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(Created page with "{{Infobox GB Homebrews |title=GB-Tools |image=gameboy.png |description=Some tools for developing programs for the Nintendo Gameboy. |author=Jens Christian Restemeier |lastupdated=1997/04/23 |type=PC Utilities |version=2.2 |format= |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/gbtools.7z |website=http://www.geocities.com/SiliconValley/Way/3340/ |source=gbtools.7z |donation= }} {{#seo: |title=GameBrew |title_mode=append |image= |image_alt=GB-Tools }} Tools...") |
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Revision as of 03:00, 11 September 2023
GB-Tools | |
---|---|
General | |
Author | Jens Christian Restemeier |
Type | PC Utilities |
Version | 2.2 |
License | Mixed |
Last Updated | 1997/04/23 |
Links | |
Download | |
Website | |
Source | |
Tools by Jens Ch. Restemeier for developing programs for the Nintendo Gameboy.
- SYM2L - Converts TASM-Symbols into GBSIM-Symbols for debugging.
- COMP - A small compressor. It uses word and byte RLE, and it finds sequences that are already stored before.
- DUMP - Convert a binary stream into an includeable hexdump. Use this, if your assembler can not include binary.
- GIF2GB - Converts a GIF for use in a GB-Program. It offers two ways to use a pic in a GB-program:
- You can use it as an APA-background (If you want to draw something);
- Or you can use an optimized map/font.
- GAMEBOY.INC - A simple include-file defining symbols for the internal registers of a Game Boy.
Known issues
There are still a few bugs in some of the programs.
Changelog
V2.2
- I used DJGPP to compile the tools. They require a DPMI-server, so if you're not running Windoze or OS/2, you will need CWSDPMI or something similar.
- Dropped the calc_crc tool. And erased the sourcecode for it.
- Changed documentation into HTML-format.
External links
- Author's website - http://www.geocities.com/SiliconValley/Way/3340/ (archived)