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CaveStoryX Xbox: Difference between revisions

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m (Text replacement - "{{Infobox XBOX homebrew" to "{{Infobox XBOX Homebrews")
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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title      = CaveStoryX  
| title      = CaveStoryX  
| image      = https://www.gamebrew.org/images/xboxhomebrew/Cavestoryx_v2.jpg|250px
| image      = https://www.gamebrew.org/images/xboxhomebrew/Cavestoryx_v2.jpg|250px

Revision as of 06:10, 20 October 2021

CaveStoryX
[[1]]
General
Authorxport
TypeAdventure
Versionv1.0
Links
Download
Source

Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.

You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level (3) fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy.

The game has loads of secrets, too. Shih Tzu and I haven't found everything, and we've each played it through a couple of times (not to mention having read the script.) It's pretty awesome that way.

For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. I'd guesstimate that each playthrough, provided you knew what you were doing, would take about 4-6 hours. Tack on an extra couple of hours if you don't know what you're doing, possibly for extreme problems with nasty bosses (which this game has plenty of, especially towards the end.) We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem :)

What's new:

  *    Implemented "Fix Slowdown" option on game configuration screen
  *   This is not needed for 480p or 720p.
  *   It is only needed for 480i, 1080i and other interlaced modes.
  *   Fixed end credits

Features:

*   Plays Cave Story/Doukutsu Monogatari 
*   Selectable English/Japanese language
*   Selectable cheats - invincible, unlimited ammo
*   Selectable text size/spacing
*   Save states (seems to work, but not extensively tested)


Notes


Many thanks to Pixel for providing the source code to this!


Do not try to load or save a state while in the game menu. Only load/save states while playing the game.


CONTROLS


  • D-PAD/LThumb - Movement, menu selection
  • A - Jump
  • X - Shoot
  • Y - Item
  • B - Map
  • Left Trigger - Previous Weapon
  • Right Trigger - Next Weapon
  • BACK - ESC key (brings up "Exit" menu, will exit game if you press again)
  • WHITE - F1 key - (continue playing from "Exit" menu)
  • BLACK - F2 key - (return to game menu from "Exit" menu)

These can be reconfigured in the usual way if you wish.


To start the game, go to "Select Game" and then select a profile.


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, NJamX, XHeroes, PokemonMiniX, Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X, DidntXSpectrum, CaveStoryX What's next?

Enjoy!

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