More actions
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
| image = https://dlhb.gamebrew.org/3dshomebrew/PixelRoad.png|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/PixelRoad.png|250px | ||
| type = Other Games | | type = Other Games | ||
| version= | | version= 1.0 | ||
| lastupdated = 2014/12/03 | | lastupdated = 2014/12/03 | ||
| licence = Mixed | | licence = Mixed | ||
Line 26: | Line 26: | ||
Default levels:<br /> | Default levels:<br /> | ||
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br /> | To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br /> | ||
<br /> | <br /> | ||
Original Post:<br /> | Original Post:<br /> |
Revision as of 13:58, 7 September 2021
PixelRoad
Last Update:
New version for this hb, now it can be considered a real game-homebrew!
- Added timing for your play, test your accuracy and your speed!
- Added possibility to take screenshot of your result.
- Added new default levels
- Added possibility to load custom levels, you need only Paint to create new levels
Default levels:
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.
Original Post:
Hello everyone.
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game u.u.
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).