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SFO Editor PSP: Difference between revisions

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(Created page with "{{Infobox PSP Homebrews |title=SFO Editor |image=sfoeditor2.png |description=Edit or create PARAM SFO\SFX files on the fly. |author=LMAN (leecherman) |lastupdated=2015/04/11 |...")
 
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|title=SFO Editor
|title=SFO Editor
|image=sfoeditor2.png
|image=sfoeditor2.png
|description=Edit or create PARAM SFO\SFX files on the fly.
|description=Edit or create PARAM SFO/SFX files on the fly.
|author=LMAN (leecherman)
|author=LMAN (leecherman)
|lastupdated=2015/04/11
|lastupdated=2015/04/11
Line 8: Line 8:
|version=0.1
|version=0.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/psphomebrew/sfoeditor.7z
|download=https://dlhb.gamebrew.org/psphomebrew/sfoeditor_lman.rar
|website=https://sites.google.com/site/theleecherman/sfoeditor
|website=https://sites.google.com/site/theleecherman/sfoeditor
|source=
}}
}}
SFO Editor is a program that allows you to edit or create PARAM SFO\SFX files on the fly. This editor supports PS3, PS4, PSP, PSVita SFO files.
SFO Editor is a program that allows you to edit or create PARAM SFO/SFX files on the fly. This editor supports PS3, PS4, PSP, PSVita SFO files.


Requirement: Microsoft DotNet v4.0.
Requirement: Microsoft DotNet v4.0.


==User guide==
==User guide==
SFO\SFX also can be created using a command-line and XML file:
SFO/SFX also can be created using a command-line and XML file:
  SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile>
  SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile>


The [-c] command, which is used to create a new sfo\sfx file.  
The [-c] command, which is used to create a new sfo/sfx file.  


The <inputfile.xml> which is a template file that contains params.
The <inputfile.xml> which is a template file that contains params.


The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name\location of the xml file.
The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name/location of the xml file.


===Advanced===
===Advanced===
There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files.  
There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files.  


This database file can easily be updated any-time with any new params if available. By renaming\deleting this file, the tool will load the default built-in params.  
This database file can easily be updated any-time with any new params if available. By renaming/deleting this file, the tool will load the default built-in params.  


Also the same goes to the template files, it can also be edited, like add\edit\remove title, id, category etc. And you can delete the template folder if you don't want it's contents to be displayed in the menu.
Also the same goes to the template files, it can also be edited, like add/edit/remove title, id, category etc. And you can delete the template folder if you don't want it's contents to be displayed in the menu.


==Screenshots==
==Screenshots==
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* Author's website - https://sites.google.com/site/theleecherman
* Author's website - https://sites.google.com/site/theleecherman


[[Category:PSP homebrew applications]]
 
[[Category:PC utilities for PSP homebrew]]
 
[[Category:Support the author]]

Latest revision as of 00:56, 21 Haziran 2024

SFO Editor
Sfoeditor2.png
General
AuthorLMAN (leecherman)
TypeFile Operation
Version0.1
LicenseMixed
Last Updated2015/04/11
Links
Download
Website

SFO Editor is a program that allows you to edit or create PARAM SFO/SFX files on the fly. This editor supports PS3, PS4, PSP, PSVita SFO files.

Requirement: Microsoft DotNet v4.0.

User guide

SFO/SFX also can be created using a command-line and XML file:

SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile>

The [-c] command, which is used to create a new sfo/sfx file.

The <inputfile.xml> which is a template file that contains params.

The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name/location of the xml file.

Advanced

There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files.

This database file can easily be updated any-time with any new params if available. By renaming/deleting this file, the tool will load the default built-in params.

Also the same goes to the template files, it can also be edited, like add/edit/remove title, id, category etc. And you can delete the template folder if you don't want it's contents to be displayed in the menu.

Screenshots

sfoeditor3.png

External links

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