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Revisited Trilogy GTA III Vita: Difference between revisions

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Revision as of 12:29, 21 Ocak 2023

Revisited Trilogy: GTA III
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General
AuthorPG Team
TypeGame Hacks
Version1.2
LicenseMixed
Last Updated2021/11/11
Links
Download
Website

Revisited Trilogy: GTA III is a modification of Grand Theft Auto 3 for the PS Vita.

This modification restores and improves some of the things that are missing in different versions of the game.

Installation

You must have the full version of the game installed on your PS Vita (Minimum v1.4).

Place the files from the gta3 folder to ux0:data/gta3/.

Delete txd.img and txd.dir from ux0:data/gta3/models/.

Install GTAIII_1.4_10thAE_with_manual_ENG.vpk with VitaShell.

User guide

FAQ

Q. Does the mod affect performance?

No performance changes, same experience as vanilla version.

Q. Do I need to start a new game?

No, you can continue the game with the current savedata.

Q. Game crashes while loading!

Delete txd.img and txd.dir from ux0:data/gta3/models/.

Q. I am missing some of the textures. How fix this?

Delete txd.img and txd.dir from ux0:data/gta3/models/.

Q. How do I enter cheat codes?

The game supports cheat codes from the PS2-version.

Q. Is mp3 radio supported?

Yes. You can place your music along the path ux0:data/gta3/mp3/.

Q. How do I use the right analog stick in-game?

Open Options - Display Setup - Free Cam.

Screenshots

Before/After

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Media

Revisited Trilogy Launch Trailer (PG Team)

Changelog

Version 1.2

  • Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
  • Fixed the volume of UZI
  • Mini-fixes in manual and graphics

Version 1.0

Sounds:

  • Sound effects cut from the PS2 version and the game's beta have been re-implemented:
    • Alerts at metro stations.
    • Ambience for the docks and coasts.
    • Ambience for Marco's Bistro.
    • Ambience for the Market in Chinatown.
    • SFX for reloading the rocket launcher.
  • Added removed radio tracks and ads from PS2 version:
    • Tom Novy - Back to The Streets (Head Radio).
    • Conor and Jay - Carry Me Off (Head Radio).
    • Marydancin - Wash Him Off (Lips 106).
    • Gianni Schicchi - O Mio Babbino Caro (Double Clef FM) - Adverts re-added for Head Radio:
    • Restored Ammu-nation advert.
    • Restored Army advert - Advertising Lips 106.
    • Restored Army adverts (shorter ads than on Head Radio) - Flashback FM.
    • Duran Duran reference is restored.
  • Police walkie talkie sfx from PS2 version are restored.

Graphics. HUD:

  • New HD weapon icons.
  • New loading screens.
  • New original high quality Splash Screen.
  • New main menu.
  • Global map / mini-map.
  • Added a black outline for the mini-map.
  • Replaced UZI texture with the beta version.
  • Changed radio icons to new ones.
  • Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16.

Graphics. General:

  • Added an interior to Marco's Bistro (Portland).
  • Added an interior for Mean Street Taxis (Portland).
  • Re-Implemented the feul dispensers from the PS2 version to the gas station.
  • Reworked and manually optimized textures from the Xbox version of GTA 3:
    • Textures of roads, grass, sidewalks, roof hatches, walls, etc.
    • New vehicle textures and geometry.
    • 3D car engines.
    • Added new wheel textures.
    • DoDo, Train, Ghost model taken from PS2 version.
  • New Optimized HD textures:
    • Blood, Moon, tire burnout marks, grass, etc.
  • Diablos can now be re-sprayed.
  • Police models/textures changed to Xbox version + beta.
  • Fixed and optimized textures previously missing:
    • 3D 8-ball in Shoreside Vale.
    • Gateway to the stadium in Staunton Island (PS2).
    • Graffiti under the bridge in Shoreside Vale.
    • Red bricks at the lighthouse in Portlands.
    • Antenna on the buoys in the water.
    • Piano keys at Villa Salvatore in Portland.
    • License plates for garages in the industrial area Shoreside Vale, etc.

Other:

  • New design for the LiveArea screen.
  • Added a new Manual (LiveArea screen).
  • Added a new copyright screen.
  • Claude animation files replaced with the PS2 files.
  • NPC animation files replaced with the PS2 files.
  • Time/weather scale and car collision meshes ported from PS2 version.
  • Added a new skin for Claude (Standart).
  • Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7).
  • Rebuilt textures and files.

Fixes:

  • Fixed wheels Banshee and Stinger (LCS models/textures).
  • Fixed render bug for the BF Injection (Xbox model).
  • Fixed crashes and errors related to certain textures (Xbox model).
  • Fixed garage doors (Shoreside Vale).
  • Fixed vehicle durability for PSVita (+30%).

Credits

PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection.

Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other.

Special thanks to: DarthBellic for help in translation on English language.

External links

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