Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Revisited Trilogy GTA III Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
{{#seo:
|title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew!
|title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew
|title_mode=append
|title_mode=append
|image=gtaiiimodvita.jpg
|image=revisitedtrilogygtaiiivita2.png
|image_alt=GTA III mod
|image_alt=Revisited Trilogy: GTA III
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=GTA III mod
|title=Revisited Trilogy: GTA III
|image=gtaiiimodvita.jpg
|image=revisitedtrilogygtaiiivita2.png
|description=Grand Theft Auto 3 Mod.
|description=GTA III 10th Anniversary Edition mod.
|author=PG Team
|author=PG Team
|lastupdated=2021/11/21
|lastupdated=2021/11/11
|type=Game Hacks
|type=Game Hacks
|version=1.2
|version=1.2
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita.7z
|website=https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii
|website=https://dev.pgteam.org/mods/grand-theft-auto/revisited-trilogy
|source=
|source=
|donation=https://boosty.to/pgteam
}}
}}
Grand Theft Auto 3 Mod For PSVita. This modification restores and improves some of the things that are missing in different versions of the game.
Revisited Trilogy: GTA III is a modification of Grand Theft Auto 3 for the PS Vita.


==How To Install Grand Theft Auto 3 Mod==
This modification restores and improves some of the things that are missing in different versions of the game.
You need an installed game! Min. v.1.4.


* Download files from the link above.
==Installation==
* Extract *.7z archive
You must have the full version of the game installed on your PS Vita (Minimum v1.4).
* Place with overwrite files from the gta3 folder on the console along the path


ux0:data/gta3
Place the files from the gta3 folder to ux0:data/gta3/.


* Delete txd.img / txd.dir from
Delete txd.img and txd.dir from ux0:data/gta3/models/.


ux0:data/gta3/models/
Install GTAIII_1.4_10thAE_with_manual_ENG.vpk with [[VitaShell]].


* Install GTAIII_1.4_10thAE_with_manual_ENG.vpk
==User guide==
* Enjoy
===FAQ===
'''Q. Does the mod affect performance?'''


==Media==
No performance changes, same experience as vanilla version.
<youtube>_KESMW-Z3_g</youtube>
 
'''Q. Do I need to start a new game?'''
 
No, you can continue the game with the current savedata.
 
'''Q. Game crashes while loading!'''
 
Delete txd.img and txd.dir from ux0:data/gta3/models/.
 
'''Q. I am missing some of the textures. How fix this?'''
 
Delete txd.img and txd.dir from ux0:data/gta3/models/.
 
'''Q. How do I enter cheat codes?'''
 
The game supports cheat codes from the PS2-version.
 
'''Q. Is mp3 radio supported?'''
 
Yes. You can place your music along the path ux0:data/gta3/mp3/.
 
'''Q. How do I use the right analog stick in-game?'''
 
Open Options - Display Setup - Free Cam.


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-01.jpg
'''Before/After''' <br>
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-02.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita3.png
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-04.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita6.png
 
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita7.png


==FAQ===
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita8.png
'''Does the mod affect performance?'''<br>
A: No performance changes, same experience as vanilla version


'''Do I need to start a new game?'''<br>
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita9.png
A: No, you can continue the game with the current savedata


'''Game crashes while loading!'''<br>
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita10.png
A: Delete txd.img / txd.dir from ux0:data/gta3/models/


'''I am missing some of the textures. How fix this?'''<br>
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita11.png
A: Delete txd.img / txd.dir from ux0:data/gta3/models/


'''How do I enter cheat codes?'''<br>
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita12.png
A: The game supports cheat codes from the PS2-version


'''Is mp3 radio supported?'''<br>
https://dlhb.gamebrew.org/vitahomebrews/revisitedtrilogygtaiiivita13.png
A: Yes. You can place your music along the path ux0:data/gta3/mp3


'''How do I use the right analog stick in-game'''<br>
==Media==
A: Open Options - Display Setup - Free Cam
'''Revisited Trilogy Launch Trailer''' ([https://www.youtube.com/watch?v=lGVhYy4G8N8 PG Team]) <br>
<youtube>lGVhYy4G8N8</youtube>


==Changelog==
==Changelog==
'''(v.1.2)'''
'''Version 1.2'''
*Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
*Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
*Fixed the volume of UZI
*Fixed the volume of UZI
*Mini-fixes in manual and graphics
*Mini-fixes in manual and graphics


'''(v.1.0)'''
'''Version 1.0'''
*Sounds
**Sound effects cut from the PS2 version and the game's beta have been re-implemented.
***Alerts at metro stations
***Ambience for the docks and coasts
***Ambience for Marco's Bistro
***Ambience for the Market in Chinatown
***SFX for reloading the rocket launcher
**Added removed radio tracks and ads from PS2 version
***Tom Novy - Back to The Streets (Head Radio)
***Conor and Jay - Carry Me Off (Head Radio)
***Marydancin - Wash Him Off (Lips 106)
***Gianni Schicchi - O Mio Babbino Caro (Double Clef FM)


** Adverts re-added for Head Radio:
Sounds:
***Restored Ammu-nation advert
*Sound effects cut from the PS2 version and the game's beta have been re-implemented:
***Restored Army advert
**Alerts at metro stations.
**Ambience for the docks and coasts.
**Ambience for Marco's Bistro.
**Ambience for the Market in Chinatown.
**SFX for reloading the rocket launcher.
*Added removed radio tracks and ads from PS2 version:
**Tom Novy - Back to The Streets (Head Radio).
**Conor and Jay - Carry Me Off (Head Radio).
**Marydancin - Wash Him Off (Lips 106).
**Gianni Schicchi - O Mio Babbino Caro (Double Clef FM) - Adverts re-added for Head Radio:
**Restored Ammu-nation advert.
**Restored Army advert - Advertising Lips 106.
**Restored Army adverts (shorter ads than on Head Radio) - Flashback FM.
**Duran Duran reference is restored.
*Police walkie talkie sfx from PS2 version are restored.


** Advertising Lips 106
Graphics. HUD:
***Restored Army adverts (shorter ads than on Head Radio)
*New HD weapon icons.
*New loading screens.
*New original high quality Splash Screen.
*New main menu.
*Global map / mini-map.
*Added a black outline for the mini-map.
*Replaced UZI texture with the beta version.
*Changed radio icons to new ones.
*Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16.


** Flashback FM
Graphics. General:
***Duran Duran reference is restored
*Added an interior to Marco's Bistro (Portland).
****Police walkie talkie sfx from PS2 version are restored
*Added an interior for Mean Street Taxis (Portland).
*Re-Implemented the feul dispensers from the PS2 version to the gas station.
*Reworked and manually optimized textures from the Xbox version of GTA 3:
**Textures of roads, grass, sidewalks, roof hatches, walls, etc.
**New vehicle textures and geometry.
**3D car engines.
**Added new wheel textures.
**DoDo, Train, Ghost model taken from PS2 version.
*New Optimized HD textures:
**Blood, Moon, tire burnout marks, grass, etc.
*Diablos can now be re-sprayed.
*Police models/textures changed to Xbox version + beta.
*Fixed and optimized textures previously missing:
**3D 8-ball in Shoreside Vale.
**Gateway to the stadium in Staunton Island (PS2).
**Graffiti under the bridge in Shoreside Vale.
**Red bricks at the lighthouse in Portlands.
**Antenna on the buoys in the water.
**Piano keys at Villa Salvatore in Portland.
**License plates for garages in the industrial area Shoreside Vale, etc.


*Graphics. HUD
Other:
**New HD weapon icons
*New design for the LiveArea screen.
**New loading screens
*Added a new Manual (LiveArea screen).
**New original high quality Splash Screen
*Added a new copyright screen.
**New main menu
*Claude animation files replaced with the PS2 files.
**Global map / mini-map
*NPC animation files replaced with the PS2 files.
**Added a black outline for the mini-map
*Time/weather scale and car collision meshes ported from PS2 version.
**Replaced UZI texture with the beta version
*Added a new skin for Claude (Standart).
**Changed radio icons to new ones
*Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7).
**Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16
*Rebuilt textures and files.


*Graphics. General
Fixes:
**Added an interior to Marco's Bistro (Portland)
*Fixed wheels Banshee and Stinger (LCS models/textures).
***Fix model and textures for PSV
*Fixed render bug for the BF Injection (Xbox model).
**Added an interior for Mean Street Taxis (Portland)
*Fixed crashes and errors related to certain textures (Xbox model).
***Fix model and textures for PSV
*Fixed garage doors (Shoreside Vale).
**Re-Implemented the feul dispensers from the PS2 version to the gas station
*Fixed vehicle durability for PSVita (+30%).
**Reworked and manually optimized textures from the Xbox version of GTA 3.
***Textures of roads, grass, sidewalks, roof hatches, walls, etc.
***New vehicle textures and geometry
***3D car engines
***Added new wheel textures
***DoDo, Train, Ghost model taken from PS2 version
**New redesigned Hand Model for Claude.
**New Optimized HD textures
***Blood, Moon, tire burnout marks, grass, etc.
**Diablos can now be re-sprayed
**Police models/textures changed to Xbox version + beta
**Fixed and optimized textures previously missing
***3D 8-ball in Shoreside Vale
***Gateway to the stadium in Staunton Island (PS2)
***Graffiti under the bridge in Shoreside Vale
***Red bricks at the lighthouse in Portlands
***Antenna on the buoys in the water
***Piano keys at Villa Salvatore in Portland
***License plates for garages in the industrial area Shoreside Vale, etc.


*Other
==Credits==
**New design for the LiveArea screen
PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection.
**Added a new manual (with controls, map of hidden packages and cheat-codes)
**Added a new copyright screen
**Claude animation files replaced with the PS2 files
**NPC animation files replaced with the PS2 files
**Time/weather scale and car collision meshes ported from PS2 version
**Added a new skin for Claude (Standart)
**Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7)
**Rebuilt textures and files


*Fixes
Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other.
**Fixed wheels Banshee and Stinger (LCS models/textures)
**Fixed render bug for the BF Injection (Xbox models)
**Fixed crashes and errors related to certain textures (Xbox models)
**Fixed garage doors (Shoreside Vale)
**Fixed vehicle durability for PSVita


==Credits==
Special thanks to: DarthBellic for help in translation on English language.
*PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection;
*Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other
*Special thanks to: DarthBellic for help in translation on english language


== External links ==
== External links ==
* Official Website - https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii
* Official website - https://dev.pgteam.org/mods/grand-theft-auto/revisited-trilogy
* Official website - https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii
 
[[Category:Support the author]]

Latest revision as of 12:33, 30 Ocak 2024

Revisited Trilogy: GTA III
Revisitedtrilogygtaiiivita2.png
General
AuthorPG Team
TypeGame Hacks
Version1.2
LicenseMixed
Last Updated2021/11/11
Links
Download
Website
Support Author

Revisited Trilogy: GTA III is a modification of Grand Theft Auto 3 for the PS Vita.

This modification restores and improves some of the things that are missing in different versions of the game.

Installation

You must have the full version of the game installed on your PS Vita (Minimum v1.4).

Place the files from the gta3 folder to ux0:data/gta3/.

Delete txd.img and txd.dir from ux0:data/gta3/models/.

Install GTAIII_1.4_10thAE_with_manual_ENG.vpk with VitaShell.

User guide

FAQ

Q. Does the mod affect performance?

No performance changes, same experience as vanilla version.

Q. Do I need to start a new game?

No, you can continue the game with the current savedata.

Q. Game crashes while loading!

Delete txd.img and txd.dir from ux0:data/gta3/models/.

Q. I am missing some of the textures. How fix this?

Delete txd.img and txd.dir from ux0:data/gta3/models/.

Q. How do I enter cheat codes?

The game supports cheat codes from the PS2-version.

Q. Is mp3 radio supported?

Yes. You can place your music along the path ux0:data/gta3/mp3/.

Q. How do I use the right analog stick in-game?

Open Options - Display Setup - Free Cam.

Screenshots

Before/After

revisitedtrilogygtaiiivita3.png

revisitedtrilogygtaiiivita6.png

revisitedtrilogygtaiiivita7.png

revisitedtrilogygtaiiivita8.png

revisitedtrilogygtaiiivita9.png

revisitedtrilogygtaiiivita10.png

revisitedtrilogygtaiiivita11.png

revisitedtrilogygtaiiivita12.png

revisitedtrilogygtaiiivita13.png

Media

Revisited Trilogy Launch Trailer (PG Team)

Changelog

Version 1.2

  • Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
  • Fixed the volume of UZI
  • Mini-fixes in manual and graphics

Version 1.0

Sounds:

  • Sound effects cut from the PS2 version and the game's beta have been re-implemented:
    • Alerts at metro stations.
    • Ambience for the docks and coasts.
    • Ambience for Marco's Bistro.
    • Ambience for the Market in Chinatown.
    • SFX for reloading the rocket launcher.
  • Added removed radio tracks and ads from PS2 version:
    • Tom Novy - Back to The Streets (Head Radio).
    • Conor and Jay - Carry Me Off (Head Radio).
    • Marydancin - Wash Him Off (Lips 106).
    • Gianni Schicchi - O Mio Babbino Caro (Double Clef FM) - Adverts re-added for Head Radio:
    • Restored Ammu-nation advert.
    • Restored Army advert - Advertising Lips 106.
    • Restored Army adverts (shorter ads than on Head Radio) - Flashback FM.
    • Duran Duran reference is restored.
  • Police walkie talkie sfx from PS2 version are restored.

Graphics. HUD:

  • New HD weapon icons.
  • New loading screens.
  • New original high quality Splash Screen.
  • New main menu.
  • Global map / mini-map.
  • Added a black outline for the mini-map.
  • Replaced UZI texture with the beta version.
  • Changed radio icons to new ones.
  • Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16.

Graphics. General:

  • Added an interior to Marco's Bistro (Portland).
  • Added an interior for Mean Street Taxis (Portland).
  • Re-Implemented the feul dispensers from the PS2 version to the gas station.
  • Reworked and manually optimized textures from the Xbox version of GTA 3:
    • Textures of roads, grass, sidewalks, roof hatches, walls, etc.
    • New vehicle textures and geometry.
    • 3D car engines.
    • Added new wheel textures.
    • DoDo, Train, Ghost model taken from PS2 version.
  • New Optimized HD textures:
    • Blood, Moon, tire burnout marks, grass, etc.
  • Diablos can now be re-sprayed.
  • Police models/textures changed to Xbox version + beta.
  • Fixed and optimized textures previously missing:
    • 3D 8-ball in Shoreside Vale.
    • Gateway to the stadium in Staunton Island (PS2).
    • Graffiti under the bridge in Shoreside Vale.
    • Red bricks at the lighthouse in Portlands.
    • Antenna on the buoys in the water.
    • Piano keys at Villa Salvatore in Portland.
    • License plates for garages in the industrial area Shoreside Vale, etc.

Other:

  • New design for the LiveArea screen.
  • Added a new Manual (LiveArea screen).
  • Added a new copyright screen.
  • Claude animation files replaced with the PS2 files.
  • NPC animation files replaced with the PS2 files.
  • Time/weather scale and car collision meshes ported from PS2 version.
  • Added a new skin for Claude (Standart).
  • Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7).
  • Rebuilt textures and files.

Fixes:

  • Fixed wheels Banshee and Stinger (LCS models/textures).
  • Fixed render bug for the BF Injection (Xbox model).
  • Fixed crashes and errors related to certain textures (Xbox model).
  • Fixed garage doors (Shoreside Vale).
  • Fixed vehicle durability for PSVita (+30%).

Credits

PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection.

Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other.

Special thanks to: DarthBellic for help in translation on English language.

External links

Advertising: