Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

GTA SA Vita: Difference between revisions

From GameBrew
m (Text replacement - "GameBrew!" to "GameBrew")
No edit summary
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
|title=Vita Homebrew Games (Action) - GameBrew
|title_mode=append
|image=gtasavita.jpg
|image_alt=GTA: SA Vita
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=GTA: SA Vita
|title=GTA: SA Vita
|image=gtasavita.jpg
|image=gtasavita2.png
|description=GTA: SA Vita
|description=Port of Grand Theft Auto: San Andreas for PS Vita/PSTV based on the Mobile (Android) version of the game.
|author=TheOfficialFloW
|author=TheFloW
|lastupdated=2021/08/28
|lastupdated=2021/08/28
|type=Action
|type=Action
|version=2.1
|version=2.1
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/gtasavita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/gtasavita.7z?k33p0fil35
|website=
|website=https://github.com/TheOfficialFloW/gtasa_vita
|source=https://github.com/TheOfficialFloW/gtasa_vita
|source=https://github.com/TheOfficialFloW/gtasa_vita
|donation=https://www.patreon.com/TheOfficialFloW
}}
}}
'''GTA: SA Vita''' is a port of Grand Theft Auto: San Andreas for PSVITA/PSTV based on the Mobile (Android) version of the game.
{{#seo:
 
|title=Vita Homebrew Games (Action) - GameBrew
==Description==
|title_mode=append
This is a wrapper/port of ''Grand Theft Auto: San Andreas Android'' for the ''PS Vita'' with lots of custom patches such as:
|image=gtasavita2.png
|image_alt=GTA: SA Vita
}}
This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:


* Fixed camera controls for flying vehicles (including the Hydra jet).
* Fixed camera controls for flying vehicles (including the Hydra jet).
Line 31: Line 29:
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.


==Requirements==
==Installation==
*libshacccg.suprx (use [[ShaRKBR33D Vita|ShaRKBR33D]] to install)
Requirements:
*[[Kubridge Vita|kubridge.skprx]] v.0.3 or higher
*libshacccg.suprx (use [[ShaRKBR33D Vita|ShaRKBR33D]] to install).
*[[Fdfix Vita|fd_fix.skprx]] OR [[Repatch Reloaded Vita|repatch_ex.skprx]]
*[[Kubridge Vita|kubridge.skprx]] v.0.3 or higher.
* Game Data Files: Android
*[[FdFix Vita|fd_fix.skprx]] OR [[rePatch reLoaded Vita|repatch_ex.skprx]].
 
* Game Data Files: Android.
==Media==
<youtube>jYpxxi-RaoQ</youtube>
 
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/gtasavita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtasavita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtasavita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtasavita-04.jpg


==Setup Instructions (For End Users) ==
(If you have already installed the game and want to update to a newer release, you can simply install [https://github.com/TheOfficialFloW/gtasa_vita/releases/download/v2.1/GTASA.vpk GTASA.vpk] on your PS Vita.)
(If you have already installed the game and want to update to a newer release, you can simply install [https://github.com/TheOfficialFloW/gtasa_vita/releases/download/v2.1/GTASA.vpk GTASA.vpk] on your ''PS Vita'').


In order to properly install the game, you'll have to follow these steps precisely:
Install the required plugins:
 
* Install [[Kubridge Vita|kubridge]] and [[FdFix Vita|FdFix]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change accordingly if you are using ur0:tai):
* Install [[Kubridge Vita|kubridge.skprx]] and [[Fdfix Vita|fd_fix.skprx]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:
  *KERNEL
 
<pre>  *KERNEL
   ux0:tai/kubridge.skprx
   ux0:tai/kubridge.skprx
   ux0:tai/fd_fix.skprx</pre>
   ux0:tai/fd_fix.skprx
* Note: Don't install fd_fix.skprx if you're using repatch plugin.
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.
* Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].


'''Note''' Don't install fd_fix.skprx if you're using repatch plugin
Adding the game data file:
*Obtain your copy of Grand Theft Auto: San Andreas v2.00 legally (com.rockstargames.gtasager is not supported) for Android in form of an .apk file and one or more .obb files (usually main.8.com.rockstargames.gtasa.obb and patch.8.com.rockstargames.gtasa.obb located inside the /sdcard/android/obb/com.rockstargames.gtasa/) folder.
*[https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor. Open the apk with your zip explorer, extract the assets folder from your .apk file to ux0:data and rename it to gtasa. The result would be ux0:data/gtasa/.
*Still in the apk, extract the file libGTASA.so from the lib/armeabi-v7a folder to ux0:data/gtasa. Open the main.8.com.rockstargames.gtasa.obb with your zip explorer (.obb files are zip files just like .apk files so just rename the .obb to .zip) and extract the contents to ux0:data/gtasa.
*Same as before, open the patch.8.com.rockstargames.gtasa.obb with the zip explorer and extract the contents inside the zip to ux0:data/gtasa.
*Download the gamefiles.zip and extract the contents to ux0:data/gtasa (overwrite if asked).


* '''Optional''': Install [[Psvshell Vita|PSVshell]] to overclock your device to 500Mhz.
Optional step:
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
*For a more authentic console experience, copy the file ux0:data/gtasa/data/360Default1280x720.cfg to ux0:data/gtasa/ and rename it from 360Default1280x720.cfg to Adjustable.cfg.  
* Obtain your copy of ''Grand Theft Auto: San Andreas v2.00'' legally (<code>com.rockstargames.gtasager</code> is not supported!) for Android in form of an <code>.apk</code> file and one or more <code>.obb</code> files (usually <code>main.8.com.rockstargames.gtasa.obb</code> and <code>patch.8.com.rockstargames.gtasa.obb</code> located inside the <code>/sdcard/android/obb/com.rockstargames.gtasa/</code>) folder. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename <code>.apk</code> to <code>.zip</code> to open them with your default zip extractor.
*This file is a leftover from the Xbox 360 version and provides you the console HUD (e.g. radar on bottom left).
* Open the apk with your zip explorer, extract the <code>assets</code> folder from your <code>.apk</code> file to <code>ux0:data</code> and rename it to <code>gtasa</code>. The result would be <code>ux0:data/gtasa/</code>.
* Still in the apk, extract the file <code>libGTASA.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/gtasa</code>.
* Open the <code>main.8.com.rockstargames.gtasa.obb</code> with your zip explorer (<code>.obb</code> files are zip files just like <code>.apk</code> files so just rename the <code>.obb</code> to <code>.zip</code>) and extract the contents to <code>ux0:data/gtasa</code>.
* Same as before, open the <code>patch.8.com.rockstargames.gtasa.obb</code> with the zip explorer and extract the contents inside the zip to <code>ux0:data/gtasa</code>.
* Download the [https://github.com/TheOfficialFloW/gtasa_vita/releases/download/v2.1/gamefiles.zip gamefiles.zip] and extract the contents to <code>ux0:data/gtasa</code> (overwrite if asked).
* '''Optional''': For a more authentic console experience, copy the file <code>ux0:data/gtasa/data/360Default1280x720.cfg</code> to <code>ux0:data/gtasa/</code> and rename it from <code>360Default1280x720.cfg</code> to <code>Adjustable.cfg</code>. This file is a leftover from the Xbox 360 version and provides you the console HUD (e.g. radar on bottom left).
* Install [https://github.com/TheOfficialFloW/gtasa_vita/releases/download/v2.1/GTASA.vpk GTASA.vpk] on your ''PS Vita''.


If you have followed the steps correctly, this is how your <code>ux0:data/gtasa</code> folder should look like.
Finally, install GTASA.vpk on your PS Vita. If you have followed the steps correctly, this is how your ux0:data/gtasa folder should look like.


https://dlhb.gamebrew.org/vitahomebrews/gtasavita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtasavita6.png


== Configurator App ==
==User guide==
After fully installing the port, you'll be able to configure it with the Configurator app.<br />
===Configurator App===
The Configurator app will allow users to enable or disable a set of optimizations, patches and renderer alterations to best match users taste.<br />
After fully installing the port, you'll be able to configure it with the Configurator app. The Configurator app will allow users to enable or disable a set of optimizations, patches and renderer alterations to best match users taste.
You can launch the Configurator app by clicking on the <code>Configuration</code> button located on the LiveArea section of the port as shown in the following screenshot.


https://dlhb.gamebrew.org/vitahomebrews/gtasavita-06.jpg
You can launch the Configurator app by clicking on the Configuration button located on the LiveArea section of the port as shown in the following screenshot.


== Tips and Tricks ==
===Tips and Tricks===
=== Gameplay ===
Gameplay:
* You can input PC cheats by pressing '''L''' + '''SELECT''' to open the on-screen keyboard. See CHEATS section for available and unavailable cheats (you can input cheat codes in lowercase as well as uppercase).
*You can input PC cheats by pressing L+SELECT to open the on-screen keyboard. See [https://github.com/TheOfficialFloW/gtasa_vita/blob/master/CHEATS.md CHEATS.md] for available and unavailable cheats (you can input cheat codes in lowercase as well as uppercase).
* The L2/R2 buttons are mapped to the rear touchpad on the top and the L3/R3 buttons are mapped to the front touchpad on the bottom. With v1.2 and higher, you can map L2/R2 to the front touchpad on the top.
*The L2/R2 buttons are mapped to the rear touchpad on the top and the L3/R3 buttons are mapped to the front touchpad on the bottom. With v1.2 and higher, you can map L2/R2 to the front touchpad on the top.
* You can open the map by holding START and then releasing.
*You can open the map by holding START and then releasing.
* You can get local freeroam coop and rampages working by replacing the main scripts with those of the PS3 version. See COOP dection.
*You can get local freeroam coop and rampages working by replacing the main scripts with those of the PS3 version. See [https://github.com/TheOfficialFloW/gtasa_vita/blob/master/COOP.md COOP.md].
* Due to expired licensing, some songs were cut from the game. See MUSIC section for a list of removed tracks and a guide on how to restore them.
*Due to expired licensing, some songs were cut from the game. See [https://github.com/TheOfficialFloW/gtasa_vita/blob/master/MUSIC.md MUSIC.md] for a list of removed tracks and a guide on how to restore them.
* To properly take off during ''Learning to Fly'' mission, retract your landing gear by pressing '''RIGHT'''.
*To properly take off during Learning to Fly mission, retract your landing gear by pressing RIGHT.


=== Performance ===
Performance:
* In order to reduce occasional stutters in-game, delete both <code>ux0:data/gtasa/scache_small_low.txt</code> and <code>ux0:data/gtasa/scache_small.txt</code>, then create a copy of the <code>ux0:data/gtasa/scache.txt</code> file to have two version of it. (for example <code>scache(1).txt</code> so in the end you end up with both <code>scache.txt</code> and <code>scache(1).txt</code> inside the <code>ux0:data/gtasa/</code> folder), then rename <code>scache.txt</code> to <code>scache_small.txt</code> and <code>scache(1).txt</code> to <code>scache_small_low.txt</code> . This will however make the loading screen longer since it needs to compile more shaders ahead.
* In order to reduce occasional stutters in-game, delete both ux0:data/gtasa/scache_small_low.txt and ux0:data/gtasa/scache_small.txt, then create a copy of the ux0:data/gtasa/scache.txt file to have two version of it (for example scache(1).txt so in the end you end up with both scache.txt and scache(1).txt inside the ux0:data/gtasa/ folder), then rename scache.txt to scache_small.txt and scache(1).txt to scache_small_low.txt. This will however make the loading screen longer since it needs to compile more shaders ahead.
** If the folder <code>ux0:data/gtasa/cache</code> contains much more than 300 files, it's recommended to delete the folder and have it rebuilt.
** If the folder ux0:data/gtasa/cache contains much more than 300 files, it's recommended to delete the folder and have it rebuilt.
* In order to save storage on your Memory Card, you can safely delete all files in sub-folders of <code>ux0:data/gtasa/texdb</code> which end with:
* In order to save storage on your Memory Card, you can safely delete all files in sub-folders of ux0:data/gtasa/texdb which end with:
** <code>.dxt.dat</code>, <code>.dxt.tmb</code>, <code>dxt.toc</code>
** .dxt.dat, .dxt.tmb, dxt.toc
** <code>.etc.dat</code>, <code>.etc.tmb</code>, <code>etc.toc</code>
** .etc.dat, .etc.tmb, etc.toc


===Cheats===
===Cheats===
==== Available Cheats ====
You can input PC cheats by pressing L+SELECT to open the on-screen keyboard. You can input cheat codes in lowercase as well as uppercase.  
You can input PC cheats by pressing '''L''' + '''SELECT''' to open the on-screen keyboard. You can input cheat codes in lowercase as well as uppercase. Note that a few cheats have been removed from the Android (Vita port) version.


{|
Note that a few cheats have been removed from the Android (Vita port) version.
 
{|class="wikitable" style="width: 600px;"
! No.
! No.
! Description
! Description
Line 438: Line 426:
|}
|}


==== Unavailable Cheats ====
And if you are wondering which PC cheats are not available for the Android (Vita port) version, here's a list:
And if you are wondering which PC cheats are not available for the Android (Vita port) version, here's a list:


{|
{|class="wikitable" style="width: 600px;"
!align="center"| No.
!align="center"| No.
!align="center"| Description
!align="center"| Description
Line 577: Line 564:
|align="center"| 0x00000000
|align="center"| 0x00000000
|}
|}
==== Credits ====
* [https://gtagmodding.com/sanandreas/cheats/ gtagmodding] who provided the list.


===Music===
===Music===
==== Removed Songs ====
List of removed songs:
{|
{|class="wikitable" style="width: 600px;"
! No.
! No.
! Station
! Station
Line 665: Line 649:
|}
|}


==== Prerequisites ====
Prerequisites:
* Firstly, you have to get the missing files. Use a disk version that has the cut songs, or downgrade your Steam/Rockstar Launcher copy. You can find how to do that online.
* Firstly, you have to get the missing files. Use a disk version that has the cut songs, or downgrade your Steam/Rockstar Launcher copy. You can find how to do that online.
* Download [https://web.archive.org/web/20070305050639/http://pdescobar.home.comcast.net:80/gta/saat/SAAT_release_1_10.zip SAAT 1.10 by alcy] and extract it.
* Download [https://web.archive.org/web/20070305050639/http://pdescobar.home.comcast.net:80/gta/saat/SAAT_release_1_10.zip SAAT 1.10 by alcy] and extract it.
Line 672: Line 656:
* Download [https://raw.githubusercontent.com/TheOfficialFloW/gtasa_vita/master/scripts/ffmpeg_convert_gtasa.bat ffmpeg_convert_gtasa.bat] (rightclick -&gt; Save as) and copy it to your SAAT target directory.
* Download [https://raw.githubusercontent.com/TheOfficialFloW/gtasa_vita/master/scripts/ffmpeg_convert_gtasa.bat ffmpeg_convert_gtasa.bat] (rightclick -&gt; Save as) and copy it to your SAAT target directory.


==== Restoring The Cut Songs ====
Restoring The Cut Songs:
* Once you have an older version of the game, copy the <code>STREAMS</code> audio folder to the saat folder you extracted.
* Once you have an older version of the game, copy the STREAMS audio folder to the saat folder you extracted.
* Use the command prompt on the directory you extracted the files to. Hold Shift and right click the saat directory, and choose CMD or Powershell. Then use the command <code>.\saat_stream.exe -e .\STREAMS\* .\input </code> in the oppened console.
* Use the command prompt on the directory you extracted the files to. Hold Shift and right click the saat directory, and choose CMD or Powershell. Then use the command ".\saat_stream.exe -e .\STREAMS\* .\input " in the oppened console.
* It will export them as <code>track_001.ogg</code>, <code>track_002.ogg</code> etc, to the input folder our .bat folder will use.
* It will export them as track_001.ogg, track_002.ogg etc, to the input folder our .bat folder will use.
* Convert them with the ffmpeg conversion script, by copying both the script and ffmpegs exe files into the SAAT directory, and double clicking the ffmpeg_convert_gtasa.bat file, or running it in the open console window.
* Convert them with the ffmpeg conversion script, by copying both the script and ffmpegs exe files into the SAAT directory, and double clicking the ffmpeg_convert_gtasa.bat file, or running it in the open console window.
** You can change Volume levels and MP3 VBR quality preset by changing <code>volume=0db</code> and <code>-q:a 2</code> in the ffmpeg commands, but the defaults are solid. The mobile game only supports mono mp3s.
** You can change Volume levels and MP3 VBR quality preset by changing "volume=0db" and "-q:a 2" in the ffmpeg commands, but the defaults are solid. The mobile game only supports mono mp3s.
* After the conversion, compress the converted <code>.mp3</code> files in the newly created output folder, into <code>.zip</code> files for each folder meaning <code>CH</code>, <code>DS</code>, <code>RJ</code>, etc, and compression set to &quot;store&quot; with 7z or WinRAR.
* After the conversion, compress the converted .mp3 files in the newly created output folder, into .zip files for each folder meaning CH, DS, RJ, etc, and compression set to &quot;store&quot; with 7z or WinRAR.
* Rename the file extension from <code>.zip</code> to <code>.osw</code> for each one of them but leave their original name untouched. For example: <code>DS.osw</code>, <code>CH.osw</code>, etc.
* Rename the file extension from .zip to .osw for each one of them but leave their original name untouched. For example: DS.osw, CH.osw, etc.
* Use ''SAAF by nick7'' to open each <code>.osw</code> file, it'll create an <code>.osw.idx</code> file.
* Use "SAAF by nick7" to open each .osw file, it'll create an .osw.idx file.
* Finally, after creating the <code>.osw.idx</code> files for each one of them, just copy all of the <code>.osw</code> with their <code>.osw.idx</code> files to the <code>STREAMS</code> folder on your vita in <code>ux0:data/gtasa/audio/STREAMS</code> and overwrite if asked.
* Finally, after creating the .osw.idx files for each one of them, just copy all of the .osw with their .osw.idx files to the STREAMS folder on your vita in ux0:data/gtasa/audio/STREAMS and overwrite if asked.


===COOP===
===COOP===
* To get local freeroam coop and rampages working you will need to replace the main scripts with those of the PS3 version:
To get local freeroam coop and rampages working you will need to replace the main scripts with those of the PS3 version:
** Keep in mind that saves made with the old files will be incompatible with a game using the new files and vice-versa.
* Keep in mind that saves made with the old files will be incompatible with a game using the new files and vice-versa.
** Obtain <code>mainPS3.scm</code> and <code>scriptps3.img</code> from the <code>/PS3_GAME/USRDIR/PS3Data.obb -&gt; /data/script</code> folder of a PS3 copy. In order to extract the <code>.obb</code> file rename it to <code>.zip</code> and use your favorite archive extractor.
* Obtain mainPS3.scm and scriptps3.img from the /PS3_GAME/USRDIR/PS3Data.obb -&gt; /data/script folder of a PS3 copy. In order to extract the .obb file rename it to .zip and use your favorite archive extractor.
** Rename the files to <code>mainV1.scm</code> and <code>scriptv1.img</code> and copy them to both <code>ux0:data/gtasa/data/</code> and <code>ux0:data/gtasa/data/script/</code> replacing both original files in both directories each time.
* Rename the files to mainV1.scm and scriptv1.img and copy them to both ux0:data/gtasa/data/ and ux0:data/gtasa/data/script/ replacing both original files in both directories each time.
** To use the multiplayer functionality navigate to a corresponding marker (a list can be found here [https://gta.fandom.com/wiki/Multiplayer_in_GTA_San_Andreas Marker locations] ). You will have to have another controller connected via Bluetooth and set up as controller number 2 (you can configure that via the qick menu, accessible by holding the PS-Button on that controller once connected).
* To use the multiplayer functionality navigate to a corresponding marker (a list can be found here [https://gta.fandom.com/wiki/Multiplayer_in_GTA_San_Andreas Marker locations] ). You will have to have another controller connected via Bluetooth and set up as controller number 2 (you can configure that via the qick menu, accessible by holding the PS-Button on that controller once connected).
** On a PSVita (as opposed to on a PSTV) you will also need to use [[Minivitatv Vita|MiniVitaTV]] to connect the controller in the first place.
* On a PSVita (as opposed to on a PSTV) you will also need to use [[MiniVitaTV|MiniVitaTV]] to connect the controller in the first place.


== Build Instructions (For Developers) ==
==Screenshots==
In order to build the loader, you'll need a [https://github.com/vitasdk vitasdk] build fully compiled with softfp usage.<br />
https://dlhb.gamebrew.org/vitahomebrews/gtasavita3.png
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.<br />
https://dlhb.gamebrew.org/vitahomebrews/gtasavita4.png
Additionally, you'll need these libraries to be compiled as well with <code>-mfloat-abi=softfp</code> added to their CFLAGS:


<ul>
==Media==
<li><p>[http://www.mpg123.de/download/mpg123-1.25.10.tar.bz2 mpg123]</p>
'''Grand Theft Auto San Andreas is running on the PlayStation VITA | MVG''' ([https://www.youtube.com/watch?v=jYpxxi-RaoQ Modern Vintage Gamer]) <br>
<ul>
<youtube>jYpxxi-RaoQ</youtube>
<li><p>Apply [https://github.com/vitasdk/packages/blob/master/mpg123/mpg123.patch mpg123.patch] using <code>patch -Np0 -i mpg123.patch</code>.</p></li>
<li><div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
 
<pre>autoreconf -fi
CFLAGS=&quot;-DPSP2 -mfloat-abi=softfp&quot; ./configure --host=arm-vita-eabi --prefix=$VITASDK/arm-vita-eabi --disable-shared --enable-static --enable-fifo=no --enable-ipv6=no --enable-network=no --enable-int-quality=no --with-cpu=neon --with-default-audio=dummy --with-optimization=3
make install</pre>
 
</div></li></ul>
</li>
<li><p>[https://github.com/isage/openal-soft/tree/vita-1.19.1 openal-soft]</p>
<ul>
<li><div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
 
<pre>cd build
cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS=-mfloat-abi=softfp .. &amp;&amp; make install</pre>
 
</div></li></ul>
</li>
<li><p>[https://github.com/Rinnegatamante/math-neon libmathneon]</p>
<ul>
<li><div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
 
<pre>make install</pre>
 
</div></li></ul>
</li>
<li><p>[https://github.com/Rinnegatamante/vitaShaRK vitaShaRK]</p>
<ul>
<li><div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
 
<pre>make install</pre>
 
</div></li></ul>
</li>
<li><p>[https://github.com/Rinnegatamante/imgui-vita imgui-vita]</p>
<ul>
<li><div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
 
<pre>make install</pre>
 
</div></li></ul>
</li>
<li><p>[https://github.com/TheOfficialFloW/kubridge kubridge]</p>
<ul>
<li><div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
 
<pre>mkdir build &amp;&amp; cd build
cmake .. &amp;&amp; make install</pre>
 
</div></li></ul>
</li>
<li><p>[https://github.com/Rinnegatamante/vitaGL vitaGL]</p>
<ul>
<li><div class="highlight highlight-source-shell notranslate position-relative overflow-auto" dir="auto">
 
<pre>make SOFTFP_ABI=1 SHARED_RENDERTARGETS=1 DRAW_SPEEDHACK=1 SAMPLERS_SPEEDHACK=1 NO_DEBUG=1 install</pre>
 
</div></li></ul>
</li></ul>
 
Finally, in the folder of <code>gtasa_vita</code>, install SceLibc stubs using:
 
<pre>make -C libc_bridge install</pre>
 
After all these requirements are met, you can compile the loader with the following commands:
 
<pre>mkdir build &amp;&amp; cd build
cmake .. &amp;&amp; make</pre>


==Changelog==
==Changelog==
'''(v.2.1)'''
'''v2.1'''
*Changed some button actions to on press (e.g. jump).
*Changed some button actions to on press (e.g. jump).
*Made minor improvements. Thanks to adjutantt.
*Made minor improvements. Thanks to adjutantt.
*Updated to latest vitaGL.
*Updated to latest vitaGL.


'''(v.2.0)'''
'''v2.0'''
*Fixed original bug where ITB and the gym treadmill could not be used. Thanks to adjutantt.
*Fixed original bug where ITB and the gym treadmill could not be used. Thanks to adjutantt.
*Added version to bubble.
*Added version to bubble.


'''(v.1.9)'''
'''v1.9'''
*Fixed issue where some peds were invisible.
*Fixed issue where some peds were invisible.
*Improved performance by using a draw speedhack in vitaGL.
*Improved performance by using a draw speedhack in vitaGL.


'''(v.1.8)'''
'''v1.8'''
*Updated to latest vitaGL which fixed a lot of bugs found during Bully development.
*Updated to latest vitaGL which fixed a lot of bugs found during Bully development.


'''(v.1.7)'''
'''v1.7'''
*Added controls mapping configuration through the companion app. Thanks to Rinnegatamante.
*Added controls mapping configuration through the companion app. Thanks to Rinnegatamante.
*Updated to latest vitaGL which improved performance.
*Updated to latest vitaGL which improved performance.


'''(v.1.6)'''
'''v1.6'''
*Added a few optimizations.
*Added a few optimizations.
*Fixed free aim option.
*Fixed free aim option.
*Disabled auto landing gear deployment/retraction. Thanks to adjutantt.
*Disabled auto landing gear deployment/retraction. Thanks to adjutantt.
*Moved plane rudder control to GetTurret. Thanks to XirXes.
*Moved plane rudder control to GetTurret. Thanks to XirXes.
*Please remove the ux0:data/gtasa/cache folder (containing .gxp files). Shaders will be recompiled (which will take a few minutes the first launch).


Please remove the ux0:data/gtasa/cache folder (containing .gxp files). Shaders will be recompiled (which will take a few minutes the first launch).
'''v1.5'''
 
'''(v.1.5)'''
*Added option to allow cut radio songs to play.
*Added option to allow cut radio songs to play.
**See Music Section for how to restore removed songs.
**See Music Section for how to restore removed songs.
*Added MP3 fuzzy seek option to improve loading speed.
*Added MP3 fuzzy seek option to improve loading speed.
*Added custom codes to activate mobile cheats:
*Added custom codes to activate mobile cheats:
**"THEFLOW" - Invincibility
**"THEFLOW" - Invincibility.
**"RINNEGATAMANTE" - Weapon set 4
**"RINNEGATAMANTE" - Weapon set 4.
*Fixed mixed cheat codes.
*Fixed mixed cheat codes.
*Fixed plane rudder controls.
*Fixed plane rudder controls.
Line 811: Line 725:
*Improved performance by using better algorithms in vitaGL.
*Improved performance by using better algorithms in vitaGL.


'''(v.1.4)'''
'''v1.4'''
*Updated openal for better performance. Thanks to isage.
*Updated openal for better performance. Thanks to isage.
*Fixed crash when selecting japanese/russian language. Thanks to adjutantt.
*Fixed crash when selecting japanese/russian language. Thanks to adjutantt.
*Improved control scheme. Thanks to XirXes and darthbellic.
*Improved control scheme. Thanks to XirXes and darthbellic.


'''(v.1.3)'''
'''v1.3'''
*Added ability to remap controls with ux0:data/gtasa/controls.txt. Thanks to PoisonPoisonPoison.
*Added ability to remap controls with ux0:data/gtasa/controls.txt. Thanks to PoisonPoisonPoison.
*Added default vita-enhanced controls schema by darthbellic.
*Added default vita-enhanced controls schema by darthbellic.
Line 823: Line 737:
*Switched to OpenAL-SDL for better performance.
*Switched to OpenAL-SDL for better performance.


'''(v.1.2)'''
'''v1.2'''
*Fixed memory leak in vitaGL leading to corrupted textures.
*Fixed memory leak in vitaGL leading to corrupted textures.
*Added ability to map L2/R2 to the front touchpad on the top. Thanks to adjutantt.
*Added ability to map L2/R2 to the front touchpad on the top. Thanks to adjutantt.


'''(v.1.1)'''
'''v1.1'''
*Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
*Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
**Fixes fighting moves
**Fixes fighting moves
Line 838: Line 752:
*Removed redundant mobile controls menu entries.
*Removed redundant mobile controls menu entries.


'''(v.1.0)'''
'''v1.0'''
* First Release.
* First Release.


== Credits ==
==Credits==
* Rinnegatamante for porting the renderer using vitaGL, providing the companion app and making various improvements to the port.
* Rinnegatamante for porting the renderer using vitaGL, providing the companion app and making various improvements to the port.
* aap for porting PS2-rendering aka skygfx.
* aap for porting PS2-rendering aka skygfx.
Line 852: Line 766:
* JonathanERC and gtagmodding for the Cheat List.
* JonathanERC and gtagmodding for the Cheat List.


== External links ==
==External links==
* Github - https://github.com/TheOfficialFloW/gtasa_vita
* Author's Twitter - https://twitter.com/theflow0
* GitHub - https://github.com/TheOfficialFloW/gtasa_vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/618
* VitaDB - https://vitadb.rinnegatamante.it/#/info/618
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:35, 26 October 2024

GTA: SA Vita
Gtasavita2.png
General
AuthorTheFloW
TypeAction
Version2.1
LicenseMIT License
Last Updated2021/08/28
Links
Download
Website
Source
Support Author

This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:

  • Fixed camera controls for flying vehicles (including the Hydra jet).
  • Fixed broken facial expressions.
  • Fixed cheats hash key table.
  • Removed specular lighting on pedestrians.
  • Added PS2-like rendering.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Installation

Requirements:

(If you have already installed the game and want to update to a newer release, you can simply install GTASA.vpk on your PS Vita.)

Install the required plugins:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change accordingly if you are using ur0:tai):
 *KERNEL
 ux0:tai/kubridge.skprx
 ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using repatch plugin.
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

Adding the game data file:

  • Obtain your copy of Grand Theft Auto: San Andreas v2.00 legally (com.rockstargames.gtasager is not supported) for Android in form of an .apk file and one or more .obb files (usually main.8.com.rockstargames.gtasa.obb and patch.8.com.rockstargames.gtasa.obb located inside the /sdcard/android/obb/com.rockstargames.gtasa/) folder.
  • You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor. Open the apk with your zip explorer, extract the assets folder from your .apk file to ux0:data and rename it to gtasa. The result would be ux0:data/gtasa/.
  • Still in the apk, extract the file libGTASA.so from the lib/armeabi-v7a folder to ux0:data/gtasa. Open the main.8.com.rockstargames.gtasa.obb with your zip explorer (.obb files are zip files just like .apk files so just rename the .obb to .zip) and extract the contents to ux0:data/gtasa.
  • Same as before, open the patch.8.com.rockstargames.gtasa.obb with the zip explorer and extract the contents inside the zip to ux0:data/gtasa.
  • Download the gamefiles.zip and extract the contents to ux0:data/gtasa (overwrite if asked).

Optional step:

  • For a more authentic console experience, copy the file ux0:data/gtasa/data/360Default1280x720.cfg to ux0:data/gtasa/ and rename it from 360Default1280x720.cfg to Adjustable.cfg.
  • This file is a leftover from the Xbox 360 version and provides you the console HUD (e.g. radar on bottom left).

Finally, install GTASA.vpk on your PS Vita. If you have followed the steps correctly, this is how your ux0:data/gtasa folder should look like.

gtasavita6.png

User guide

Configurator App

After fully installing the port, you'll be able to configure it with the Configurator app. The Configurator app will allow users to enable or disable a set of optimizations, patches and renderer alterations to best match users taste.

You can launch the Configurator app by clicking on the Configuration button located on the LiveArea section of the port as shown in the following screenshot.

Tips and Tricks

Gameplay:

  • You can input PC cheats by pressing L+SELECT to open the on-screen keyboard. See CHEATS.md for available and unavailable cheats (you can input cheat codes in lowercase as well as uppercase).
  • The L2/R2 buttons are mapped to the rear touchpad on the top and the L3/R3 buttons are mapped to the front touchpad on the bottom. With v1.2 and higher, you can map L2/R2 to the front touchpad on the top.
  • You can open the map by holding START and then releasing.
  • You can get local freeroam coop and rampages working by replacing the main scripts with those of the PS3 version. See COOP.md.
  • Due to expired licensing, some songs were cut from the game. See MUSIC.md for a list of removed tracks and a guide on how to restore them.
  • To properly take off during Learning to Fly mission, retract your landing gear by pressing RIGHT.

Performance:

  • In order to reduce occasional stutters in-game, delete both ux0:data/gtasa/scache_small_low.txt and ux0:data/gtasa/scache_small.txt, then create a copy of the ux0:data/gtasa/scache.txt file to have two version of it (for example scache(1).txt so in the end you end up with both scache.txt and scache(1).txt inside the ux0:data/gtasa/ folder), then rename scache.txt to scache_small.txt and scache(1).txt to scache_small_low.txt. This will however make the loading screen longer since it needs to compile more shaders ahead.
    • If the folder ux0:data/gtasa/cache contains much more than 300 files, it's recommended to delete the folder and have it rebuilt.
  • In order to save storage on your Memory Card, you can safely delete all files in sub-folders of ux0:data/gtasa/texdb which end with:
    • .dxt.dat, .dxt.tmb, dxt.toc
    • .etc.dat, .etc.tmb, etc.toc

Cheats

You can input PC cheats by pressing L+SELECT to open the on-screen keyboard. You can input cheat codes in lowercase as well as uppercase.

Note that a few cheats have been removed from the Android (Vita port) version.

No. Description Cheat Code Hash
1 Weapon Set 1 ThugsArmoury 0xDE4B237D
2 Weapon Set 2 ProfessionalsKit 0xB22A28D1
3 Weapon Set 3 NuttersToys 0x5A783FAE
4 Health, Armor, $250k INeedSomeHelp 0xEECCEA2B
5 Wanted level 2 stars TurnUpTheHeat 0x42AF1E28
6 Clear wanted level TurnDownTheHeat 0x555FC201
7 Sunny weather PleasantlyWarm 0x2A845345
8 Very sunny weather TooDamnHot 0xE1EF01EA
9 Overcast weather DullDullDay 0x771B83FC
10 Rainy weather StayInAndWatchTV 0x5BF12848
11 Foggy weather CantSeeWhereImGoing 0x44453A17
12 Faster gameplay SpeedItUp 0xB69E8532
13 Slower gameplay SlowItDown 0x8B828076
14 Peds attack other (+ get golf club) RoughNeighbourhood 0xDD6ED9E9
15 Have a bounty on your head StopPickingOnMe 0xA290FD8C
16 Spawn Rhino TimeToKickAss 0x43DB914E
17 Spawn Bloodring Banger OldSpeedDemon 0xDBC0DD65
18 Spawn Hotring A NotForPublicRoads 0xD08A30FE
19 Spawn Hotring B JustTryAndStopMe 0x37BF1B4E
20 Spawn Romero WheresTheFuneral 0xB5D40866
21 Spawn Stretch CelebrityStatus 0xE63B0D99
22 Spawn Trashmaster TrueGrime 0x675B8945
23 Spawn Caddy 18Holes 0x4987D5EE
24 Blow up all cars AllCarsGoBoom 0x2E8F84E8
25 Suicide GoodbyeCruelWorld 0x0D5C6A4E
26 Pink traffic PinkIsTheNewCool 0x66516EBC
27 Black traffic SoLongAsItsBlack 0x4B137E45
28 Fat player WhoAteAllThePies 0x3A577325
29 Max muscle BuffMeUp 0xD4966D59
30 Skinny player LeanAndMean 0x5FD1B49D
31 Elvis is everywhere BlueSuedeShoes 0xA7613F99
32 Peds attack you with rockets AttackOfTheVillagePeople 0x1792D871
33 Beach party LifesABeach 0xCBC579DF
34 Gang members everywhere OnlyHomiesAllowed 0x4FEDCCFF
35 Gangs controls the streets BetterStayIndoors 0x44B34866
36 Ninja theme NinjaTown 0x2EF877DB
37 Slut magnet LoveConquersAll 0x2781E797
38 Cheap cars EveryoneIsPoor 0x2BC1A045
39 Expensive cars EveryoneIsRich 0xB2AFE368
40 Spawn Hydra JumpJet 0x1A5526BC
41 Spawn Vortex IWantToHover 0xA48A770B
42 Always midnight NightProwler 0x7F80B950
43 Stop game clock orange sky DontBringOnTheNight 0x6C0FA650
44 Thunder storm ScottishSummer 0xF46F2FA4
45 Sand storm SandInMyEars 0x70164385
46 Mega jump Kangaroo 0x885D0B50
47 Infinite health NoOneCanHurtMe 0x151BDCB3
48 Infinite oxygen ManFromAtlantis 0xADFA640A
49 Get parachute LetsGoBaseJumping 0xE57F96CE
50 Get jetpack Rocketman 0x040CF761
51 Never wanted IDoAsIPlease 0xE1B33EB9
52 Six wanted stars BringItOn 0xFEDA77F7
53 Riot mode StateOfEmergency 0xF53EF5A5
54 Funhouse theme CrazyTown 0xF2AA0C1D
55 Adrenaline mode TakeAChillPill 0xF36345A8
56 Weapon aiming while driving IWannaDriveBy 0xB7013B1B
57 Country traffic HicksVille 0x31F0C3CC
58 Max stamina ICanGoAllNight 0xF01286E9
59 Hitman level for all weapons ProfessionalKiller 0xA841CC0A
60 Max driving skills NaturalTalent 0x31EA09CF
61 Spawn Hunter OhDude 0xE958788A
62 Spawn Quad FourWheelFun 0x02C83A7C
63 Spawn Tanker Truck HitTheRoadJack 0xE49C3ED4
64 Spawn Dozer ItsAllBull 0x171BA8CC
65 Spawn Stunt Plane FlyingToStunt 0x86988DAE
66 Spawn Monster MonsterMash 0x2BDD2FA1

And if you are wondering which PC cheats are not available for the Android (Vita port) version, here's a list:

No. Description Cheat Code Hash
1 Faster clock TimeJustFliesBy 0xFCFF1D08
2 Everyone armed SurroundedByNutters 0x3484B5A7
3 Invisible cars WheelsOnlyPlease 0x1A9AA3D6
4 Insane handling StickLikeGlue 0xE842F3BC
5 All green lights DontTryAndStopMe 0x74D4FCB1
6 Aggressive drivers AllDriversAreCriminals 0xB01D13B8
7 Boats fly FlyingFish 0x78520E33
8 Cars fly ChittyChittyBangBang 0xFA8DD45B
9 Huge bunny hop CJPhoneHome 0x8DED75BD
10 Smash n' boom TouchMyCarYouDie 0xB07D3B32
11 All cars have nitro SpeedFreak 0x80C1E54B
12 Cars float away when hit BubbleCars 0x5DAD0087
13 (Unknown) JQNTDMH 0x00000000
14 Mega punch StingLikeABee 0x8CA870DD
15 Never get hungry IAmNeverHungry 0x9A629401
16 Infinite ammo FullClip 0x8990D5E1
17 Reduced traffic GhostTown 0xCAEC94EE
18 Recruit anyone (9mm) WannaBeInMyGang 0xB3B3E72A
19 Recruit anyone (AK 47) NoOneCanStopUs 0xC25CDBFF
20 Recruit anyone (rockets) RocketMayhem 0xD5CF4EFF
21 Lock respect at max WorshipMe 0x680416B1
22 Lock sex appeal at max HelloLadies 0xCF5FDA18
23 Prostitutes pay you JQNTDMH 0x00000000
24 All taxis have nitrous JQNTDMH 0x00000000
25 Spawn Rancher DoughnutHandicap 0x00000000
26 Cars on water JQNTDMH 0x00000000

Music

List of removed songs:

No. Station Song
1 Playback FM Ultramagnetic MC’s - Critical Beatdown
2 Radio Los Santos 2 Pac - I Don’t Give A f*ck
3 Compton’s Most Wanted - Hood Took Me Under
4 NWA - Express Yourself
5 Bounce FM Fatback - Yum Yum
6 Roy Ayers - Running Away
7 The Gap Band - You Dropped A Bomb On Me
8 KDST Tom Petty - Running Down A Dream
9 Joe Cocker - Woman to Woman
10 K-JAH West Radio Black Harmony - Don’t Let It Go to Your Head
11 Blood Sisters - Ring My Bell
12 Radio:X Ozzy Osbourne - Hellraiser
13 Rage Against the Machine - Killing in the Name
14 Master Sounds 98.3 Charles Wright - Express Yourself
15 The Blackbyrds - Rock Creek Park
16 James Brown - Funky President
17 Macer & The Macks
18 James Brown - The Payback
19 The JB’s - Grunt

Prerequisites:

Restoring The Cut Songs:

  • Once you have an older version of the game, copy the STREAMS audio folder to the saat folder you extracted.
  • Use the command prompt on the directory you extracted the files to. Hold Shift and right click the saat directory, and choose CMD or Powershell. Then use the command ".\saat_stream.exe -e .\STREAMS\* .\input " in the oppened console.
  • It will export them as track_001.ogg, track_002.ogg etc, to the input folder our .bat folder will use.
  • Convert them with the ffmpeg conversion script, by copying both the script and ffmpegs exe files into the SAAT directory, and double clicking the ffmpeg_convert_gtasa.bat file, or running it in the open console window.
    • You can change Volume levels and MP3 VBR quality preset by changing "volume=0db" and "-q:a 2" in the ffmpeg commands, but the defaults are solid. The mobile game only supports mono mp3s.
  • After the conversion, compress the converted .mp3 files in the newly created output folder, into .zip files for each folder meaning CH, DS, RJ, etc, and compression set to "store" with 7z or WinRAR.
  • Rename the file extension from .zip to .osw for each one of them but leave their original name untouched. For example: DS.osw, CH.osw, etc.
  • Use "SAAF by nick7" to open each .osw file, it'll create an .osw.idx file.
  • Finally, after creating the .osw.idx files for each one of them, just copy all of the .osw with their .osw.idx files to the STREAMS folder on your vita in ux0:data/gtasa/audio/STREAMS and overwrite if asked.

COOP

To get local freeroam coop and rampages working you will need to replace the main scripts with those of the PS3 version:

  • Keep in mind that saves made with the old files will be incompatible with a game using the new files and vice-versa.
  • Obtain mainPS3.scm and scriptps3.img from the /PS3_GAME/USRDIR/PS3Data.obb -> /data/script folder of a PS3 copy. In order to extract the .obb file rename it to .zip and use your favorite archive extractor.
  • Rename the files to mainV1.scm and scriptv1.img and copy them to both ux0:data/gtasa/data/ and ux0:data/gtasa/data/script/ replacing both original files in both directories each time.
  • To use the multiplayer functionality navigate to a corresponding marker (a list can be found here Marker locations ). You will have to have another controller connected via Bluetooth and set up as controller number 2 (you can configure that via the qick menu, accessible by holding the PS-Button on that controller once connected).
  • On a PSVita (as opposed to on a PSTV) you will also need to use MiniVitaTV to connect the controller in the first place.

Screenshots

gtasavita3.png gtasavita4.png

Media

Grand Theft Auto San Andreas is running on the PlayStation VITA | MVG (Modern Vintage Gamer)

Changelog

v2.1

  • Changed some button actions to on press (e.g. jump).
  • Made minor improvements. Thanks to adjutantt.
  • Updated to latest vitaGL.

v2.0

  • Fixed original bug where ITB and the gym treadmill could not be used. Thanks to adjutantt.
  • Added version to bubble.

v1.9

  • Fixed issue where some peds were invisible.
  • Improved performance by using a draw speedhack in vitaGL.

v1.8

  • Updated to latest vitaGL which fixed a lot of bugs found during Bully development.

v1.7

  • Added controls mapping configuration through the companion app. Thanks to Rinnegatamante.
  • Updated to latest vitaGL which improved performance.

v1.6

  • Added a few optimizations.
  • Fixed free aim option.
  • Disabled auto landing gear deployment/retraction. Thanks to adjutantt.
  • Moved plane rudder control to GetTurret. Thanks to XirXes.
  • Please remove the ux0:data/gtasa/cache folder (containing .gxp files). Shaders will be recompiled (which will take a few minutes the first launch).

v1.5

  • Added option to allow cut radio songs to play.
    • See Music Section for how to restore removed songs.
  • Added MP3 fuzzy seek option to improve loading speed.
  • Added custom codes to activate mobile cheats:
    • "THEFLOW" - Invincibility.
    • "RINNEGATAMANTE" - Weapon set 4.
  • Fixed mixed cheat codes.
  • Fixed plane rudder controls.
  • Improved the "Resume" menu entry to load the latest save (manual and auto save).
    • Selecting the "Quit Game" menu entry will now create a quick-save which can be loaded via the "Resume" menu entry.
  • Improved performance by redirecting mpg123 to our own library.
  • Improved performance by using better algorithms in vitaGL.

v1.4

  • Updated openal for better performance. Thanks to isage.
  • Fixed crash when selecting japanese/russian language. Thanks to adjutantt.
  • Improved control scheme. Thanks to XirXes and darthbellic.

v1.3

  • Added ability to remap controls with ux0:data/gtasa/controls.txt. Thanks to PoisonPoisonPoison.
  • Added default vita-enhanced controls schema by darthbellic.
  • Added support for co-op rampage missions when using PS3 scripts. See Tips and Tricks for instructions.
  • Added option to enable high detail player textures.
  • Switched to OpenAL-SDL for better performance.

v1.2

  • Fixed memory leak in vitaGL leading to corrupted textures.
  • Added ability to map L2/R2 to the front touchpad on the top. Thanks to adjutantt.

v1.1

  • Changed to Xbox 360 buttons mapping (while keeping PS3 icons).
    • Fixes fighting moves
    • Allows switching target using L2/R2.
    • Changes bunny hop from double X to L1.
  • Fixed rain and classic shadows rendering.
  • Improved loading speed. Thanks to Graphene.
  • Fixed thread scheduling. Thanks to Graphene.
  • Fixed crash on exit.
  • Removed redundant mobile controls menu entries.

v1.0

  • First Release.

Credits

  • Rinnegatamante for porting the renderer using vitaGL, providing the companion app and making various improvements to the port.
  • aap for porting PS2-rendering aka skygfx.
  • Freakler for providing LiveArea assets.
  • frangarcj, fgsfds and Bythos for graphics-related stuff.
  • CBPS/SonicMastr for PIB, which was used on earlier stages of development.
  • isage for the native audio backend for OpenAL-Soft.
  • psykana for patching the scripts and making various improvements to the port.
  • XirXes and shadowknight for the audio conversion script.
  • JonathanERC and gtagmodding for the Cheat List.

External links

Advertising: