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Smash-Selector 3DS: Difference between revisions

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| licence = Mixed
| licence = Mixed
| author = USM-eM team
| author = USM-eM team
| website = https://gbatemp.net/threads/release-smash-selector.431245/page-33#post-7541823
| website = https://gbatemp.net/threads/release-smash-selector.431245/
| download = https://dlhb.gamebrew.org/3dshomebrew/Smash-Selector.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/Smash-Selector.rar
| source =  
| source =  
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<youtube>ha6Qk5_-5U4</youtube>
<youtube>ha6Qk5_-5U4</youtube>


Replaced with ModMoon.
==What is Smash-Selector?==
<div class="section main-content">
 
= [[#Announcements|<span class="octicon octicon-link" aria-hidden="true"></span>Announcements]] =
Smash-Selector is a program that allows you to enable/disable the SaltySD file it includes (in turn enabling/disabling mod loading), as well as select different modpacks to load, along with several other features. It supports any Luma version of 7.0 and above.
<div style="height:200px;width:100%px;overflow:auto;border:2px solid #159957;padding:1%">
 
=== Wii U Release for Version 0.1! ===
==What can it do?==
We apoologise for the delay between a 3DS and Wii U release, but our Wii U build is finally released! Download it now for EU and US over on our [[releases|releases]] page!
 
=== Release 0.1 out now! - 3/10/17 ===
This section documents the features of Smash-Selector and what they do.
After six whole months, we've finally released our latest build for 3DS! This includes new stages, costumes, and characters. Keep an eye out for the Wii U version soon.
 
=== New Devblog! - 3/4/17 ===
Launch game: Apply the selected settings and launch Smash.
It's been a hot topic between us devs for a while, and we can now proudly announce the [[devblog|USM-eM Devblog]]!
Enable/Disable SaltySD: Changes the name of the SaltySD file to enable or disable it, which in turn changes whether mods are loaded or not
=== Alpha 4 Released! - 29/3/17 ===
 
Thank you for your patience everyone! You can find the release on the [[releases|releases]] page!
Hitbox Display: Enable/Disable the hitbox display functionality of SaltySD.
=== USM-eM Teaser Trailer - 20/3/17 ===
Download modpack from URL: Download a modpack from a server. More details below.
After many months, we now have a date for our next release, Alpha 4: March 29th. This will be our first release for both systems; Wii U and 3DS. You can check out [http://web.archive.org/web/20181212195553/https://www.youtube.com/watch?v=dF0F9pCp1CU the trailer] too!
 
</div>
Check SaltySD hash: Hashes SaltySD using the Murmur Hash 2 algorithm and compares it to a pre-made hash from the server.
= [[#About|<span class="octicon octicon-link" aria-hidden="true"></span>About USM-eM]] =
 
USM-eM is a new competitive mod for Smash 3DS and Wii U, inspired by Project M and Melee. Changes include '''character and gameplay changes that match Melee closely''', as well as a handful of extras like '''Stages, SFX and Music, Skins, and more!''' Every single character will have balance changes eventually to make them more tournament viable, but currently every character is affected by global changes such as '''increased gravity, altered ledge mechanics, dash dancing, and more''' but only a few characters have been changed completely.
Controls Modifier: Modifies the controls configuration for Smash. Supports changing the n3DS buttons.
= [[#faq|<span class="octicon octicon-link" aria-hidden="true"></span>FAQ]] =
 
'''Q: What do I need to play USM-eM?'''<br />
Check for updates: Checks if an update is available and prompts the user to accept and install the update if there is one.
A: All you need is a 3DS with Luma3DS CFW or a Wii U and a copy of Smash!<br />
 
'''Q: Why do I need CFW? Couldn't I just play this mod from the Homebrew Launcher?'''<br />
Region/Game Type: Change the region and location (cartridge or CIA) to launch Smash from. This should be automatically detected, but if you use multiple installs and got one you don't want to use selected this option can still be changed.
A: Smash packs its files in a very strange way: into 2 massive files called DT and LS. We have enough info [http://web.archive.org/web/20181212195553/http://opensa.dantarion.com/wiki/DT-LS_Filesystem right here] but nobody has made a repakcer as of now, we need another way, for now. [http://web.archive.org/web/20181212195553/https://github.com/shinyquagsire23/SaltySD ShinyQuagsire23s SaltySD] bypasses this entirely by hijacking Smashs code to redirect file reading to the SaltySD folder on the SD card. It uses Lumas support of [http://web.archive.org/web/20181212195553/https://yifan.lu/2016/03/28/3ds-code-injection-through-loader/ Yifan Lu's &quot;loader&quot;] to implement this, which is why Luma is required for now.<br />
 
'''Q: OK, when can we expect a HBL version?'''<br />
Version Slot: Change the mod slot to load mods from.
A: As soon as someone makes a DTLS repacker because it is possible we have info [http://web.archive.org/web/20181212195553/http://opensa.dantarion.com/wiki/DT-LS_Filesystem here] It should happen eventually, although we'd suggest [[3ds.guide|getting Luma]] as it's unlikely to happen for a while.<br />
 
'''Q: Wait, I'm on a different CFW, like rxTools or ReiNAND! Can I still use this mod?'''<br />
==Usage==
A: Technically, you can use this mod with any CFW that supports Yifan Lu's loader to implement SaltySD through code modifications. While some other CFWs do support it, Luma is easily the most simplistic CFW that includes this feature.<br />
On first start, your game options will be automatically detected, and if you used the original version of Smash-Selector (the one that used /saltysd/smash# slots) they will be automatically moved to the new format.
'''Q: How do you guys do this tech wizardry?'''<br />
 
A: All kinds of tools and tricks and hacks! If you're interested, Yudowat has composed guides on [http://web.archive.org/web/20181212195553/https://gbatemp.net/threads/smash3ds-updated-rom-hacking-guide.439533/ general Smash 3DS hacking] and [http://web.archive.org/web/20181212195553/https://gbatemp.net/threads/a-guide-to-sm4shcommand.447717/ basic moveset editing].<br />
During regular use, to enable/disable mods change the SaltySD enable/disable option. To change the slot to load mods from, change the "Version Slot" option.
<span class="site-footer-copyright">USM-eM is a free, non-profit mod of Super Smash Bros. for Wii U and 3DS.<br />
 
The USM-eM team does not support any form of piracy; the mod requires all users to own a copy of the game for either system, and no paid DLC will be unlocked by using this mod. </span>
To make a new slot, make a new folder in the saltysdMODS folder at the root of your SD card. Name this folder "Slot_#", where # is the number after the number of slots you have; for example, if you have 6 slots (and thus folders named "Slot_1" through "Slot_6") make a folder called "Slot_7" and put your mod files in it. A graphic for an example of your saltysdMODS folder is provided below:
</div>
 
<div class="section main-content">
==Smash mods don't work!==
= How to Install USM-eM =
 
== [[#3ds|<span class="octicon octicon-link" aria-hidden="true"></span>USM-eM for Nintendo 3DS Installation Instructions:]] ==
Here's a couple common solutions to Smash mods not loading up:
=== Prerequisites: ===
 
- A Nintendo 3DS family console running Luma 8.0 or higher.<br />
* Try backing up your save data and extdata (using Checkpoint or a similar tool) and then erasing it by pressing A+B+X+Y on Smash startup. Then try relaunching Smash.
<br />
* If you copied the mod files using a Mac, try using a Windows or Linux PC. Mac seems to have some issues.
Info on Luma installation from normal consoles without any modifications, this can be found [http://web.archive.org/web/20181212195913/https://3ds.guide/ here]. (Note that this guide assumes you have followed these instructions and have Luma3DS and FBI installed).<br />
 
If you are running Luma 7.0.5 or below, update to boot9strap [http://web.archive.org/web/20181212195913/https://3ds.guide/a9lh-to-b9s.html here].<br />
==Credits==
If you are running Luma 7.1, AuReiNAND, or any other CFW, update to boot9strap [http://web.archive.org/web/20181212195913/https://3ds.guide/updating-b9s.html here].<br />
* Swiftloke: Co-developer
<br />
* LinkSoraZelda: Banner
- A copy of Super Smash Bros. for Nintendo 3DS<br />
* ih8ih8sn0w: RE work for controls
=== Instructions: ===
* Aurora Wright: Luma3DS
- Turn on your 3DS while holding select to access the Luma configuration menu.<br />
* ShinyQuagsire23: SaltySD
- Turn on &quot;Enable game patching&quot;. This is required to load mods properly.<br />
* Hamcha: Code for detecting Luma version (taken from Luma Updater)
- Reboot your 3DS by pressing start and open FBI.<br />
* Ordim3m: The idea to use IPS files for SaltySD included in Smash Selector's romFS
- Confirm that FBI is on its [http://web.archive.org/web/20181212195913/https://github.com/Steveice10/FBI/releases/download/2.5.3/FBI.cia latest update, 2.5.3.]<br />
* Freenode #cakey: Being awesome
- Navigate to the main FBI Menu, and select TitleDB. Scroll down, and select Mod-Moon by Swiftloke. Press A to confirm and install.<br />
* Nintendo Homebrew #dev: Being awesome
- Return to the HOME Menu, and open your gift - happy holidays.<br />
* USM-eM beta testers: beta testing
- Follow these [[slowsdcard.html|instructions]].<br />
- If you have previously used Smash-Selector to launch mods, go through the tutorial, then migrate your existing mods via the Tools menu..<br />
- Make sure that Smash is selected as the active game via &quot;Active Titles&quot;, and that the modpack with a description of either &quot;USM-eM - Release 0.1&quot; or &quot;Winds&quot; is selected, then launch Smash!<br />
- The title screen should now show the USM-eM logo rather than the default logo, this means the mod loaded properly!<br />
- The selected Smash modpacks will always play after Smash is launched from the HOME Menu whether you launch Mod-Moon beforehand or not. If you want to launch vanilla Smash, launch Mod-Moon and disable the active title. Enable it to re-enable loading modpacks.<br />
.
== [[#wiiu|<span class="octicon octicon-link" aria-hidden="true"></span>USM-eM for Nintendo Wii U Installation Instructions:]] ==
=== Prerequisites: ===
- A Wii U on version 5.5.1 or 5.5.2<br />
- A copy of Super Smash Bros. for Nintendo Wii U<br />
- A way to access the [http://web.archive.org/web/20181212195913/https://gbatemp.net/threads/homebrew-launcher-for-wiiu.416905/ Homebrew Launcher]<br />
- [http://web.archive.org/web/20181212195913/https://github.com/Maschell/SDCafiine/releases/tag/1.4 SDCafiine 1.4] installed<br />
=== Instructions: ===
- Download and open the latest Wii U version from the Releases page.<br />
- Copy the folder called USM-eM_v0.1 to your Smash mod folder.<br />
        ''SD:\sdcafiine\0005000010145000\USM-eM_v0.1 for EU<br />
        SD:\sdcafiine\0005000010144F00\USM-eM_v0.1 for US''<br />
- Insert your SD card into your Wii U.<br />
- Load the Homebrew Launcher through any method of your choice, then load SDCafiine.<br />
- You should be sent back to the HOME Menu, so now open Smash.<br />
- If you have other modpacks in your Smash mod folder, select USM-eM_v0.1. If you don't have any other modpacks, skip this step.<br />
- Once Smash has loaded completely, the USM-eM logo should appear in place of the Smash 4 logo - this means the mod has loaded successfully!<br />
<br />
''*Note that the mod will continue to run in place of Smash 4 as long as the console is turned on. Once it's turned off, it's cleared from memory, and until you load SDCafiine again, Smash 4 will load normally - the mod isn't persistent.''<br />
<span class="site-footer-copyright">USM-eM is a free, non-profit mod of Super Smash Bros. for Wii U and 3DS.<br />
The USM-eM team does not support any form of piracy; the mod requires all users to own a copy of the game for either system, and no paid DLC will be unlocked by using this mod. </span>
</div>

Revision as of 10:39, 22 September 2021

Template:Infobox-3DS-Homebrews

What is Smash-Selector?

Smash-Selector is a program that allows you to enable/disable the SaltySD file it includes (in turn enabling/disabling mod loading), as well as select different modpacks to load, along with several other features. It supports any Luma version of 7.0 and above.

What can it do?

This section documents the features of Smash-Selector and what they do.

Launch game: Apply the selected settings and launch Smash. Enable/Disable SaltySD: Changes the name of the SaltySD file to enable or disable it, which in turn changes whether mods are loaded or not

Hitbox Display: Enable/Disable the hitbox display functionality of SaltySD. Download modpack from URL: Download a modpack from a server. More details below.

Check SaltySD hash: Hashes SaltySD using the Murmur Hash 2 algorithm and compares it to a pre-made hash from the server.

Controls Modifier: Modifies the controls configuration for Smash. Supports changing the n3DS buttons.

Check for updates: Checks if an update is available and prompts the user to accept and install the update if there is one.

Region/Game Type: Change the region and location (cartridge or CIA) to launch Smash from. This should be automatically detected, but if you use multiple installs and got one you don't want to use selected this option can still be changed.

Version Slot: Change the mod slot to load mods from.

Usage

On first start, your game options will be automatically detected, and if you used the original version of Smash-Selector (the one that used /saltysd/smash# slots) they will be automatically moved to the new format.

During regular use, to enable/disable mods change the SaltySD enable/disable option. To change the slot to load mods from, change the "Version Slot" option.

To make a new slot, make a new folder in the saltysdMODS folder at the root of your SD card. Name this folder "Slot_#", where # is the number after the number of slots you have; for example, if you have 6 slots (and thus folders named "Slot_1" through "Slot_6") make a folder called "Slot_7" and put your mod files in it. A graphic for an example of your saltysdMODS folder is provided below:

Smash mods don't work!

Here's a couple common solutions to Smash mods not loading up:

  • Try backing up your save data and extdata (using Checkpoint or a similar tool) and then erasing it by pressing A+B+X+Y on Smash startup. Then try relaunching Smash.
  • If you copied the mod files using a Mac, try using a Windows or Linux PC. Mac seems to have some issues.

Credits

  • Swiftloke: Co-developer
  • LinkSoraZelda: Banner
  • ih8ih8sn0w: RE work for controls
  • Aurora Wright: Luma3DS
  • ShinyQuagsire23: SaltySD
  • Hamcha: Code for detecting Luma version (taken from Luma Updater)
  • Ordim3m: The idea to use IPS files for SaltySD included in Smash Selector's romFS
  • Freenode #cakey: Being awesome
  • Nintendo Homebrew #dev: Being awesome
  • USM-eM beta testers: beta testing

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