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|version=2018 | |version=2018 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/gbahomebrews/gameboy_advance_3d_voxel_space_demo.zip | ||
|website=https://github.com/juanmv94/GameBoy-Advance-3D-voxel-space-demo | |website=https://github.com/juanmv94/GameBoy-Advance-3D-voxel-space-demo | ||
|source=https://github.com/juanmv94/GameBoy-Advance-3D-voxel-space-demo | |source=https://github.com/juanmv94/GameBoy-Advance-3D-voxel-space-demo |
Latest revision as of 08:40, 23 Haziran 2024
3D Voxel Space | |
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General | |
Author | Juan Martinez |
Type | Demos |
Version | 2018 |
License | Mixed |
Last Updated | 2018/06/17 |
Links | |
Download | |
Website | |
Source | |
A custom 3D voxel space engine tech demo for the GameBoy Advance written in C compilable with DevKitARM.
It moves at 60fps through hardcoded math tables, approximations in the rotation calculations. Also it uses mode5 (160x128) instead of mode3 (240x160) to make it run faster.
Full C sourcecode for devkitARM, math table generators, and binary is included.
Controls
D-Pad - Move
A/B - Increase/Decrease altitude
R/L - Turn right/left
Screenshots
External links
- Author's website - http://tragicomedy-hellin.blogspot.com/
- GitHub - https://github.com/Wollw/SynthGBA