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MineBoyAdvance GBA: Difference between revisions

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m (Text replacement - "Category:Homebrew simulation games on GBA" to "")
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*itch.io - https://sulsadood.itch.io/mineboyadvance
*itch.io - https://sulsadood.itch.io/mineboyadvance
* GitHub - https://github.com/sulsadood/MineBoyAdvance
* GitHub - https://github.com/sulsadood/MineBoyAdvance
[[Category:Support the author]]

Revision as of 04:31, 17 Mayıs 2024

MineBoyAdvance
Mineboyadvancegba2.png
General
Authorsulsadood
TypeSimulation
Version2022
LicenseGPL-3.0
Last Updated2022/12/02
Links
Download on itch.io
Website
Source

MineBoyAdvance is a 2D voxel game inspired by Minecraft with "infinite" random terrain. Built from 3DSage's GBA template.

This game was submitted to the GBA Jam 2022.

User guide

Chunks only save if you break/place 3 blocks or place a special block.

Controls

D-Pad - Move/Break/Place

A - Go into Place Mode

B - Go into Break Mode

R - Aim Down (to Place and Break blocks at Ground Level with Left or Right Keys)

L - Aim Up (to Place and Break blocks at Eye Level with Left or Right Keys)

Start - Shift selected Inventory slot to the right

Select - Shift selected Inventory slot to the left

Hold A+Start+Select for 3s - A New Random World will be generated on restart (the first world generated is always the same)

Screenshots

mineboyadvancegba3.png mineboyadvancegba4.png

Compatibility

Works on emulator (tested with mGBA).

Changelog

2022/12/02

  • I did fix some bugs in the port that I missed in the GBA version and the world saves are now 977kB instead of 32kB.
  • Also, instead of a max number of enemies of 6 it is now 8.

External links

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