine The Guild of Thieves
Emerald Isle The Pawn
The Saga of Erik The Viking Wonderland
The Jewels of Darkness Trilogy
The Silicon Dreams Trilogy
The Time & Magik Trilogy

All games from the Classic Adventure series have the same interface (stories on the top screen and text inputs on the bottom sreen), and can be played exactly the same way.

Gameplay

You must explore a once-thriving mining town in search of the 13 hidden treasures. With everything from rattlesnakes to runaway horses, it sure ain't going to be easy! Includes a special bonus scoring system too!

Difficulty Level: Advanced.

Walkthrough can be found here.

Input text

  • There are two ways to type words with the stylus of your Nintendo DS.
    • By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet.
    • Second way is to use the mini keyboard or the numerical keyboard.

Icons

  • To avoid typing always the same things, the most used orders can be called via the icons.
  • Each icon has two or three states, for example:
    • The hand means GET, DROP and GIVE.
    • The N button means GO NORTH and GO UP.
  • Just pick an icon twice or more to select the good order.

Vocabulary

  • A sentence in these games is defined by a verb + a noun, such as OPEN DOOR, GO NORTH, etc.
  • Some sentences can have only one word, e.g. INVENTORY (to see what you're carrying) or SCORE (to see your score).
  • Each game has its own vocabulary, but a lot a verbs are common to all the games.
  • In many cases, you don't have to write the entire word, only the first letters are necessary. For example:
    • G HELM is esquivalent to GET HELMET.
    • CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE.
List of the most common words
GO ENTER CLIMB SWIM
HELP LOOK EXAMINE GET
DROP THROW ​CAST WEAR
REMOVE OPEN CLOSE LOCK
UNLOCK BREAK CUT CHOP
SAY KILL
Shortcuts Actions
N S E W GO NORTH, GO SOUTH, GO EAST and GO WEST.
NE NW SE SW NORTH-EAST, NORTH-WEST, etc (Level9 and Frotz games).
H HELP.
I INVENTORY.
X EXAMINE (in classic games), EXITS (in Level 9 games).
G GET (or AGAIN for Inform/Frotz games).
L LOOK.
SV SAVE.
LD LOAD.
R RESTORE.

Controls

X - Swap keyboard and grafiti input modes

Y/A - YES

B - NO

L/R - Change image size (Level 9 and Magnetic games only)

Start/Select - Save, Restore, Pause, Exit the game

Screenshots

ghosttown2.png ghosttown3.png

Credits

Author - Scott Adams

Editor - Adventure International

1st release - 1983

Game engine - Scottfree

External links

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