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F2bgl - Fade To Black Vita: Difference between revisions

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{{#seo:
|title=Vita Homebrew Games (Adventure) - GameBrew
|title_mode=append
|image=fadetoblackvita.jpg
|image_alt=FadeToBlack
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=FadeToBlack
|title=Fade To Black
|image=fadetoblackvita.jpg
|image=fadetoblackvita2.jpg
|description=Fade to Black port for PSVITA.
|description=Fade to Black port for PS Vita.
|author=usineur
|author=usineur
|lastupdated=2018/03/07
|lastupdated=2018/03/07
Line 14: Line 8:
|version=1.0
|version=1.0
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita.7z?k33p0fil35
|website=https://wololo.net/talk/viewtopic.php?f=116&p=421770#p421770
|website=https://wololo.net/talk/viewtopic.php?f=116&p=421770#p421770
|source=https://github.com/usineur/f2bgl
|source=https://github.com/usineur/f2bgl
}}
}}
Fade to Black is an action-adventure game developed by Delphine Software International and published by Electronic Arts Studios.
{{#seo:
It is the sequel to the 1992 video game Flashback.
|title=Vita Homebrew Games (Adventure) - GameBrew
|title_mode=append
|image=fadetoblackvita2.jpg
|image_alt=FadeToBlack
}}
PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by [http://cyxdown.free.fr/f2b/ Grégory Montoir].
 
Fade to Black is an action-adventure game developed by Delphine Software International and published by Electronic Arts Studios. It is the sequel to the 1992 video game Flashback.
 
==Installation==
Install FadeToBlack.vpk using [[VitaShell]].
 
Copy datafiles to ux0:data/f2bgl/data. Datafiles are not provided in this release.
 
The full CD-Rom version is around 450 Mb, if you don't have the game, you can use the demo game datafile from the [http://cyxdown.free.fr/f2b/ Android version].
 
By default, the program will try to load the game data files from the current directory. The expected directory structure is:


== Installation ==
DELPHINE.INI
* Install <code>FadeToBlack.vpk</code> using VitaShell.
TRIGO.DAT    - optional
* Copy datafiles to <code>ux0:data/f2bgl/data</code>. Refer to the README to know which files/directories are required.
DATA/
** Datafiles are '''not''' provided in this release. Grab a copy of the game by your own way.
DATA/DRIVERS/
** Full CD-Rom version is around '''450 Mb'''.
DATA/SOUND/
INSTDATA/   - optional
TEXT/        - not present with demo version
VOICE/      - not present with demo version


By default, the program will try to load the game data files from the current directory. The expected directory structure is :
==Controls==
'''In game:'''


DELPHINE.INI
Left Analog - Move Conrad (run)
TRIGO.DAT    - optional
DATA/
DATA/DRIVERS/
DATA/SOUND/
INSTDATA/    - optional
TEXT/        - not present with demo version
VOICE/      - not present with demo version


== Controls ==
Hold R+Left Analog - Move Conrad (walk), Step aside (in gun mode)
* In-game hotkeys


{|
Cross - Activate, Shoot
!width="50%"| Keys
!width="50%"|  
|-
| Left stick
| Move Conrad (run)
|-
| Hold R + Left stick
|
* Move Conrad (walk)
* In gun mode, step aside
|-
| ✕
| Activate / Shoot
|-
| □
| Toggle gun mode
|-
| O
| Reload gun
|-
| △
| Jump
|-
| ↑
| Use secondary weapon
|-
| ↓
| Use item
|-
| Select
| Open inventory menu
|-
| Start
| Open saveload menu
|}


* Inventory menu
Square - Toggle gun mode


{|
Circle - Reload gun
! Keys
!  
|-
| R
| Next category
|-
| L
| Consult item
|-
| ✕
| Select item
|-
| ←
| Previous item
|-
| →
| Next item
|-
| Select
| Exit this menu
|}


* Saveload menu
Triangle - Jump


{|
Up - Use secondary weapon
! Keys
!  
|-
| ↑ ↓
| Toggle Save / Load mode
|-
| ← →
| Previous / Next slot
|-
| ✕
| Validate
|-
| Start
| Exit this menu
|}


==Media==
Down - Use item
<youtube>F6lSCQLgWqM</youtube>
 
Select - Open inventory menu
 
Start - Open save/load menu
 
'''Inventory menu:'''
 
R - Next category
 
L - Consult item
 
Cross - Select item
 
Left/Right - Previous item
 
Select - Exit this menu
 
'''Save/Load menu:'''
 
Up/Down - Toggle Save/Load mode
 
Left/Right - Previous/Next slot
 
Cross - Validate
 
Start - Exit this menu


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita3.jpg
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita4.jpg
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita-04.jpg


== Know bugs / issues ==
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita5.jpg
https://dlhb.gamebrew.org/vitahomebrews/fadetoblackvita6.jpg
 
==Know issues==
* You may encounter graphics glitches and crashes.
* You may encounter graphics glitches and crashes.
** Some of them exists in the original engine which is still WIP. Note: this port is based on the 0.2.3 version.
** Some of them exists in the original engine which is still WIP. Note: this port is based on the 0.2.3 version.
** Others come from the port itself.
** Others come from the port itself.
* Suspending/Resuming the game (button &quot;PS&quot;) results in a crash.
* Suspending/Resuming the game (button &quot;PS&quot;) results in a crash.
* Musics are deactivated for now because they cause lags.
* Music is deactivated for now because they cause lags.
 
Feel free to report issues.


==Changelog==
==Changelog==
'''(v.1.0)'''
'''v1.0'''
* First Release.
* First public release.


== Credits ==
==Credits==
* [https://github.com/cyxx Grégory Montoir], for the original engine;
* [https://github.com/cyxx Grégory Montoir], for the original engine.
* Vita SDK Team for the Vita SDK;
* Vita SDK Team for the Vita SDK.
* [https://github.com/Rinnegatamante @Rinnegatamante] for vitaGL, and his advices;
* [https://github.com/Rinnegatamante @Rinnegatamante] for vitaGL, and his advices.


== External links ==
==External links==
* Official Website - https://github.com/cyxx
* GitHub - https://github.com/usineur/f2bgl
* Github - https://github.com/usineur/f2bgl
* VitaDB - https://vitadb.rinnegatamante.it/#/info/367
* VitaDB - https://vitadb.rinnegatamante.it/#/info/367
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&p=421770#p421770
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&p=421770#p421770
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:19, 26 October 2024

Fade To Black
Fadetoblackvita2.jpg
General
Authorusineur
TypeAdventure
Version1.0
LicenseMixed
Last Updated2018/03/07
Links
Download
Website
Source

PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by Grégory Montoir.

Fade to Black is an action-adventure game developed by Delphine Software International and published by Electronic Arts Studios. It is the sequel to the 1992 video game Flashback.

Installation

Install FadeToBlack.vpk using VitaShell.

Copy datafiles to ux0:data/f2bgl/data. Datafiles are not provided in this release.

The full CD-Rom version is around 450 Mb, if you don't have the game, you can use the demo game datafile from the Android version.

By default, the program will try to load the game data files from the current directory. The expected directory structure is:

DELPHINE.INI
TRIGO.DAT    - optional
DATA/
DATA/DRIVERS/
DATA/SOUND/
INSTDATA/    - optional
TEXT/        - not present with demo version
VOICE/       - not present with demo version

Controls

In game:

Left Analog - Move Conrad (run)

Hold R+Left Analog - Move Conrad (walk), Step aside (in gun mode)

Cross - Activate, Shoot

Square - Toggle gun mode

Circle - Reload gun

Triangle - Jump

Up - Use secondary weapon

Down - Use item

Select - Open inventory menu

Start - Open save/load menu

Inventory menu:

R - Next category

L - Consult item

Cross - Select item

Left/Right - Previous item

Select - Exit this menu

Save/Load menu:

Up/Down - Toggle Save/Load mode

Left/Right - Previous/Next slot

Cross - Validate

Start - Exit this menu

Screenshots

fadetoblackvita3.jpg fadetoblackvita4.jpg

fadetoblackvita5.jpg fadetoblackvita6.jpg

Know issues

  • You may encounter graphics glitches and crashes.
    • Some of them exists in the original engine which is still WIP. Note: this port is based on the 0.2.3 version.
    • Others come from the port itself.
  • Suspending/Resuming the game (button "PS") results in a crash.
  • Music is deactivated for now because they cause lags.

Changelog

v1.0

  • First public release.

Credits

External links

Advertising: