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(Created page with "{{Infobox XBOX homebrew | title = xDescent | image = https://www.gamebrew.org/images/xboxhomebrew/Descent.png|250px | type = Shooter | version = v1.0 |...") |
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<youtube>YnQTDqhuBhk</youtube> | <youtube>YnQTDqhuBhk</youtube> | ||
=== What's New=== | |||
What's New | |||
- Compiled with the assembler code instead of the C one. Now is 15 fps faster. | - Compiled with the assembler code instead of the C one. Now is 15 fps faster. | ||
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This is an update so you need the v1.0 version. Overwrite the default.xbe. | This is an update so you need the v1.0 version. Overwrite the default.xbe. | ||
This port is based on D2X-Rebirth and it was possible thanks to the SDLx libs by Lantus, | This port is based on D2X-Rebirth and it was possible thanks to the SDLx libs by Lantus, | ||
Bradley Bell and the D2X team, zico and MD 2211 | Bradley Bell and the D2X team, zico and MD 2211 | ||
For Descent copy the following files to the folder where you installed xDescent: | For Descent copy the following files to the folder where you installed xDescent: note: you need the Descent 2 files if you want to play the Descent levels. | ||
note: you need the Descent 2 files if you want to play the Descent levels. | |||
descent.hog | * descent.hog | ||
descent.pig | * descent.pig | ||
For Descent II: | For Descent II: | ||
descent2.ham | * descent2.ham | ||
descent2.hog | * descent2.hog | ||
descent2.s11 | * descent2.s11 | ||
descent2.s22 | * descent2.s22 | ||
alien1.pig | * alien1.pig | ||
alien2.pig | * alien2.pig | ||
fire.pig | * fire.pig | ||
groupa.pig | * groupa.pig | ||
ice.pig | * ice.pig | ||
water.pig | * water.pig | ||
intro-h.mvl | * intro-h.mvl | ||
other-h.mvl | * other-h.mvl | ||
robots-h.mvl | * robots-h.mvl | ||
This port supports HDTV modes but it you want to use the 720p mode, you must run | This port supports HDTV modes but it you want to use the 720p mode, you must run the default720.xbe or rename it to default.xbe | ||
the default720.xbe or rename it to default.xbe | |||
Addon levels must be copied to the \missions folder. | Addon levels must be copied to the \missions folder. | ||
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files: | files: | ||
briefing.mus | * briefing.mus | ||
credits.mus | * credits.mus | ||
descent.mus | * descent.mus | ||
game01.mus | * game01.mus | ||
game02.mus | * game02.mus | ||
game03.mus | * game03.mus | ||
game04.mus | * game04.mus | ||
===AUDIO TRACKS=== | |||
AUDIO TRACKS | |||
Rip the tracks from your original CD with some util like CDex | Rip the tracks from your original CD with some util like CDex | ||
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the (X) joypad button. | the (X) joypad button. | ||
===KNOWN BUGS=== | |||
KNOWN BUGS | |||
- Death scene isn't displayed | - Death scene isn't displayed | ||
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CONTROLS | ===CONTROLS=== | ||
Left Analog -> Slide Left/Right - Accelerate/Reverse | * Left Analog -> Slide Left/Right - Accelerate/Reverse | ||
Left Analog Thumb -> Rear View | * Left Analog Thumb -> Rear View | ||
Right Analog -> Turn Right/Left - Pitch Up/Down | * Right Analog -> Turn Right/Left - Pitch Up/Down | ||
Right Analog Thumb -> Afterburner | * Right Analog Thumb -> Afterburner | ||
Left Trigger -> Fire Secondary | * Left Trigger -> Fire Secondary | ||
Right Trigger -> Fire Primary | * Right Trigger -> Fire Primary | ||
White -> Cicle Primary Weapon | * White -> Cicle Primary Weapon | ||
Black -> Cicle Secondary Weapon | * Black -> Cicle Secondary Weapon | ||
A -> Fire Flare - Select Menu Option - [ENTER] | * A -> Fire Flare - Select Menu Option - [ENTER] | ||
B -> Drop Bomb | * B -> Drop Bomb | ||
X -> Headlight | * X -> Headlight | ||
Y -> Map On/Off | * Y -> Map On/Off | ||
DPad Up -> Slide Up | * DPad Up -> Slide Up | ||
DPad Down -> Slide Down | * DPad Down -> Slide Down | ||
DPad Left -> Bank Left | * DPad Left -> Bank Left | ||
DPad Right -> Bank Right | * DPad Right -> Bank Right | ||
Back + X -> Cockpit On/Off | * Back + X -> Cockpit On/Off | ||
Back + Y -> Start/Stop Demo Recording | * Back + Y -> Start/Stop Demo Recording | ||
Back + White -> Load Game | * Back + White -> Load Game | ||
Back + Black -> Save Game | * Back + Black -> Save Game | ||
Start -> [ESCAPE] | * Start -> [ESCAPE] | ||
-A600- | -A600- |
Revision as of 05:43, 18 February 2018
xDescent | |
General | |
---|---|
Author(s) | A600 |
Type | Shooter |
Version | v1.0 |
Licence | Mixed |
Links | |
Download | |
Source |
<htmlet>adsense</htmlet>
What's New
- Compiled with the assembler code instead of the C one. Now is 15 fps faster. - Added support for CD audio tracks (read below) - Primary and secondary weapon autoselect ordering option can be changed with
the black/white buttons.
This is an update so you need the v1.0 version. Overwrite the default.xbe.
This port is based on D2X-Rebirth and it was possible thanks to the SDLx libs by Lantus, Bradley Bell and the D2X team, zico and MD 2211
For Descent copy the following files to the folder where you installed xDescent: note: you need the Descent 2 files if you want to play the Descent levels.
- descent.hog
- descent.pig
For Descent II:
- descent2.ham
- descent2.hog
- descent2.s11
- descent2.s22
- alien1.pig
- alien2.pig
- fire.pig
- groupa.pig
- ice.pig
- water.pig
- intro-h.mvl
- other-h.mvl
- robots-h.mvl
This port supports HDTV modes but it you want to use the 720p mode, you must run the default720.xbe or rename it to default.xbe
Addon levels must be copied to the \missions folder.
Recorded demos are saved to the \demos folder.
By default, xDescent plays the midi files located on the \music folder but you can overwrite them with the music of your choice. Supported formats are: ogg, mid, xm, s3m, mod (mp3s aren't supported). These are the names of the music files:
- briefing.mus
- credits.mus
- descent.mus
- game01.mus
- game02.mus
- game03.mus
- game04.mus
AUDIO TRACKS
Rip the tracks from your original CD with some util like CDex and convert them to .ogg (mp3s aren't supported)
The files must be renamed track02.ogg - track03.ogg .... track09.ogg and copied to the \music folder.
Now go to the Options/Sound Effects & Music Menu and check the CD Music option with the (X) joypad button.
KNOWN BUGS
- Death scene isn't displayed - Descent has some major graphic glitches but they don't affect the gameplay
Until a new version of d2x-Rebirth SDL fixes these bugs, there is nothing I can do about them.
CONTROLS
- Left Analog -> Slide Left/Right - Accelerate/Reverse
- Left Analog Thumb -> Rear View
- Right Analog -> Turn Right/Left - Pitch Up/Down
- Right Analog Thumb -> Afterburner
- Left Trigger -> Fire Secondary
- Right Trigger -> Fire Primary
- White -> Cicle Primary Weapon
- Black -> Cicle Secondary Weapon
- A -> Fire Flare - Select Menu Option - [ENTER]
- B -> Drop Bomb
- X -> Headlight
- Y -> Map On/Off
- DPad Up -> Slide Up
- DPad Down -> Slide Down
- DPad Left -> Bank Left
- DPad Right -> Bank Right
- Back + X -> Cockpit On/Off
- Back + Y -> Start/Stop Demo Recording
- Back + White -> Load Game
- Back + Black -> Save Game
- Start -> [ESCAPE]
-A600-