Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Box2D Balls Wii: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 12: Line 12:
|lastupdated=2012/01/28
|lastupdated=2012/01/28
|type=Demos
|type=Demos
|version=
|version=1.1
|license=GPL
|license=GPL
|download=https://dlhb.gamebrew.org/wiihomebrews/box2dballswii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/box2dballswii.7z
|website=https://web.archive.org/web/20081227052218/http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/
|website=https://web.archive.org/web/20081227052218/http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/
|source=
|source=https://dlhb.gamebrew.org/wiihomebrews/box2dballswii.7z
}}
}}
'''Box2D Balls''' is an interesting and interactive demo of the Box2D physics engine on the Wii.


==Screenshots==
The use of the Wiimote to create balls and change gravity with the tilt feature adds an extra layer of fun and engagement to the demo. It also shows how the Wiimote's unique capabilities can be utilized in creative ways to enhance the gameplay experience. It's a great example of how the Box2D physics engine can be used in conjunction with the Wii to create dynamic and engaging games.
==Media==
<youtube></youtube>


==External Links==
==External Links==
* Official Site - https://web.archive.org/web/20081227052218/http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/
* Official Site - https://web.archive.org/web/20081227052218/http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/

Revision as of 08:45, 15 Ocak 2023

Box2D Balls
File:Box2dballswii.jpg
General
Author0xtob
TypeDemos
Version1.1
LicenseGPL
Last Updated2012/01/28
Links
Download
Website
Source

Box2D Balls is an interesting and interactive demo of the Box2D physics engine on the Wii.

The use of the Wiimote to create balls and change gravity with the tilt feature adds an extra layer of fun and engagement to the demo. It also shows how the Wiimote's unique capabilities can be utilized in creative ways to enhance the gameplay experience. It's a great example of how the Box2D physics engine can be used in conjunction with the Wii to create dynamic and engaging games.

External Links

Advertising: