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|lastupdated=2023/04/17 | |lastupdated=2023/04/17 | ||
|type=Arcade | |type=Arcade | ||
|version= | |version=v1.0-sfgMOD | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/mamewiimod.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/mamewiimod.7z | ||
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==Changelog== | ==Changelog== | ||
'''v1.0-sfgMOD''' | |||
* Based on MAME 0.134u4. | |||
* Newer Wiimote (Wii Remote Plus) support. | |||
* WiiFlow compatibility for autolaunch games at startup via arguments. | |||
* Increased ROM limit from 150 to 10000. | |||
'''r2''' | '''r2''' | ||
*Just a clean recompile, which fixes said issue. | *Just a clean recompile, which fixes said issue. |
Revision as of 00:36, 2 October 2023
MAME Wii Mod | |
---|---|
General | |
Author | SaulFabre, ToadKing |
Type | Arcade |
Version | v1.0-sfgMOD |
License | Mixed |
Last Updated | 2023/04/17 |
Links | |
Download | |
Website | |
Source | |
This is an updated version of MAME Wii 1.0 (a port of MAME 0.134u4 for the Nintendo Wii) made originally by ToadKing.
The new release includes enhanced Wiimote support, compatibility with WiiFlow plugins, and a higher ROM limit. Although it is primarily designed for use with the MAME 0.134u4 ROMset, it should also be compatible with some ROMs from the newer 0.139u1 release.
Features
- Compiled with devkitPPC r26 / libOGC 1.8.16 / some updated portlibs, this arcade emulator now can accept newer Wiimotes (the Wii Remote Plus ones).
- Fixed one thing in the code (PAL574 to PAL576 variable) for be able to compile on devkitPPC r26 (based on niuus' quick fix he made for compile Descent-Wii).
- Increased ROM limit number from 150 to 10000 (thanks DarkMatterCore for help with that).
- WiiFlow plugin support (thanks Wiimpathy).
User guide
MAME Wii tiny builds
Konami Mystic Warriors:
- Links: mame-wii_tiny_mystwarr (makefile}
- Driver: mystwarr
- Note: Does not run.
Namco System 2:
- Links: mame-wii_tiny_namcos2 (makefile)
- Driver: namcos2
- Tested on Final Lap, boots but unplayable.
Data East DECO32 32-bit:
- Links: mame-wii_tiny_deco32 (makefile)
- Driver: deco32
- Tested games:
- Captain America and The Avengers (captaven) - work
- Night Slashers (nslasher) - work
- Fighter's History (fghthist) - work
- Dragon Gun - work
- Locked 'N Loaded - not found
- Tattoo Assassins - (dsi) ocurred
Taito F3 System:
- Links: mame-wii_tiny_taito (makefile)
- Tested games (somewhat slow):
- Puzzle Bobble 2 (pbobble2) - work
- Darius Gaiden (dariusg) - work
- Elevator Action Returns (elvactr) - work
Sega System 32:
- Links: mame-wii_tiny_sega32 (makefile)
- Tested games:
- Alien 3: The Gun (alien3) - couldn't get the emulated lightgun.
- Jurassic Park Arcade (jpark) - like Alien 3, not able to emulate lightgun.
- SegaSonic the Hedgehog (sonicp) - tested the prototype, since the other one (sonic) crashes after tutorial; unplayable, as it can't emulate the trackball.
- Golden Axe: Revenge of Death Adder (ga2) - slow, but barely playable.
Game compatibility
Media
Cannon Dancer Wiiflow (Chelo Retro)
Taito f3 System test (Chelo Retro)
Changelog
v1.0-sfgMOD
- Based on MAME 0.134u4.
- Newer Wiimote (Wii Remote Plus) support.
- WiiFlow compatibility for autolaunch games at startup via arguments.
- Increased ROM limit from 150 to 10000.
r2
- Just a clean recompile, which fixes said issue.
r1
- First Release.
External Links
- GitHub - https://github.com/saulfabregwiivc/MAME-Wii/tree/MAME-Wii-sfg-MOD
- GBAtemp - https://gbatemp.net/threads/mame-wii-1-0-recompilation-with-newer-wiimote-support-wiiflow-support-via-arguments-for-autolaunch-games.630959/
- Tiny build - https://gbatemp.net/threads/mame-wii-1-0-recompilation-with-newer-wiimote-support-wiiflow-support-via-arguments-for-autolaunch-games.630959/post-10131041
- Tiny build - https://gbatemp.net/threads/mame-wii-1-0-recompilation-with-newer-wiimote-support-wiiflow-support-via-arguments-for-autolaunch-games.630959/post-10132824
- Tiny build - https://gbatemp.net/threads/mame-wii-1-0-recompilation-with-newer-wiimote-support-wiiflow-support-via-arguments-for-autolaunch-games.630959/post-10137747