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Sand Traps Wii: Difference between revisions

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{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Sand Traps
|title=Sand Traps
|image=sandtrapswii.jpg
|image=sandtrapswii2.png
|description=Guide sand to the exit and avoid traps
|description=Guide sand to the exit and avoid traps
|author=flarup (Uffe Flarup)
|author=flarup (Uffe Flarup)
Line 42: Line 42:


==Screenshots==
==Screenshots==
sandtrapswii2.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii2.png
sandtrapswii3.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii3.png


sandtrapswii4.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii4.png
sandtrapswii5.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii5.png


sandtrapswii6.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii6.png
sandtrapswii7.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii7.png


sandtrapswii8.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii8.png
sandtrapswii9.png
https://dlhb.gamebrew.org/wiihomebrews/sandtrapswii9.png


==Media==
==Media==

Revision as of 11:28, 4 March 2023

Sand Traps
Sandtrapswii2.png
General
Authorflarup (Uffe Flarup)
TypePuzzle
Version2.3
LicenseMixed
Last Updated2010/05/07
Links
Download
Website

Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew..

User guide

The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand falls out of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.

Creating your own levels

The game will look for level information in the folder on the SD card called /apps/sandtraps/levels/. If you look in the folders in here you can see that each level is based on a BMP graphics file and on a text file.

The game does not report errors in case there is something wrong with the level information - it just exits without warnings. This might be improved later on.

  • For the BMP graphics file it is important that in the same color format as the existing levels, and that you only use the same color indices as in these levels. If you use any other colors the game will exit. The size must be 320 * 320 pixels. Use GIMP to save the image if you experience problems.
  • For the text files it is important that you at least have a line break where the comments are. You don't have to keep the comments themselves, but there must at least still be the line break where the comments where.
  • The levels must have consecutive numbers and the first level must have number 1.

Controls

Pointer - Rotate board, Move stone pointer (not applicable in all levels)

A - Start game, Put stone on board (not applicable in all levels)

B - Remove stone from board (not applicable in all levels)

D-Pad Left/Right - Change difficulty setting in main menu

D-Pad Up/Down - Change level directory in main menu

Home - Pause game, Exit game

Screenshots

sandtrapswii2.png sandtrapswii3.png

sandtrapswii4.png sandtrapswii5.png

sandtrapswii6.png sandtrapswii7.png

sandtrapswii8.png sandtrapswii9.png

Media

Wii | Juego Homebrew Channel Sand Tramps v2.2 | Adictivo (javienigma)

Changelog

Version 2.3 2010/05/09

  • Added "Sand Madness" levels.

Version 2.2 2009/12/02

  • Background music by Peter de Man added.

Version 2.1 2009/11/15

  • Added "Multiplayer Mayhem" levels.
  • Reusable stone can now be placed in the BMP level files.

Version 2.0.1 2009/10/11

  • Eliminated possible duplicate/non-working map entries in main menu.
  • Updated to version 4.1.0 of GRRLIB.

Version 2.0 2009/10/08

  • Multi player support.
  • Code cleanup.
  • Added end-screen when all levels in a map are completed

Version 1.2 2009/09/19

  • New levels with new 'crumbling stone' feature.
  • Improved movement for falling sand.
  • Level BMP files now uses an indexed palette for easier editing.
  • No longer uses absolute file paths.

Version 1.1 2009/09/08

  • Several new levels added.
  • Code cleanup.
  • Can now zoom in on board (zoom set for each level in configuration file).
  • Home button now pauses game instead of going directly to main menu.
  • Automatically scans 'level' directory for new levels.

Version 1.0 2009/08/27

  • Initial release.

Credits

Music by Peter de Man.

Powered by HBC, devkitPro, GRRLIB and associated libraries.

Thanks to:

  • Users of the GRRLib forum for their help during development of this program.
  • CodeMii for tutorials.
  • Arikado for MP3 playback tutorial.
  • Sand Traps users for feedback and suggestions.

External links

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