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The game engine was developed to closely follow Tetris specifications while adding some unique creative touches (try using the analog sticks during gameplay). | The game engine was developed to closely follow Tetris specifications while adding some unique creative touches (try using the analog sticks during gameplay). | ||
ViTetris was presented in the FuHEN Homebrew Contest. | ViTetris was presented in the FuHEN Homebrew Contest (Game). | ||
==Installation== | ==Installation== | ||
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* FuHen - https://fuhen.homebrew-contest.com/submissions/52/ | * FuHen - https://fuhen.homebrew-contest.com/submissions/52/ | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1135 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1135 | ||
[[Category:FuHEN Homebrew Contest]] |
Latest revision as of 04:39, 2 July 2024
ViTetris | |
---|---|
General | |
Author | bytelett |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
Last Updated | 2023/09/22 |
Links | |
Download | |
Website | |
Support Author | |
This is a custom version of Tetris with 3D graphics written completely from scratch in C using Rinnegatamante's fantastic vitaGL library. This was mostly a passion project to learn OpenGL and explore the idea of how feasible it would be to store the tetrominos as a 16-bit integer representation of the 4x4 grid containing its block shapes.
The game engine was developed to closely follow Tetris specifications while adding some unique creative touches (try using the analog sticks during gameplay).
ViTetris was presented in the FuHEN Homebrew Contest (Game).
Installation
Requirements: libshacccg.suprx
Install the VPK on your homebrew enabled PS Vita or PS TV.
Screenshots
Changelog
v1.0
- First Release.
Credits
Special thanks:
- Rinnegatamante for helping create vitaGL and vitaShaRK which made this project possible, and also providing me guidance in the vitaGL Discord.
- Caaz for aesthetic and technical feedback.
- jero for aesthetic feedback.
- My partner for her support and patience throughout the development process.