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| image = https://dlhb.gamebrew.org/3dshomebrew/Biniax2.jpeg|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/Biniax2.jpeg|250px | ||
| type = Puzzle | | type = Puzzle | ||
| version = V0.4alpha | | version=V0.4alpha | ||
| lastupdated = 2016/07/04 | |||
| licence = Mixed | | licence = Mixed | ||
| author = nop90 | | author = nop90 | ||
| website = https://github.com/nop90/Biniax2-3DS | | website = https://github.com/nop90/Biniax2-3DS | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/Biniax2-3DS.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/Biniax2-3DS.rar | ||
| source = https:// | | source = https://github.com/nop90/Biniax2-3DS | ||
}} | }} | ||
<youtube>sty4FBT6rM4</youtube> | <youtube>sty4FBT6rM4</youtube> |
Revision as of 12:14, 7 September 2021
Template:Infobox-3DS-Homebrews
Biniax2-3DS
Biniax is open-source puzzle game by Jordan Tuzsuzov. The game play is extremely simple – move around your block and clean your way ahead.
The gaming field is 5 × 7 pairs of elements. Every pair consists of two elements out of four possible types (colors). Player is a single element, who can move on empty fields or can take a pair, if the player's element is present in the pair.
If a pair is taken, the player's element is swapped to the other element of the pair. The field is scrolling down on time event or after certain moves are spend (depending on the game mode). Game over is when there is no move for the player.
Some weeks ago I was searching for an open source puzzle game to be ported on 3DS and I discovered Biniax2, an addicting game already ported to a lot of systems.
Today having some free time, I ported it on 3ds in few hours (this is quick and very dirty port).
The first release is an alpha version and at the moment is only in 3dsx format, the CIA format will be added later.
The single player modes are complete.
In the two players mode you can control only the 1p. For the 2p I impemented a very basic AI to play vs CPU (almost random moves at the moment). I would like to implement a wireless connection too for the two players mode and I'm studing on 3dbrew how to do it.
The homepage of the author is http://biniax.com/.
- The source code of my port is on my github (https://github.com/nop90/Biniax2-3DS).
- The compiled game is released on github (https://github.com/nop90/Biniax2-3DS/releases).
Enjoy this game ad let me know the bugs you find.
Credits:
- The original game is made by Jordan Tuzsuzov (http://biniax.com/)
- This game uses the sf2d sftd and sfil libraries created by @xerpi
Changelog
Ver. 0.4 alpha (4 July 2016) - Used a bigger font - Fixed a bug typing on ther virtual keyboard in the Hall of Fame for tactica mode - Added a very simple AI to play vs CPU in multiplayer mode - Added CIA version Ver. 0.3 alpha (1 July 2016) - fixed a crash at 2000 points Ver. 0.2 alpha (30 June 2016) - forced a custom type from char to signed char (was the cause of some small bugs) - changed key mappings - disabled moving the tile using the touchscreen - updated the help text Ver. 0.1 alpha (29 June 2016) - First alpha release.
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
The game creates a Biniax2 subfolder inside the 3ds folder if doesn't exist. Here will be saved your scores.
Commands
Game
- Move tile: arrows keys
- Clear your column (if the broom count is > 0) : B
- Pause the game and exit to menu (autosaving the game that can be continued later): X
Menu
- Move: Up-Down keys
- Select menu options: A
- Exit from submenu: A
Hall of Fame
- Insert your nickname using the virtual keyboard with the touchpad
- Save your nickname with A or touching the Enter simbol on the virtual keyboard
Known Bugs
- CIA version crashes exiting the game
To Do List
- Add a wireless link to play 2 players mode with two 3DS
- Implement a better AI