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| title = AngunaDS | | title = AngunaDS | ||
| image = [[File:AngunaDS.jpg|300px]] | | image = [[File:AngunaDS.jpg|300px]] | ||
| type = | | type = Action Aventure Role Playing | ||
| version = 1.02 | | version = 1.02 | ||
| licence = Mixed | | licence = Mixed | ||
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}} | }} | ||
Anguna is a homebrew game for Gameboy Advance and Nintendo DS. | Anguna is a homebrew RPG game for the Gameboy Advance and Nintendo DS, featuring art by Chris Hildenbrand. It is a short top-down fantasy action adventure game with 5 dungeons to explore, reminiscent of the original Legend of Zelda. | ||
==Features== | ==Features== | ||
*5 dungeons and a large overworld to explore | * 5 dungeons and a large overworld to explore. | ||
*Multiple weapons and items including: a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, and more | * Multiple weapons and items including: a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, and more. | ||
*Many hidden rooms, secrets, and powerups | * Many hidden rooms, secrets, and powerups. | ||
*Lots of interesting enemies and boss monsters | * Lots of interesting enemies and boss monsters. | ||
* Bonus Ice Dungeon with Warp Ring powerup. | |||
==User guide== | ==User guide== | ||
Secrets can be found by killing all enemies in rooms, or by walking through certain walls. | Secrets can be found by killing all enemies in rooms, or by walking through certain walls. | ||
Strategy Guide | Strategy Guide and walkthrough can be found from the [http://www.tolberts.net/anguna/strategyGuide/ official site]. | ||
[http://www.tolberts.net/anguna/strategyGuide/ | |||
==Controls== | ==Controls== | ||
A - | A - Attack | ||
B - | B - Secondary item | ||
X/Y - | X/Y - Switch secondary item (if you have more then one) | ||
Start - | Start - Pause | ||
Select - | Select - Save menu | ||
L/R - | L/R - Switch between subscreen pages | ||
==Changelog== | ==Changelog== | ||
''' | '''1.02''' | ||
*Changed save file from anguna.sav to anguna.dat to fix resolve conflicts with the R4 save file | * Changed save file from anguna.sav to anguna.dat to fix resolve conflicts with the R4 save file. | ||
*Made MORE changes to hopefully fix a bug where the main player graphic gets covered by a large single-color square | * Made MORE changes to hopefully fix a bug where the main player graphic gets covered by a large single-color square. | ||
*Fixed possibility of getting stuck in water just south of dynamite shop | * Fixed possibility of getting stuck in water just south of dynamite shop. | ||
*Fixed possibility of getting stuck in water in graveyard. | * Fixed possibility of getting stuck in water in graveyard. | ||
''' | '''1.01''' | ||
*Made changes to hopefully fix a bug where the main player graphic gets covered by a large single-color square | * Made changes to hopefully fix a bug where the main player graphic gets covered by a large single-color square. | ||
*Minor tweaks in the main theme song for better compatibility with LibXM7 | * Minor tweaks in the main theme song for better compatibility with LibXM7. | ||
==Credits== | ==Credits== | ||
Nathan Tolbert (gauauu) | Programming and Game Design: [http://www.tolberts.net Nathan Tolbert (gauauu)]. | ||
Artwork: [http://spriteattack.cator.de/ Chris Hildenbrand (Daydream)]. | |||
Music: [http://fred.dsimprove.be/index2.php Jessie Tracer (Electric Keet)], Fred Scalliet (Magic Fred /TFL-TDV). | |||
Audio Engine: [http://www.teleion.it/users/cgq/nds/libxm7/ LibXM7] by Sverx (version 0.59 beta). | |||
DS Hardware for testing donated by: [http://www.electrobee.com Electrobee], Tim Dudek. | |||
Special Thanks to: | |||
* [http://www.tekepon.net/fsm Refmap project] - Additional art. | |||
* [http://www.coronac.com Jasper Vijn (Cearn)] - Usenti, Tonc, Code samples, and more. | |||
* Dave Murphy (wintermute), Michael Noland (joat), Jason Rogers (dovoto) - [http://www.devkitpro.org Devkitpro & libnds]. | |||
Testers: 12th&Saturn, Chris Lomaka, Mukunda Johnson, Sverx, Tim Dudek, Josh Wankel, Elijah Gioja, Jong Lee, Dennis Tseng, Irashtar, Eric Chiz, Max Neweklowsky, Stevan Baird, Eric Wells, Alphanoob, another world, Jeremy Gunkel, John Seabaugh, Spiridow, David Matthias, Dietmar Pier, Matthew. | |||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew action games on DS]] | |||
[[Category:Homebrew adventure games on DS]] | |||
[[Category:Homebrew role playing games on DS]] |
Revision as of 02:24, 23 Haziran 2021
AngunaDS | |
File:AngunaDS.jpg | |
General | |
---|---|
Author(s) | Nathan Tolbert |
Type | Action Aventure Role Playing |
Version | 1.02 |
Licence | Mixed |
Links | |
[Media:AngunaDS.zip Download] | |
Website |
<htmlet>adsense</htmlet>
Anguna is a homebrew RPG game for the Gameboy Advance and Nintendo DS, featuring art by Chris Hildenbrand. It is a short top-down fantasy action adventure game with 5 dungeons to explore, reminiscent of the original Legend of Zelda.
Features
- 5 dungeons and a large overworld to explore.
- Multiple weapons and items including: a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, and more.
- Many hidden rooms, secrets, and powerups.
- Lots of interesting enemies and boss monsters.
- Bonus Ice Dungeon with Warp Ring powerup.
User guide
Secrets can be found by killing all enemies in rooms, or by walking through certain walls.
Strategy Guide and walkthrough can be found from the official site.
Controls
A - Attack
B - Secondary item
X/Y - Switch secondary item (if you have more then one)
Start - Pause
Select - Save menu
L/R - Switch between subscreen pages
Changelog
1.02
- Changed save file from anguna.sav to anguna.dat to fix resolve conflicts with the R4 save file.
- Made MORE changes to hopefully fix a bug where the main player graphic gets covered by a large single-color square.
- Fixed possibility of getting stuck in water just south of dynamite shop.
- Fixed possibility of getting stuck in water in graveyard.
1.01
- Made changes to hopefully fix a bug where the main player graphic gets covered by a large single-color square.
- Minor tweaks in the main theme song for better compatibility with LibXM7.
Credits
Programming and Game Design: Nathan Tolbert (gauauu).
Artwork: Chris Hildenbrand (Daydream).
Music: Jessie Tracer (Electric Keet), Fred Scalliet (Magic Fred /TFL-TDV).
Audio Engine: LibXM7 by Sverx (version 0.59 beta).
DS Hardware for testing donated by: Electrobee, Tim Dudek.
Special Thanks to:
- Refmap project - Additional art.
- Jasper Vijn (Cearn) - Usenti, Tonc, Code samples, and more.
- Dave Murphy (wintermute), Michael Noland (joat), Jason Rogers (dovoto) - Devkitpro & libnds.
Testers: 12th&Saturn, Chris Lomaka, Mukunda Johnson, Sverx, Tim Dudek, Josh Wankel, Elijah Gioja, Jong Lee, Dennis Tseng, Irashtar, Eric Chiz, Max Neweklowsky, Stevan Baird, Eric Wells, Alphanoob, another world, Jeremy Gunkel, John Seabaugh, Spiridow, David Matthias, Dietmar Pier, Matthew.