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|title=McPixel 3 Vita | |title=McPixel 3 Vita | ||
|image=mcpixel3vita.png | |image=mcpixel3vita.png | ||
|description=Port of McPixel 3 for | |description=Port of McPixel 3 for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2023/08/16 | |lastupdated=2023/08/16 |
Revision as of 07:18, 29 August 2023
McPixel 3 Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Puzzle |
Version | 1.1 |
License | Mixed |
Last Updated | 2023/08/16 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
This is a wrapper/port of McPixel 3 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Installation
Install kubridge by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell Vita to overclock your device to 500Mhz.
- Install libshacccg.suprx, if you don't have it already, by following this guide.
- Install the vpk from Download button.
- Obtain your copy of McPixel 3 legally for Android in form of an .apk file.
- Open the apk with your zip explorer and extract the file libmain.so to ux0:data/mcpixel.
- Extract the content of the assets folder from the .apk inside ux0:data/mcpixel.
Media
McPixel 3 | Launch Trailer - (Xbox)
Screenshots
Changelog
v1.1
- Fixed a stack overflow issue causing sporadic crashes when loading 3D objects in certain minigames.
v1.0
- First Release.