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Xconnect 4 Xbox: Difference between revisions

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{{Infobox XBOX Homebrews
{{Infobox XBOX Homebrews
| title       = Connect4
|title=Connect4
| image       = xconnectfour2.png/xconnectfour3.png/xconnectfour.7z(noosrc)
|image=xconnectfour2.png
| type        = Board
|description=Connect4 for the Xbox.
| version    = 1.1
|author=Jippie, Novahux
| license    = Mixed
|lastupdated=2003/07/23
| description = Connect4 for the Xbox.
|type=Board
| lastupdated = 2003/07/23
|version=1.1
| format      = XBE
|license=Mixed
| author      = Jippie & Novahux
|format=XBE
| website    = http://connect.to/xboxgames
|download=https://dlhb.gamebrew.org/xboxhomebrews/xconnectfour.7z?k33p0fil35
| download   = https://www.gamebrew.org/images/xboxhomebrew/Xconnect4v1.1.zip
|website=http://connect.to/xboxgames
| source      = https://www.gamebrew.org/images/xboxhomebrew/Xconnect4v1.1.zip
}}
}}
Connect4 for the Xbox.
Connect4 for the Xbox.
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The game ends in a stalemate if it fills before someone wins.  
The game ends in a stalemate if it fills before someone wins.  
==Screenshots==
https://dlhb.gamebrew.org/xboxhomebrews/xconnectfour3.png


==Changelog==
==Changelog==

Latest revision as of 09:06, 28 Ocak 2024

Connect4
Xconnectfour2.png
General
AuthorJippie, Novahux
TypeBoard
Version1.1
LicenseMixed
Last Updated2003/07/23
Links
Download
Website

Connect4 for the Xbox.

User guide

The game is played on an upright seven column board. Each column has six spots.

Two players play by alternately dropping a chip down one of the columns.

The chip drops to the lowest unoccupied spot in that column.

The first player to get four chips in a row, either vertical, horizontal, or diagonal, wins.

The game ends in a stalemate if it fills before someone wins.

Screenshots

xconnectfour3.png

Changelog

V1.1

  • Added network support.
  • You can now play connect4 over the internet.
  • One player must host then the other player can join.
  • The host must have some sort of TCP port farwarding on the router/PC. So the Client can connect to your Xbox.
  • It is using blocking winsocks. This makes the game look frozen when it isn't your move.
  • Also when the player disconnects from the game. You will have to reboot your Xbox as it will just sit there waiting for the next move. I tried to to stop this but couldn't.
  • This is my first winsock/internet project and it was fun so expect more of the same.
  • I have to look into non-blocking socks as I think is sux a bit with it freezing all the time.

Credits

Big thx goes to Wishi & PeterGabe from http://www.xfactordev.net

External links

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