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Heart Of Darkness Vita: Difference between revisions

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|title=Vita Homebrew Games (Action) - GameBrew!
|title=Vita Homebrew Games (Action) - GameBrew
|title_mode=append
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|image=heartofdarknessvita.jpg
|image=heartofdarknessvita2.png
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{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Heart of Darkness
|title=Heart of Darkness (hode)
|image=heartofdarknessvita.jpg
|image=heartofdarknessvita2.png
|description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
|description=Port of hode, a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
 
|author=Matthieu Milan (usineur)
|author=usineur
|lastupdated=2020/11/23
|lastupdated=2020/11/23
|type=Action
|type=Action
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z
|website=
|website=https://github.com/usineur/hode
|source=https://github.com/usineur/hode
|source=https://github.com/usineur/hode
}}
}}
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.
 
[http://cyxdown.free.fr/hode/ hode] by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
 
==Installation==
How to install:
*Install hode.vpk using [[VitaShell]].
*Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
*Edit hode.ini and set scale_factor value to 1 and fullscreen to true.
 
Datafiles:
* The original datafiles from the Windows releases (Demo or CD) are required.
* hod.paf (hod_demo.paf, hod_demo2.paf)
* setup.dat
* _hod.lvl
* _hod.sss
* _hod.mst


If you do not have the game, you can use the demo datafiles from the [http://cyxdown.free.fr/hode/ Android version].


'''Please Improve This Article If You Can.'''
==Controls==
D-Pad or Left Analog - Move Andy


https://github.com/usineur/hode
Circle - Jump
 
Cross - Run
 
Square - Use weapon/power
 
Triangle - Special power
 
Select - Skip cutscene
 
Start - Exit confirmation screen
 
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita3.png
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita4.png


==Media==
==Media==
<youtube>RIaJHh60hQY</youtube>
'''Walkthrough - Heart of Darkness CD1 - [no any single death]''' ([https://www.youtube.com/watch?v=5qDPmjrPKoo Games n Music]) <br>
<youtube>5qDPmjrPKoo</youtube>


==Changelog==
'''v0.2.9d'''
*Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
**Added gain to sounds.
**Added no-hit cheat for 'rock' and 'lava'.
**Added original sounds limiter (16 channels).
**Fixed checkpoint 7 for 'lar1' screen 19.
**Fixed some bounding box checks.
**Fixed sound glitches when resuming the game after a cutscene.
**Added PSX hint screens.
**Added 'volume' submenu.
**Fixed sounds volume and panning.
**Fixed walk on chain bridge in 'lar1' screen 3.
**Fixed gate not closing in 'lar2' screen 8.


==Screenshots==
'''v0.2.9'''
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-01.jpg
*Import 0.2.9 changes:
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-02.jpg
**Added PSP and Wii platforms specific code.
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-03.jpg
**Added support for PC demo v1.0 data files.
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-04.jpg
**Fixed screen state for 'fort' screens 16 and 17.
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-05.jpg
**Fixed checkpoint for 'pwr1' screen 21.
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-06.jpg
**Fixed PAF animation glitches with last frame.
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-07.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-08.jpg
'''v0.2.8'''
*Import 0.2.8 changes:
**Added PSX background overlays (MDEC).
**Fixed crash playing paf animation #3 with Italian PC data files.
 
'''v0.2.7'''
*Import 0.2.7 changes:
**Added 'projection' submenu.
**Added PSX backgrounds (MDEC).
**Fixed menu on big endian platforms.
 
'''v0.2.6'''
*Import 0.2.6 changes:
**Added initial code for menu.
**Added initial code for PSX sounds (SPU ADPCM).
**Fixed skull animation in 'rock' screen 18.
 
'''v0.2.5'''
*Import 0.2.5 changes:
**Fixed spiders and worms movement.
**Several fixes for big endian platforms.
 
'''v0.2.4'''
*Import 0.2.4 changes:
**Fixed Amigo walk path in 'pwr2' screen 7.
**Fixed glowing stone puzzle in 'lar2'.
**Fixed missing trigger for switch #0 in 'lar1'.
 
'''v0.2.3'''
*Fix autosave on Vita.
 
'''v0.2.2'''
*Fix wonky movements when using left stick on Vita #2.
 
'''v0.2.0'''
*First Release.
 
==Credits==
* Gregory Montoir, for the [http://cyxdown.free.fr/hode/ hode engine].


==Changelogs==
==External links==
* GitHub - https://github.com/usineur/hode
* VitaDB - https://vitadb.rinnegatamante.it/#/info/512
* GBAtemp - https://gbatemp.net/threads/heart-of-darkness.550985/


== External links ==
[[Category:PC game ports on Vita]]
* Official Website -
[[Category:Vita game ports]]
* Gbatemp -
* Github -
* Google Source -

Latest revision as of 04:23, 26 October 2024

Heart of Darkness (hode)
Heartofdarknessvita2.png
General
AuthorMatthieu Milan (usineur)
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.

hode by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.

Installation

How to install:

  • Install hode.vpk using VitaShell.
  • Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
  • Edit hode.ini and set scale_factor value to 1 and fullscreen to true.

Datafiles:

  • The original datafiles from the Windows releases (Demo or CD) are required.
  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • _hod.lvl
  • _hod.sss
  • _hod.mst

If you do not have the game, you can use the demo datafiles from the Android version.

Controls

D-Pad or Left Analog - Move Andy

Circle - Jump

Cross - Run

Square - Use weapon/power

Triangle - Special power

Select - Skip cutscene

Start - Exit confirmation screen

Screenshots

heartofdarknessvita3.png heartofdarknessvita4.png

Media

Walkthrough - Heart of Darkness CD1 - [no any single death] (Games n Music)

Changelog

v0.2.9d

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
    • Added gain to sounds.
    • Added no-hit cheat for 'rock' and 'lava'.
    • Added original sounds limiter (16 channels).
    • Fixed checkpoint 7 for 'lar1' screen 19.
    • Fixed some bounding box checks.
    • Fixed sound glitches when resuming the game after a cutscene.
    • Added PSX hint screens.
    • Added 'volume' submenu.
    • Fixed sounds volume and panning.
    • Fixed walk on chain bridge in 'lar1' screen 3.
    • Fixed gate not closing in 'lar2' screen 8.

v0.2.9

  • Import 0.2.9 changes:
    • Added PSP and Wii platforms specific code.
    • Added support for PC demo v1.0 data files.
    • Fixed screen state for 'fort' screens 16 and 17.
    • Fixed checkpoint for 'pwr1' screen 21.
    • Fixed PAF animation glitches with last frame.

v0.2.8

  • Import 0.2.8 changes:
    • Added PSX background overlays (MDEC).
    • Fixed crash playing paf animation #3 with Italian PC data files.

v0.2.7

  • Import 0.2.7 changes:
    • Added 'projection' submenu.
    • Added PSX backgrounds (MDEC).
    • Fixed menu on big endian platforms.

v0.2.6

  • Import 0.2.6 changes:
    • Added initial code for menu.
    • Added initial code for PSX sounds (SPU ADPCM).
    • Fixed skull animation in 'rock' screen 18.

v0.2.5

  • Import 0.2.5 changes:
    • Fixed spiders and worms movement.
    • Several fixes for big endian platforms.

v0.2.4

  • Import 0.2.4 changes:
    • Fixed Amigo walk path in 'pwr2' screen 7.
    • Fixed glowing stone puzzle in 'lar2'.
    • Fixed missing trigger for switch #0 in 'lar1'.

v0.2.3

  • Fix autosave on Vita.

v0.2.2

  • Fix wonky movements when using left stick on Vita #2.

v0.2.0

  • First Release.

Credits

External links

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