Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Deadly Cobra Wii: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 1: Line 1:
{{#seo:
|title=Wii Homebrew Games (Arcade Games) - GameBrew
|title_mode=append
|image=deadlycobrawii.jpg
|image_alt=Deadly Cobra Wii
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Deadly Cobra Wii
|title=Deadly Cobra Wii
|image=deadlycobrawii.jpg
|image=deadlycobrawii2.png
|description=Game similar in gameplay to the classic Nibbles or snake game
|description=Port of Deadly Cobra, a game similar to the classic Nibbles or snake game.
|author=Oibaf
|author=Oibaf
|lastupdated=2011/08/27
|lastupdated=2011/08/27
|type=Arcade Games
|type=Arcade Games
|version=
|version=1.0
|license=GPL
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii.7z
|website=https://github.com/Oibaf66/deadly-cobra-wii
|website=https://github.com/Oibaf66/deadly-cobra-wii
|source=https://github.com/Oibaf66/deadly-cobra-wii
|source=https://github.com/Oibaf66/deadly-cobra-wii
}}
}}
'''Deadly Cobra''' is an SDL-based game similar to the classic Nibbles or snake game. The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall. It features single and multiplayer modes, 2-D graphics, and energizing music for each level.
[https://deadlycobra.sourceforge.net/ Deadly Cobra] is an SDL-based game similar in gameplay to the classic Nibbles or snake game.


It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB.
It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB.


== Rules ==
==Features==
*Points
* Single and multiplayer modes.
** Fat Men = 4  
* 2-D graphics.
** Random Confused Men = 3  
* Energizing music for each level.
** Skinny Men = 2  
 
** Sentry Targets = 1  
==User guide==
===Gameplay===
The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall.
 
Scoring:
* Fat Men +4.
* Random Confused Men +3.
* Skinny Men +2.
* Sentry Targets +1.
 
===Game modes===
Adventure Mode 1P:
* 50 points needed to advance to the next level.
* 3 lives per game, +1 for every 3 levels completed (max 9 lives).
* Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
* Difficulty levels affect speed, obstacles, quantity of men and length of snake.
* Beating Adventure Mode is possible.
 
Longest Snake Mode 1P:
* Only sentries appear.
* 1 life per game.
* Difficulty levels only affect speed.
 
H2H Delayed Respawn 2P:
* 2 player simultaneous mode.
* When a player dies, he will not respawn until the next level or when the other snake dies.
* 3 lives per game.
* Difficulty levels affect speed, obstacles, quantity of men and length of snake.
 
H2H Instant Respawn 2P:
* 2 player simultaneous mode.
* When a player dies, he will respawn immediately.
* 3 lives per game.
* Difficulty levels affect speed, obstacles, quantity of men and length of snake.
 
==Controls==
===Wiimote Horizontal===
'''Menu:'''
 
D-Pad or Nunchuck Control Stick - Move up/down/left/right in the menu
 
A - Select current entry
 
Home - Ends the game
 
'''In-game:'''
 
D-Pad - Cobra direction player 1/player 2
 
Plus - Pause/Resume the game
 
Minus  - Mute/Unmute the sound


*Adventure Mode 1P
1 - Yes
** 50 points needed to advance to the next level.
** 3 lives per game, +1 for every 3 levels completed (max 9 lives).
** Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.
** Beating Adventure Mode is possible.


*Longest Snake Mode 1P
2 - No
** Only sentries appear.
** 1 life per game.
** Difficulty levels only affect speed.


*H2H Delayed Respawn 2P
A - Enter
** 2 player simultaneous mode.
** When a player dies, he will not respawn until the next level or when the other snake dies.
** 3 lives per game.
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.


*H2H Instant Respawn 2P
Home - Enter menu
** 2 player simultaneous mode.
** When a player dies, he will respawn immediatly.
** 3 lives per game.
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.


==Media==
===Classic Controller===
<youtube>vd_dyPZk5_Q</youtube>
'''Menu:'''
 
D-Pad - Arrows Move up/down/left/right in the menu
 
a - Select current entry
 
Home - End the game
 
'''In game:'''
 
D-Pad or Left Control Stick - Cobra direction player 1/player 2
 
Plus - Pause/Resume the game
 
Minus - Mute/Unmute the sound
 
Y - Yes
 
X - No
 
A - Enter
 
Home - Enter menu
 
===USB Keyboard===
'''Menu:'''
 
Arrows - Move up/down/left/right in the menu
 
Enter - Select current entry
 
Esc - End the game
 
'''In game:'''
 
Arrows/WASD - Cobra direction player 1/player 2
 
P/R key - Pause/Resume the game
 
M key - Mute/Unmute the sound
 
Y key - Yes
 
N key - No
 
Enter - Enter
 
Esc - Enter menu
 
F12 - Save a screen snapshot


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii3.png
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii4.png
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-04.jpg
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-05.jpg
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-06.jpg


==Control==
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii5.png
=== Menu controls ===
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii6.png
{| class="wikitable"
|-
! Wiimote Horizontal !! Classic Controller !! USB Keyboard !! Action
|-
| Wiimote DPad || Classic DPad || Arrows ||Move up/down/left/right in the menu
|-
| Wiimote A Button || ClassicAButton || Enter || Select current entry
|-
| Wiimote Home Button || Classic Home Button || Esc || Ends the game
|}


=== In-game controls ===
==Media==
{| class="wikitable"
'''Deadly Cobra Wii v1.0''' ([https://www.youtube.com/watch?v=vd_dyPZk5_Q Cid2Mizard]) <br>
|-
<youtube>vd_dyPZk5_Q</youtube>
! Wiimote Horizontal !! Classic Controller !! Nunchuck !! USBKeyboard !! Action
|-
| Wiimote DPad || Classic DPad Classic LControl Stick || Nunchuck Control Stick || Arrows /WASD || Cobra direction player 1/player 2
|-
| Wiimote Plus Button || Classic Plus Button || || p/r key || Pause/resume the game
|-
| Wiimote Minus Button || Classic Minus Button || || m key || Mute/unmute the sound
|-
| Wiimote 1 Button || Classic Y Button || || y key || Yes
|-
| Wiimote 2 Button || Classic X Button || || n key || No
|-
| Wiimote A Button || Classic A Button || || Enter || Enter
|-
|Wiimote Home Button || Classic Home Button || || Esc || Enter menu
|-
| || || || F12|| Save a screen snapshot
|}


== Changelog ==
== Changelog ==
'''v1.0'''
'''v1.0'''
*Initial release
*Initial release.


== Authors ==
== Credits==
*concept/code: outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau)
Authors:
*code submission: Mr Noonan
*Concept/Code - outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau).
*artwork: DrZaiusX11
*Code submission - Mr Noonan.
*music: Cem Kaan
*Artwork - DrZaiusX11.
*Wii porting: Oibaf
*Music - Cem Kaan.
*Wii porting - Oibaf.


==External links==
==External links==
*Github - https://github.com/Oibaf66/deadly-cobra-wii
*GitHub - https://github.com/Oibaf66/deadly-cobra-wii
*Wiibrew - https://wiibrew.org/wiki/Deadly_Cobra_Wii
*Google Code - https://code.google.com/archive/p/deadly-cobra-wii/
*The original project - http://deadlycobra.sourceforge.net/
*WiiBrew - https://wiibrew.org/wiki/Deadly_Cobra_Wii

Revision as of 13:22, 11 March 2023

Deadly Cobra Wii
Deadlycobrawii2.png
General
AuthorOibaf
TypeArcade Games
Version1.0
LicenseGPL-2.0
Last Updated2011/08/27
Links
Download
Website
Source

Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game.

It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB.

Features

  • Single and multiplayer modes.
  • 2-D graphics.
  • Energizing music for each level.

User guide

Gameplay

The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall.

Scoring:

  • Fat Men +4.
  • Random Confused Men +3.
  • Skinny Men +2.
  • Sentry Targets +1.

Game modes

Adventure Mode 1P:

  • 50 points needed to advance to the next level.
  • 3 lives per game, +1 for every 3 levels completed (max 9 lives).
  • Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
  • Difficulty levels affect speed, obstacles, quantity of men and length of snake.
  • Beating Adventure Mode is possible.

Longest Snake Mode 1P:

  • Only sentries appear.
  • 1 life per game.
  • Difficulty levels only affect speed.

H2H Delayed Respawn 2P:

  • 2 player simultaneous mode.
  • When a player dies, he will not respawn until the next level or when the other snake dies.
  • 3 lives per game.
  • Difficulty levels affect speed, obstacles, quantity of men and length of snake.

H2H Instant Respawn 2P:

  • 2 player simultaneous mode.
  • When a player dies, he will respawn immediately.
  • 3 lives per game.
  • Difficulty levels affect speed, obstacles, quantity of men and length of snake.

Controls

Wiimote Horizontal

Menu:

D-Pad or Nunchuck Control Stick - Move up/down/left/right in the menu

A - Select current entry

Home - Ends the game

In-game:

D-Pad - Cobra direction player 1/player 2

Plus - Pause/Resume the game

Minus - Mute/Unmute the sound

1 - Yes

2 - No

A - Enter

Home - Enter menu

Classic Controller

Menu:

D-Pad - Arrows Move up/down/left/right in the menu

a - Select current entry

Home - End the game

In game:

D-Pad or Left Control Stick - Cobra direction player 1/player 2

Plus - Pause/Resume the game

Minus - Mute/Unmute the sound

Y - Yes

X - No

A - Enter

Home - Enter menu

USB Keyboard

Menu:

Arrows - Move up/down/left/right in the menu

Enter - Select current entry

Esc - End the game

In game:

Arrows/WASD - Cobra direction player 1/player 2

P/R key - Pause/Resume the game

M key - Mute/Unmute the sound

Y key - Yes

N key - No

Enter - Enter

Esc - Enter menu

F12 - Save a screen snapshot

Screenshots

deadlycobrawii3.png deadlycobrawii4.png

deadlycobrawii5.png deadlycobrawii6.png

Media

Deadly Cobra Wii v1.0 (Cid2Mizard)

Changelog

v1.0

  • Initial release.

Credits

Authors:

  • Concept/Code - outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau).
  • Code submission - Mr Noonan.
  • Artwork - DrZaiusX11.
  • Music - Cem Kaan.
  • Wii porting - Oibaf.

External links

Advertising: