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| type = Puzzle | | type = Puzzle | ||
| version = 0.1 Alpha | | version = 0.1 Alpha | ||
| licence = | | licence = Freeware | ||
| author = Necronlord (Michael Sachner, Peter Mensching) | | author = Necronlord (Michael Sachner, Peter Mensching) | ||
| website = http://www.sachner.de/products/sokoknight | | website = http://www.sachner.de/products/sokoknight | ||
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}} | }} | ||
Sokoknight is a Sokoban clone which is a transport puzzle game. The original Sokoknight was written in 1995 by author and | Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MDS-DOS and this is a port version for the Nintendo DS programmed with PALib. | ||
==User guide== | ==User guide== | ||
You must push boxes around a maze and tries to put them on floor tiles marked with crosses. Only one box mcan be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost. When all boxes are on the crosses the level is completed. | |||
==Controls== | ==Controls== | ||
D- | D-Pad - Move, Bump into a box to push it | ||
Start - | Start - Back to menu | ||
==Known issues== | ==Known issues== | ||
Missing features: Save/load game, undo move, some sound effects do not work correctly | Missing features: Save/load game, undo move, some sound effects do not work correctly. | ||
==Credits== | ==Credits== | ||
Code, gfx, sfx : Michael Sachner | Code, gfx, sfx: Michael Sachner. | ||
Level design | Level design: Michael Sachner, Peter Mensching. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew puzzle games on DS]] |
Revision as of 07:41, 21 Haziran 2021
SokoKnight | |
File:Sokoknightds.png | |
General | |
---|---|
Author(s) | Necronlord (Michael Sachner, Peter Mensching) |
Type | Puzzle |
Version | 0.1 Alpha |
Licence | Freeware |
Links | |
[Media:Sokoknightds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MDS-DOS and this is a port version for the Nintendo DS programmed with PALib.
User guide
You must push boxes around a maze and tries to put them on floor tiles marked with crosses. Only one box mcan be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost. When all boxes are on the crosses the level is completed.
Controls
D-Pad - Move, Bump into a box to push it
Start - Back to menu
Known issues
Missing features: Save/load game, undo move, some sound effects do not work correctly.
Credits
Code, gfx, sfx: Michael Sachner.
Level design: Michael Sachner, Peter Mensching.