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{{Infobox homebrew
{{Infobox homebrew
| title      = RGB DS
| title      = RGB DS
| image      = [[File:Rgbds.png]]
| image      = https://dlhb.gamebrew.org/dshomebrew/rgbds.png
| type        = Puzzle Platform
| type        = Puzzle Platform
| version    = 2009
| version    = 2009
| licence    = Mixed
| licence    = Mixed
| author      = UVaSGD
| author      = UVaSGD
| website    = http://gamedevatuva.blogspot.com.au/2009/05/release-rgb-ds.html
| website    = http://gamedevatuva.blogspot.com/2009/05/release-rgb-ds.html
| download    = Media:Rgbds.zip
| download    = https://dlhb.gamebrew.org/dshomebrew/rgbds.7z
| source      =  
| source      =  
}}  
}}  
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RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.  
RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.  


This homebrew was an entry of [https://www.neoflash.com/forum/index.php?topic=5563.0 NEO Spring Coding Compo 2009].
This homebrew was an entry of NEO Spring Coding Compo 2009.


==User guide==
==User guide==
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Blocks come in three different colors.
Blocks come in three different colors.
* '''Green blocks''' - Observe the gravity of the world they are in (like the player).
* Green blocks - Observe the gravity of the world they are in (like the player).
* '''Red and Blue blocks''' - Continue to act as though they are still in their own world (e.g. a blue block will fall down, even in the red world).
* Red and Blue blocks - Continue to act as though they are still in their own world (e.g. a blue block will fall down, even in the red world).


Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.
Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.
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Start - Restart, Quit level  
Start - Restart, Quit level  
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/rgbds2.png
https://dlhb.gamebrew.org/dshomebrew/rgbds3.png
https://dlhb.gamebrew.org/dshomebrew/rgbds4.png
https://dlhb.gamebrew.org/dshomebrew/rgbds5.png


==Media==
==Media==
'''Trailer'''<br>
'''RGBDS Trailer''' ([https://www.youtube.com/watch?v=X4bbnfSMLEE StudentGameDeveloper]) <br>
<youtube>X4bbnfSMLEE</youtube>
<youtube>X4bbnfSMLEE</youtube>


'''Example Level'''<br>
'''RGB DS - Example Level''' ([https://www.youtube.com/watch?v=nSI-9GDSFJI StudentGameDeveloper]) <br>
<youtube>nSI-9GDSFJI</youtube>
<youtube>nSI-9GDSFJI</youtube>


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* Steven Mond (programming, level design).
* Steven Mond (programming, level design).


<br>
==External links==
* Author's website - http://gamedevatuva.blogspot.com/2009/05/release-rgb-ds.html
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5563.0
 
[[Category:DS homebrew games]]
[[Category:DS homebrew games]]
[[Category:Homebrew platform games on DS]]
[[Category:Homebrew platform games on DS]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 08:09, 16 September 2021

RGB DS
rgbds.png
General
Author(s)UVaSGD
TypePuzzle Platform
Version2009
LicenceMixed
Links
Download
Website
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<htmlet>adsense</htmlet>


RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.

This homebrew was an entry of NEO Spring Coding Compo 2009.

User guide

Navigate through the two screens in order to get to the star at the end of each stage.

Take advantage of this reverse gravity concept, conservation of momentum and various other power-ups to navigate the puzzles each connected set of worlds offers.

The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward. When you travel between the two worlds, you conserve your momentum.

Avoid spikes, open doors by buttons. Place a block on the button to keep the door open.

Blocks come in three different colors.

  • Green blocks - Observe the gravity of the world they are in (like the player).
  • Red and Blue blocks - Continue to act as though they are still in their own world (e.g. a blue block will fall down, even in the red world).

Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.

Controls

D-Pad - Move

A - Jump

B - Grab/drop blocks

Start - Restart, Quit level

Screenshots

rgbds2.png rgbds3.png

rgbds4.png rgbds5.png

Media

RGBDS Trailer (StudentGameDeveloper)

RGB DS - Example Level (StudentGameDeveloper)

Credits

The game was developed by:

  • Jeffrey Gaither (director, game concept, programming).
  • Nick Parisi (programming).
  • Dan Andrino (programming).
  • Akshay Joshi (programming).
  • Matt Yu (level design).
  • Steven Mond (programming, level design).

External links

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