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ArkRightAnalog Vita: Difference between revisions

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Extra right analog stick remap plugins should be enabled from within ARK. This only makes the groundwork which Adrenaline already has.
Extra right analog stick remap plugins should be enabled from within ARK. This only makes the groundwork which Adrenaline already has.


==PSP compatibility==
You can also use the EBOOT.PBP provided to check if right analog info can be read, copy the eboot to your ux0:/pspemu/psp/game/controller folder.  
You can also use the EBOOT.PBP provided to check if right analog info can be read, copy the eboot to your ux0:/pspemu/psp/game/controller folder.  


It is a modified version of basic controller sample found in PSP SDK, it can read info from regular PSP buttons/stick plus right analog and R2/L2/R3/L3 buttons.  
It is a modified version of basic controller sample found in PSP SDK, it can read info from regular PSP buttons/stick plus right analog and R2/L2/R3/L3 buttons. The last 4 buttons are for future compatibility.
 
The last 4 buttons are for future compatibility.


==Known issues==
==Known issues==

Revision as of 02:40, 5 Ocak 2023

ArkRightAnalog
Arkrightanalogvita2.png
General
Authorreprep, TheFloW
TypePlugins
Version1.0
LicenseMixed
Last Updated2017/04/23
Links
Download
Website
Source

ArkRightAnalog is a taiHEN plugin to enable right analog for Adrenaline/ARK. Additional plugins/homebrews should be used to utilize right analog.

Installation

Put arkrightanalog.suprx in tai folder in the root of your Vita (ur0 or ux0).

Change config.txt in that directory to load plugin for title of your choice by adding new lines like below (change accordingly if you are using ux0)

# titleid for your game (this one is for Ape Escape Demo for example to enable right analog stick usage for ARK)
*NPEG00005
ur0:tai/arkrightanalog.suprx

User guide

Additional plugins/homebrews should be used to utilize right analog stick to its fullest:

Extra right analog stick remap plugins should be enabled from within ARK. This only makes the groundwork which Adrenaline already has.

You can also use the EBOOT.PBP provided to check if right analog info can be read, copy the eboot to your ux0:/pspemu/psp/game/controller folder.

It is a modified version of basic controller sample found in PSP SDK, it can read info from regular PSP buttons/stick plus right analog and R2/L2/R3/L3 buttons. The last 4 buttons are for future compatibility.

Known issues

Disable Adrenaline's kernel plugin if you want to use this as they conflict. Also oclock plugin makes ARK blackscreen if enabled together with this.

Credits

All code belongs to flow, it was taken from the open source adrenaline app and has been compiled as a stand-alone release.

Also thanks to dots_tb for help as well.

External links

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