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SendElf Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew PC Tools (PC utilities) - GameBrew
|title_mode=append
|image=wii-logo.jpg
|image_alt=Sendelf
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Sendelf
|title=Sendelf
|image=wii-logo.jpg
|image=wii2.png
|description=Graphical client that sends files over TCP from Windows computers to Wii consoles
|description=Graphical client that sends files over TCP from Windows computers to Wii consoles.
|author=henke37
|author=henke37
|lastupdated=2016/03/19
|lastupdated=2016/03/19
|type=PC utilities
|type=File Transfers
|version=v 5.1
|version=5.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/sendelfwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/sendelfwii.7z?k33p0fil35
|website=
|website=https://wiibrew.org/wiki/Sendelf
|source=https://code.google.com/archive/p/sendelf/
|source=https://code.google.com/archive/p/sendelf/
}}
}}
Graphical client that sends files over TCP from windows computers to Wii consoles.
Graphical client that sends files over TCP from windows computers to Wii consoles, originally written by Henke37, with initial code and icon from dasda.
 
This version does not require the .NET runtine, and also does NOT require the C++ runtime. Be sure to manually uninstall the previous version, since this version uses another type of installer.
 
Mainly for the [[Homebrew Channel Wii]], but still works with the [[Tcp Loader Wii|the standalone server]] by Svpe.


== Usage instructions ==
This version does not require the .NET runtime, and also does NOT require the C++ runtime. Be sure to manually uninstall the previous version, since this version uses another type of installer.
# Start the server on the Wii, that is start either the standalone server or the Homebrew channel
# Install and run
# Select file to send
# Enter the IP address of the Wii
# Make sure that the correct protocol is selected
# Change the port if needed (most likely from using the client for the other protocol previously)
#* The standalone server uses port 8080
#* The Homebrew Channel uses port 4299
# Enter any arguments if needed
# Hit the send button


Or just double click on an elf or dol file, it will be sent directly to the last used IP address. No, it does not crash if you hasn't set the IP address yet.
Mainly for the [[Homebrew Channel Wii|Homebrew Channel]], but still works with the [[TCP Loader Wii|the standalone server]] by Svpe.


== Full feature list ==
== Feature ==
* Works with both the standalone server and the Homebrew channel
* Works with both the standalone server and the Homebrew Channel.
* Works with both elf and [[DOL]] files
* Works with both elf and DOL files.
* Saves the used settings in the Windows registry so that you don't need to change them at each start
* Saves the used settings in the Windows registry so that you don't need to change them at each start.
* Is not so tiny anymore, but doesn't have prerequisites now.
* Is not so tiny anymore, but doesn't have prerequisites now.
* Supports drag and drop of files onto the main window.
* Supports drag and drop of files onto the main window.
* Does basic sanity checks to prevent the most obvious user errors like forgetting to select a file.
* Does basic sanity checks to prevent the most obvious user errors like forgetting to select a file.
== User guide ==
* Start the server on the Wii, that is start either the standalone server or the Homebrew channel.
* Install and run.
* Select file to send.
* Enter the IP address of the Wii.
* Make sure that the correct protocol is selected.
* Change the port if needed (most likely from using the client for the other protocol previously).
** The standalone server uses port 8080.
** The Homebrew Channel uses port 4299.
* Enter any arguments if needed.
* Hit the send button.
Or just double click on an elf or dol file, it will be sent directly to the last used IP address. No, it does not crash if you hasn't set the IP address yet.


== Changelog ==
== Changelog ==
'''v 5.1'''
'''v 5.1'''
* Changed some minor issues, one of them being a memory issue (thanks henke37)
* Changed some minor issues, one of them being a memory issue (thanks henke37).
* Gecko options are not visible if you don't have a gecko
* Gecko options are not visible if you don't have a gecko.


'''v 5'''
'''v 5'''
* Added compression support for the homebrew channel (the channel was not backwards compatible)
* Added compression support for the homebrew channel (the channel was not backwards compatible).
* Changed installer to the default Windows Installer
* Changed installer to the default Windows Installer.
* Fixed USB Gecko support
* Fixed USB Gecko support.
* Fixed some random crashes
* Fixed some random crashes.


'''v 4'''
'''v 4'''
Line 61: Line 55:


==External links==
==External links==
* Google Source - https://code.google.com/archive/p/sendelf/
* Google Code - https://code.google.com/archive/p/sendelf/
* Wiibrew - https://wiibrew.org/wiki/Sendelf
* WiiBrew - https://wiibrew.org/wiki/Sendelf

Latest revision as of 10:33, 28 Ocak 2024

Sendelf
Wii2.png
General
Authorhenke37
TypeFile Transfers
Version5.1
LicenseMixed
Last Updated2016/03/19
Links
Download
Website
Source

Graphical client that sends files over TCP from windows computers to Wii consoles, originally written by Henke37, with initial code and icon from dasda.

This version does not require the .NET runtime, and also does NOT require the C++ runtime. Be sure to manually uninstall the previous version, since this version uses another type of installer.

Mainly for the Homebrew Channel, but still works with the the standalone server by Svpe.

Feature

  • Works with both the standalone server and the Homebrew Channel.
  • Works with both elf and DOL files.
  • Saves the used settings in the Windows registry so that you don't need to change them at each start.
  • Is not so tiny anymore, but doesn't have prerequisites now.
  • Supports drag and drop of files onto the main window.
  • Does basic sanity checks to prevent the most obvious user errors like forgetting to select a file.

User guide

  • Start the server on the Wii, that is start either the standalone server or the Homebrew channel.
  • Install and run.
  • Select file to send.
  • Enter the IP address of the Wii.
  • Make sure that the correct protocol is selected.
  • Change the port if needed (most likely from using the client for the other protocol previously).
    • The standalone server uses port 8080.
    • The Homebrew Channel uses port 4299.
  • Enter any arguments if needed.
  • Hit the send button.

Or just double click on an elf or dol file, it will be sent directly to the last used IP address. No, it does not crash if you hasn't set the IP address yet.

Changelog

v 5.1

  • Changed some minor issues, one of them being a memory issue (thanks henke37).
  • Gecko options are not visible if you don't have a gecko.

v 5

  • Added compression support for the homebrew channel (the channel was not backwards compatible).
  • Changed installer to the default Windows Installer.
  • Fixed USB Gecko support.
  • Fixed some random crashes.

v 4

  • has working args sending, an installer and associates with the files for even easier sending.

External links

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