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|website=https://github.com/Rinnegatamante/Lua-RayCast3D | |website=https://github.com/Rinnegatamante/Lua-RayCast3D | ||
|source=https://github.com/Rinnegatamante/Lua-RayCast3D | |source=https://github.com/Rinnegatamante/Lua-RayCast3D | ||
|discussion=https://www.patreon.com/Rinnegatamante | |||
}} | }} | ||
Lua-RayCast3D is a 3D Game Engine for Nintendo 3DS/PSVITA which runs under [[Lua Player Plus 3DS]] and [[Lua Player Plus Vita]]. | Lua-RayCast3D is a 3D Game Engine for Nintendo 3DS/PSVITA which runs under [[Lua Player Plus 3DS]] and [[Lua Player Plus Vita]]. | ||
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* Misledz - For the engine logo. | * Misledz - For the engine logo. | ||
* Special thanks to fpermadi for [http://permadi.com/1996/05/ray-casting-tutorial-table-of-contents this tutorial] (used as base to learn about RayCasting algorithm). | * Special thanks to fpermadi for [http://permadi.com/1996/05/ray-casting-tutorial-table-of-contents this tutorial] (used as base to learn about RayCasting algorithm). | ||
==External links== | ==External links== |
Revision as of 02:59, 3 February 2023
Lua-RayCast3D | |
---|---|
General | |
Author | Rinnegatamante |
Type | Game engine |
Version | 0.1 Alpha |
License | Mixed |
Last Updated | 2015/12/31 |
Links | |
Download | |
Website | |
Source | |
Lua-RayCast3D is a 3D Game Engine for Nintendo 3DS/PSVITA which runs under Lua Player Plus 3DS and Lua Player Plus Vita.
It uses RayCasting algorithm to generate a 3D world starting from a 2D map.
Features
- Different tile size maps support.
- Automated camera and player position management.
- No restrictions on maps sizes.
- Support for sky and floor rendering (still choppy at the moment).
- Automated minimap renderer with player position.
- ShootCasting feature to easily build FPS and similars.
- Textured walls support.
- Customizable FOV.
- Walls collision detection.
- Shading support for shadows, fogs and similar effects.
User guide
Release contains a sample tech demo and a short documentation for the available functions.
Labyrinth 3D is another homebrew made with Lua-RayCast3D.
Media
RayCast3D tech demo (ihaveamac)
Compatibility
It runs fullspeed on N3DS even with best accuracy values.
On O3DS it runs pretty good with accuracy value >= 2.
Changelog
v0.1 Alpha
- Solved crashes when a wall collision happens.
Credits
- Rinnegatamante - Author.
- ihaveamac - Tester.
- Misledz - For the engine logo.
- Special thanks to fpermadi for this tutorial (used as base to learn about RayCasting algorithm).
External links
- Author's website - https://vitadb.rinnegatamante.it
- GitHub - https://github.com/Rinnegatamante/Lua-RayCast3D
- GBAtemp - https://gbatemp.net/threads/w-i-p-lua-raycast3d-3d-game-engine-for-lpp-3ds.407381