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Fireworlds: Difference between revisions

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m (Text replacement - "EJS_core = 'nds';" to "EJS_core = 'desmume2015';")
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https://dlhb.gamebrew.org/dshomebrew/fireworlds6.png
https://dlhb.gamebrew.org/dshomebrew/fireworlds6.png
https://dlhb.gamebrew.org/dshomebrew/fireworlds7.png
https://dlhb.gamebrew.org/dshomebrew/fireworlds7.png
<!--BEGIN Online Emulator Section-->
 
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Fireworlds";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/fireworlds.7z';
</script>
{{EmulatorJS Loader}}
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{{DS Control Settings}}
<!--END Online Emulator Section-->
==Media==
==Media==
'''Fireworlds Trailer''' ([https://www.youtube.com/watch?v=AnF9OQ_esBA Dirbaio]) <br>
'''Fireworlds Trailer''' ([https://www.youtube.com/watch?v=AnF9OQ_esBA Dirbaio]) <br>

Revision as of 01:34, 4 December 2023

Fireworlds
Fireworlds.png
General
AuthorDirbaio
TypePuzzle
Version1.1
LicenseMixed
Last Updated2011/05/26
Links
1.0 & 1.1 Download
Website
Source

Fireworlds is an original homebrew puzzle/platform adventure game for the NDS. It has a puzzle feel to it: carry around stuff, activate switches, push boxes. There is also a great part of action: jumping, running, avoiding the water.

It was participated in the Homebrew Bounty 2011.

Features

  • Collisions and physical well-implemented.
  • The game engine reaches 60 FPS.
  • Help on the level available on the top screen.
  • Automatic game saving.
  • 36 levels available (must be unlocked).

Installation

Download and extract file.

Copy the data folder in the root of the MicroSD card (like this: X:/data/fworlds/ if X: is your microSD drive).

Copy fireworlds-game.nds in the MicroSD card (DLDI patch if your card doesn't do it automatically).

User guide

Play as a ball of energy and collect glowing orbs that are scattered around the stage. By getting the glowing orbs, a portal would be opened that would move on to the next level.

The goal is to collect all energy bits from the level and then get to the exit (the level restarts when you die).

Controls

A - Jump

X - Select another fireball

B - Speed boost

Y - Restart level if you get stuck

Start - Pause

Select - Exit to menu

Screenshots

fireworlds2.png fireworlds3.png

fireworlds4.png fireworlds5.png

fireworlds6.png fireworlds7.png

Media

Fireworlds Trailer (Dirbaio)

Fireworlds Intro video (Dirbaio)

[Walktrough] Fireworlds #1 (RaphaelCWGames)

[Walktrough] Fireworlds #2 (RaphaelCWGames)

[Walktrough] Fireworlds #3 (RaphaelCWGames)

[Walktrough] Fireworlds #4 (RaphaelCWGames)

Compatibility

Tested on R4 Wood R4DS (firmware v1.33).

Changelog

Version 1.1 2012/10/31

  • Fixed lag in all levels.
  • Improved all the levels: Fixed unintended shortcuts and made those very-frustrating-levels less frustrating.
  • Reworked the appearance of the fireball. Now it has a more definite shape and looks more like fire.
  • Some random graphical improvements/fixes.
  • It now has a pause screen.

Version 1.0 Final

  • Added lots of levels.
  • Fixed lots of bugs.
  • Finished the game.

Version Beta3

  • Last update before final release.
  • Annoying corner bug fixed, now completely.
  • Fixed falling through ice blocks sometimes.
  • Added intro video.
  • Zoomed out a bit for more visibility.
  • Improved the tutorial levels.
  • Added speed button! Big levels are no longer boring.
  • ROM no longer needs to be in root.
  • Added fireboxes.
  • Added switches.
  • Bug fixes! Collision fixes.
  • Added awesome intro video (Thanks to dear friend Sorington).
  • Added pause button.
  • 28 levels.

Version Beta2

  • Fixed game launching but crashing later when libfat can't init (for example in no$gba).
  • Fixed getting stuck in the insides of corners in most cases.
  • Added button navigation to menus.
  • Fixed having another fireball selected when another one you aren't controlling dies or exits.
  • Made physics a bit calmer, especially the pink bouncy things.
  • Added help on the top screen.
  • Fixed many tiny graphical bugs.
  • Completely recoded the collision system. It's waay more flexible now.
  • Added Ice Blocks (Used in only one level for now).
  • Added hints and help on the top screen.
  • More levels. The first ones are supposed to serve as a tutorial.

Version Beta 1

  • First release.

Credits

Design and Programming: Dirbaio.

Music: Saga Musix.

Libraries: libNDS and ASLib.

External links

Advertising: