More actions
m (Text replacement - "↵Category:Support the author" to "") |
No edit summary |
||
Line 65: | Line 65: | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/873 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/873 | ||
* PSX-Place - https://www.psx-place.com/threads/release-neverball-vita-port-of-neverball-for-psvita.38247/ | * PSX-Place - https://www.psx-place.com/threads/release-neverball-vita-port-of-neverball-for-psvita.38247/ | ||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 05:02, 26 October 2024
Neverball Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Puzzle |
Version | 1.0 |
License | GPL-2.0 |
Last Updated | 2023/03/19 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Neverball is a game that combines puzzle-solving and action skills, where the player must roll a ball through an obstacle course before time runs out. The objective is to tilt the floor to guide the ball through various challenges. It is a game that will test your abilities to the fullest.
Installation
You need libshacccg.suprx to run this port, if you don't have it already, you can extract it following this guide.
Install the VPK on your homebrew enabled PS Vita or PS TV.
Extract Neverball-dev.zip to ux0:data.
User guide
Tilt the floor to roll a ball through an obstacle course within the given time. If the ball falls or time expires, a ball is lost.
Collect coins to unlock the exit and earn extra balls. Red coins are worth 5. Blue coins are worth 10. A ball is awarded for 100 coins.
Left Analog can be used to navigate menus.
Media
How To Play Neverball 1.6.0 - (Cheeseness)
Screenshots
Known issues
- Shadows are disabled since they cause a crash. Do not turn them on.
Changelog
v.1.0
- Fixed lighting. Now light works as expected.
- Fixed particles rendering. Now they render as expected.
- Updated to latest vitaGL build.
Credits
- CatoTheYounger for testing the homebrew.
- drodin for the mobile port of Neverball used as base for the Vita port.
- Northfear for the SDL2 port with vitaGL backend.
- All my Patroners for their awesome support.