More actions
No edit summary |
No edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Action) - GameBrew | |title=Vita Homebrew Games (Action) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=heartofdarknessvita2.png | ||
|image_alt=Heart of Darkness | |image_alt=Heart of Darkness | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=Heart of Darkness | |title=Heart of Darkness (hode) | ||
|image= | |image=heartofdarknessvita2.png | ||
|description=hode | |description=Port of hode, a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | ||
|author=Matthieu Milan (usineur) | |||
|author=usineur | |||
|lastupdated=2020/11/23 | |lastupdated=2020/11/23 | ||
|type=Action | |type=Action | ||
Line 17: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z | ||
|website= | |website=https://github.com/usineur/hode | ||
|source=https://github.com/usineur/hode | |source=https://github.com/usineur/hode | ||
}} | }} | ||
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita. | ||
[http://cyxdown.free.fr/hode/ hode] by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | |||
==Installation== | |||
How to install: | |||
*Install hode.vpk using [[VitaShell]]. | |||
*Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode. | |||
*Edit hode.ini and set scale_factor value to 1 and fullscreen to true. | |||
Datafiles: | |||
* The original datafiles from the Windows releases (Demo or CD) are required. | |||
* hod.paf (hod_demo.paf, hod_demo2.paf) | |||
* setup.dat | |||
* _hod.lvl | |||
* _hod.sss | |||
* _hod.mst | |||
If you do not have the game, you can use the demo datafiles from the [http://cyxdown.free.fr/hode/ Android version]. | |||
==Controls== | |||
D-Pad or Left Analog - Move Andy | |||
Circle - Jump | |||
Cross - Run | |||
Square - Use weapon/power | |||
Triangle - Special power | |||
Select - Skip cutscene | |||
Start - Exit confirmation screen | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita3.png | |||
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita4.png | |||
==Media== | ==Media== | ||
<youtube> | '''Walkthrough - Heart of Darkness CD1 - [no any single death]''' ([https://www.youtube.com/watch?v=5qDPmjrPKoo Games n Music]) <br> | ||
<youtube>5qDPmjrPKoo</youtube> | |||
==Changelog== | |||
'''v0.2.9d''' | |||
*Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes: | |||
**Added gain to sounds. | |||
**Added no-hit cheat for 'rock' and 'lava'. | |||
**Added original sounds limiter (16 channels). | |||
**Fixed checkpoint 7 for 'lar1' screen 19. | |||
**Fixed some bounding box checks. | |||
**Fixed sound glitches when resuming the game after a cutscene. | |||
**Added PSX hint screens. | |||
**Added 'volume' submenu. | |||
**Fixed sounds volume and panning. | |||
**Fixed walk on chain bridge in 'lar1' screen 3. | |||
**Fixed gate not closing in 'lar2' screen 8. | |||
'''v0.2.9''' | |||
*Import 0.2.9 changes: | |||
**Added PSP and Wii platforms specific code. | |||
**Added support for PC demo v1.0 data files. | |||
**Fixed screen state for 'fort' screens 16 and 17. | |||
**Fixed checkpoint for 'pwr1' screen 21. | |||
**Fixed PAF animation glitches with last frame. | |||
'''v0.2.8''' | |||
*Import 0.2.8 changes: | |||
**Added PSX background overlays (MDEC). | |||
**Fixed crash playing paf animation #3 with Italian PC data files. | |||
'''v0.2.7''' | |||
*Import 0.2.7 changes: | |||
**Added 'projection' submenu. | |||
**Added PSX backgrounds (MDEC). | |||
**Fixed menu on big endian platforms. | |||
'''v0.2.6''' | |||
*Import 0.2.6 changes: | |||
**Added initial code for menu. | |||
**Added initial code for PSX sounds (SPU ADPCM). | |||
**Fixed skull animation in 'rock' screen 18. | |||
'''v0.2.5''' | |||
*Import 0.2.5 changes: | |||
**Fixed spiders and worms movement. | |||
**Several fixes for big endian platforms. | |||
'''v0.2.4''' | |||
*Import 0.2.4 changes: | |||
**Fixed Amigo walk path in 'pwr2' screen 7. | |||
**Fixed glowing stone puzzle in 'lar2'. | |||
**Fixed missing trigger for switch #0 in 'lar1'. | |||
'''v0.2.3''' | |||
*Fix autosave on Vita. | |||
'''v0.2.2''' | |||
*Fix wonky movements when using left stick on Vita #2. | |||
'''v0.2.0''' | |||
*First Release. | |||
==Credits== | |||
* Gregory Montoir, for the [http://cyxdown.free.fr/hode/ hode engine]. | |||
== | ==External links== | ||
* GitHub - https://github.com/usineur/hode | |||
* | * VitaDB - https://vitadb.rinnegatamante.it/#/info/512 | ||
* GBAtemp - https://gbatemp.net/threads/heart-of-darkness.550985/ | |||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] | |||
Latest revision as of 04:23, 26 October 2024
Heart of Darkness (hode) | |
---|---|
General | |
Author | Matthieu Milan (usineur) |
Type | Action |
Version | 0.2.9d |
License | Mixed |
Last Updated | 2020/11/23 |
Links | |
Download | |
Website | |
Source | |
This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.
hode by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
Installation
How to install:
- Install hode.vpk using VitaShell.
- Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
- Edit hode.ini and set scale_factor value to 1 and fullscreen to true.
Datafiles:
- The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- _hod.lvl
- _hod.sss
- _hod.mst
If you do not have the game, you can use the demo datafiles from the Android version.
Controls
D-Pad or Left Analog - Move Andy
Circle - Jump
Cross - Run
Square - Use weapon/power
Triangle - Special power
Select - Skip cutscene
Start - Exit confirmation screen
Screenshots
Media
Walkthrough - Heart of Darkness CD1 - [no any single death] (Games n Music)
Changelog
v0.2.9d
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
- Added gain to sounds.
- Added no-hit cheat for 'rock' and 'lava'.
- Added original sounds limiter (16 channels).
- Fixed checkpoint 7 for 'lar1' screen 19.
- Fixed some bounding box checks.
- Fixed sound glitches when resuming the game after a cutscene.
- Added PSX hint screens.
- Added 'volume' submenu.
- Fixed sounds volume and panning.
- Fixed walk on chain bridge in 'lar1' screen 3.
- Fixed gate not closing in 'lar2' screen 8.
v0.2.9
- Import 0.2.9 changes:
- Added PSP and Wii platforms specific code.
- Added support for PC demo v1.0 data files.
- Fixed screen state for 'fort' screens 16 and 17.
- Fixed checkpoint for 'pwr1' screen 21.
- Fixed PAF animation glitches with last frame.
v0.2.8
- Import 0.2.8 changes:
- Added PSX background overlays (MDEC).
- Fixed crash playing paf animation #3 with Italian PC data files.
v0.2.7
- Import 0.2.7 changes:
- Added 'projection' submenu.
- Added PSX backgrounds (MDEC).
- Fixed menu on big endian platforms.
v0.2.6
- Import 0.2.6 changes:
- Added initial code for menu.
- Added initial code for PSX sounds (SPU ADPCM).
- Fixed skull animation in 'rock' screen 18.
v0.2.5
- Import 0.2.5 changes:
- Fixed spiders and worms movement.
- Several fixes for big endian platforms.
v0.2.4
- Import 0.2.4 changes:
- Fixed Amigo walk path in 'pwr2' screen 7.
- Fixed glowing stone puzzle in 'lar2'.
- Fixed missing trigger for switch #0 in 'lar1'.
v0.2.3
- Fix autosave on Vita.
v0.2.2
- Fix wonky movements when using left stick on Vita #2.
v0.2.0
- First Release.
Credits
- Gregory Montoir, for the hode engine.