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Retro League GX 3DS: Difference between revisions

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|description=Retro League GX is a demake of Rocket League for older game consoles.
|description=Retro League GX is a demake of Rocket League for older game consoles.
|author=mholtkamp
|author=mholtkamp
|lastupdated=2021/09/24
|lastupdated=2024/08/06
|type=Racing
|type=Racing
|version=0.2
|version=0.21
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrews/retroleague3ds.7z
|download=https://dlhb.gamebrew.org/3dshomebrews/retroleague3ds.7z
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==Changelog==
==Changelog==
'''0.21'''
*Reupload of previous releases.
*Note: Does not match source code at tag 0.21.
'''Demo 0.2'''
'''Demo 0.2'''
* The "Online" network option is the same as LAN right now.
* The "Online" network option is the same as LAN right now.

Revision as of 06:59, 17 August 2024

Retro League GX
Retroleague3ds2.png
General
Authormholtkamp
TypeRacing
Version0.21
LicenseMixed
Last Updated2024/08/06
Links
Download
Website
Source

Retro League GX is a demake of Rocket League for older game consoles. It started as a GameCube homebrew game, which was ported to the 3DS and supports LAN play. Made with libctru and citro3d.

Installation

Available in 3DSX format.

User guide

The cars are spherical to match their collision shapes. The game uses a very simplified physics system.

You can pull up performance/memory metrics by holding Select+Up/Left/Right.

While playing on 3DS units, that sometimes they have trouble finding the games and also they have trouble connecting. It might take a few tries to connect.

Screenshots

retroleague3ds3.png retroleague3ds4.png

Media

Retro League GX - 3DS (Citra Emulator) (Martin Holtkamp)

Compatibility

The game runs at 60 FPS on New 3DS units and 30 FPS on old 3DS units.

Known issues

There is some weirdness with some of the sound effects, but besides that it is mostly the same as the GameCube version.

Changelog

0.21

  • Reupload of previous releases.
  • Note: Does not match source code at tag 0.21.

Demo 0.2

  • The "Online" network option is the same as LAN right now.
  • While playing on 3DS units, that sometimes they have trouble finding the games and also they have trouble connecting. It might take a few tries to connect.
  • Hosting a game will bind port 5151, and searching for games will listen on port 15151 for broadcasts. Host game will broadcast every 5 seconds to let clients find the game in the "Join Game" menu, so if you are on Windows and can't create/join a session, just double check that those ports aren't in use.
  • Windows version is tested only on Nvidia graphics card. Hopefully it works on AMD and Intel.
  • The GameCube version theoretically supports LAN play (untested).

External links

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