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Bubble Fight EX is a Nintendo DS homebrew game | Bubble Fight EX is a Nintendo DS homebrew shooting game which provides 4 stages of crazy, weird and wacky bursting arcade adventure. | ||
It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012. | It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012. | ||
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* Newskool bullet hell gameplay. | * Newskool bullet hell gameplay. | ||
* Source included. | * Source included. | ||
==Installation== | |||
Unzip archive and copy BubbleFightNeo.nds to your flashcart. | |||
==User guide== | ==User guide== | ||
Collision area is smaller when player is not in | ===Gameplay=== | ||
In the game you control the Gradius shield which becomes a force field when it attacks. | |||
===Tips=== | |||
Collision area is smaller when player is not in Burst Mode, try to abuse that feature. | |||
You cannot damage those electric sparks. | |||
Bursting can be used for defense. | |||
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode. | Laser gauge is auto filling but fills faster when you hit an enemy in burst mode. | ||
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==Changelog== | ==Changelog== | ||
''' | '''Compo Neo''' | ||
* Added another stage. | * Added another stage. | ||
* New Boss. | * New Boss. |
Revision as of 08:33, 4 August 2021
Bubble Fight EX | |
File:Bubblefightds.jpg | |
General | |
---|---|
Author(s) | Relminator |
Type | Shooter |
Version | Compo Final |
Licence | Mixed |
Links | |
[Media:Bubblefight2ds.zip Download] | |
Website | |
[Media:Bubblefight2ds.zip Source] |
<htmlet>adsense</htmlet>
Bubble Fight EX is a Nintendo DS homebrew shooting game which provides 4 stages of crazy, weird and wacky bursting arcade adventure.
It is submitted to the Nintendomax DSdev compo and Bubble Fight Neo was created for the NeoFlash Compo 2012.
Features
- 2D gameplay.
- 3D background.
- All fixed-point engine (no single float/double variable is ever used).
- Optimized texture use via texture packing.
- Oldskool 8-bit sprites.
- Newskool bullet hell gameplay.
- Source included.
Installation
Unzip archive and copy BubbleFightNeo.nds to your flashcart.
User guide
Gameplay
In the game you control the Gradius shield which becomes a force field when it attacks.
Tips
Collision area is smaller when player is not in Burst Mode, try to abuse that feature.
You cannot damage those electric sparks.
Bursting can be used for defense.
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Controls
Up/A - Fly
Right/Left - Move
B - Attack
Start - Pause
Select - Bebug
Screenshots
Compatibility
Tested on:
DSTT/TTDS (firmware 1.17a12)
Ultra R4 (firmware 1.56)
Changelog
Compo Neo
- Added another stage.
- New Boss.
- Ikaruga-like lasers.
- Particles.
- Eye candies.
- Fixed gameplay.
- Boss Life meter.
- Cleaner and beddar sub screen.
- Metaballs.
Credits
Programming - Richard Eric M. Lope BSN RN (relminator).
Design - Anya Therese B. Lope, Relminator.
Art - Adigun A. Polack, Marc Russel, Relminator.
Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.