Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Blubb 3D: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 6: Line 6:
| licence    = Mixed
| licence    = Mixed
| author      = Qwärty
| author      = Qwärty
| website    = http://pdroms.de/nintendods/blubb-3d-25-03-2007-nds-game
| website    = https://www.neoflash.com/forum/index.php/topic,3921.0.html
| download    = Media:Blubb3dds.rar
| download    = Media:Blubb3dds.rar
| source      =  
| source      =  
}}
}}


Blubb 3D is a 3D battleship-type game in 3D in which you have to do a battle ship and destroy all the enemies, of course, are invisible.It offers both offline and online play, Pictochat, DLDI support and more.
Blubb 3D is a 3D battleship-type game in 3D in which you have to locate and destroy all the hidden enemies on the battlefield. It offers both offline and online play, Pictochat, DLDI support and more.


It was the 6th (19 units) in the Neo Flash Spring Compo 2007
It was ranked 6th in the NEO Spring Compo 2007.


==Features==
==Features==
*Online Mode
* Online Mode.
*Single Player(non-cheating CPU-enemy- he know exactly what you would know)
* Single Player (non-cheating CPU-enemy, who know exactly what you would know).
*Offline Multiplayer (Hot-Seat)
* Offline Multiplayer (Hot-Seat).
*Pictochat
* Pictochat.
*Online Top-10
* Online Top-10.
*the playerdata is saved on the server)
* The playerdata is saved on the server.
*dynamic calculated water surface with sphere mapping
* Dynamic calculated water surface with sphere mapping.
*MD2 (quake 2 models) ships, with support for animations
* MD2 (quake 2 models) ships, with support for animations.
*MOD-player (all credits for the MOD-player go to Deku-Tree)
* MOD-player (all credits for the MOD-player go to Deku-Tree).
*Awesome music from HtheB !
* Awesome music from HtheB.
*A short tutorial
* A short tutorial.
*DLDI FAT by chism
* [[DLDI|DLDI]] FAT by chism.


==Installation==
==Installation==
#Extract the contents of the folder to your FAT-compatible flash card.
Extract the contents of the folder to your FAT-compatible flash card.
#Patch the binary with the proper DLDI-patch if needed.
(This shouldn't be necessary for most cards, only patch if it doesn't work)


Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.
Patch the binary with the proper [[DLDI|DLDI]] patch if needed (this shouldn't be necessary for most cards, only patch if it doesn't work).
 
Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if you want to.


==User guide==
==User guide==
Gameplay tutorial is included in the game.
Gameplay tutorial is included in the game.
===Online Mode===
===Online Mode===
Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable.
'''Direct Connect:'''
 
* Use this only for LAN-play, or if the blubb-lobby is unreachable.
The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
* The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
The client needs the Servers IP.
* The client needs the Servers IP.
 
* Games played in direct-connect mode won't be saved on the lobby.
Games played in direct-connect mode won't be saved on the lobby.


===Lobby Mode===
'''Lobby Mode:'''
Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
* Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
* The games played on the lobby will be saved.
* You need at least three games plus one game per week registered on the Lobby (registering is done automatically at first connect).
* Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode
* However if you do the communication might be more stable.


The games played on the lobby will be saved.
===Lobby Menu===
You need at least three games plus one game per week registered on the Lobby.
* Rd. Game - Play against a random player (you will accept invitations automatically).
(registering is done automatically at first connect)
* Invite - Invite a user to a match.
Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode.
* Stats - Display statistics of a connected user.
* Top Ten - Display the top ten (while viewing left/right changes the top10 type).
* Exit - Leave the Blubb lobby and disconnect.


But if you do the communication might be more stable (and my PC won't have to handle as much traffic)
The users have a Letter in front of them, showing their status:
* P - Private, doesn't automatically accept.
* O - Open (RD-Game).
* (...) - Away playing (those users won't receive any lobby-messages).


==Controls==
==Controls==
'''Basic:'''
'''Basic:'''
Button - OK / Confirm (both the game and in the menu).
:Game Mode: Pressing once will activate the motion mode, if we do not touch the pad and press return to point mode is activated.


D-Pad - move through the water. Select the area of missile.
Button - OK/Confirm (in game and menu)


B Button - Back / Cancel (both the game and in the menu)
B - Back, Cancel (in game and menu)


R and L triggers - Rotate left and right perspective.
D-Pad - Move through water, Select missile area
 
R/L - Rotate left and right perspective


'''Pictochat:'''
'''Pictochat:'''


X/Y - un/redo
X/Y - Un/redo


Buttons above message-window - message forward/backward and zoom-out  
Buttons above message-window - Message forward/backward, Zoom-out  


==Media==
==Media==
'''Short video''' <br>
<youtube>Zj_kLd_oDrU</youtube>
<youtube>Zj_kLd_oDrU</youtube>


'''Longer Video'''<br>
<youtube>46aopwFD3G4</youtube>
<youtube>46aopwFD3G4</youtube>


Line 83: Line 94:
==Changelog==
==Changelog==
'''25-03-2007'''
'''25-03-2007'''
*Draw-Routine is called in V-Blank now – that should make the drawing fluid regardless of the 3D’s framerate.
* Draw-Routine is called in V-Blank now – that should make the drawing fluid regardless of the 3D’s framerate.
*Included output of SGIP_errno when sending / receiving fails. that might help me bugfixing the communication.
* Included output of SGIP_errno when sending / receiving fails. that might help me bugfixing the communication.
*Included animated ships (nothing to write home about – the 3d-Designer (me) sucks…)
* Included animated ships (nothing to write home about – the 3d-Designer (me) sucks…)
*Fixed the slow-down when many “move-markers” where shown (e.g. moving the green ship) – the game should run constantly at 60 FPS now.
* Fixed the slow-down when many “move-markers” where shown (e.g. moving the green ship) – the game should run constantly at 60 FPS now.
[[Category:Homebrew applications]]
 
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew board games on DS]]

Revision as of 13:39, 7 Haziran 2021

Blubb 3D
File:Blubb3dds.png
General
Author(s)Qwärty
TypeBoard
Version22March2007
LicenceMixed
Links
[Media:Blubb3dds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Blubb 3D is a 3D battleship-type game in 3D in which you have to locate and destroy all the hidden enemies on the battlefield. It offers both offline and online play, Pictochat, DLDI support and more.

It was ranked 6th in the NEO Spring Compo 2007.

Features

  • Online Mode.
  • Single Player (non-cheating CPU-enemy, who know exactly what you would know).
  • Offline Multiplayer (Hot-Seat).
  • Pictochat.
  • Online Top-10.
  • The playerdata is saved on the server.
  • Dynamic calculated water surface with sphere mapping.
  • MD2 (quake 2 models) ships, with support for animations.
  • MOD-player (all credits for the MOD-player go to Deku-Tree).
  • Awesome music from HtheB.
  • A short tutorial.
  • DLDI FAT by chism.

Installation

Extract the contents of the folder to your FAT-compatible flash card.

Patch the binary with the proper DLDI patch if needed (this shouldn't be necessary for most cards, only patch if it doesn't work).

Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if you want to.

User guide

Gameplay tutorial is included in the game.

Online Mode

Direct Connect:

  • Use this only for LAN-play, or if the blubb-lobby is unreachable.
  • The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
  • The client needs the Servers IP.
  • Games played in direct-connect mode won't be saved on the lobby.

Lobby Mode:

  • Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
  • The games played on the lobby will be saved.
  • You need at least three games plus one game per week registered on the Lobby (registering is done automatically at first connect).
  • Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode
  • However if you do the communication might be more stable.

Lobby Menu

  • Rd. Game - Play against a random player (you will accept invitations automatically).
  • Invite - Invite a user to a match.
  • Stats - Display statistics of a connected user.
  • Top Ten - Display the top ten (while viewing left/right changes the top10 type).
  • Exit - Leave the Blubb lobby and disconnect.

The users have a Letter in front of them, showing their status:

  • P - Private, doesn't automatically accept.
  • O - Open (RD-Game).
  • (...) - Away playing (those users won't receive any lobby-messages).

Controls

Basic:

Button - OK/Confirm (in game and menu)

B - Back, Cancel (in game and menu)

D-Pad - Move through water, Select missile area

R/L - Rotate left and right perspective

Pictochat:

X/Y - Un/redo

Buttons above message-window - Message forward/backward, Zoom-out

Media

Short video

Longer Video

Compatibility

Works on FlashCard R4DS Original-Firmware-Con 1.19u Official

Changelog

25-03-2007

  • Draw-Routine is called in V-Blank now – that should make the drawing fluid regardless of the 3D’s framerate.
  • Included output of SGIP_errno when sending / receiving fails. that might help me bugfixing the communication.
  • Included animated ships (nothing to write home about – the 3d-Designer (me) sucks…)
  • Fixed the slow-down when many “move-markers” where shown (e.g. moving the green ship) – the game should run constantly at 60 FPS now.


Advertising: